Logo Albion iconAlbion Online Deadlock iconDeadlock GW2 iconGuild Wars 2 TL iconThrone & Liberty

Seeker - Wand + Longbow PvE Build

Overview
Class: Seeker
Weapons: Wand and Longbow
Designed for: PvE
Focused on: Healer
Difficulty:
Normal
Strengths
  • High AoE and Single Target Healing
  • Party Buffs
Weaknesses
  • Low Damage
  • Low Mobility

Overview

Wand and Longbow PvE build which provides excellent healing capabilities with a bit of damage dealing when necessary. The main hand weapon is the Wand however and so the build remains mostly a healer, complemented by the Longbow in the off-hand. The Longbow provides great healing capabilities and buffs for the whole party.


Attributes

PRIMARY
Wisdom Wisdom
+
Dexterity Dexterity
SECONDARY
Strength Strength
+
Perception Perception
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

For this build, your main stat should remain Wisdom however and you should aim to reach high Wisdom to boost your max mana and make use of the Noble RevivalActive frame.webpNoble Revival to increase your overall healing. Afterwards, you should prioritize Dexterity for even stronger healing. Strength provides extra max HP and defensive stats that will help you stay alive more, especially in difficult PVE content as Perception also offers a bit of extra defensives but doesn't remain as important.


Skills

Deadly MarkerUsed frame.webp
Deadly Marker
Decisive SnipingUsed frame.webp
Decisive Sniping
Decisive Sniping - Charging Time ▲
Touch of DespairUsed frame.webp
Touch of Despair
Touch of Despair - Effect Duration ▲
Time for PunishmentUsed frame.webp
Time for Punishment
Time for Punishment - Effect Duration ▲
Clay's SalvationUsed frame.webp
Clay's Salvation
Fountain of LifeUsed frame.webp
Fountain of Life
Fountain of Life - Mana Recovery
Fountain of Life - Radius Increased
Fountain of Life - Effect Duration ▲
Swift HealingUsed frame.webp
Swift Healing
Swift Healing - Healing Transfers
Swift Healing - Consecutive Use
Corrupted Magic CircleUsed frame.webp
Corrupted Magic Circle
Corrupted Magic Circle - Decaying Touch
Corrupted Magic Circle - Additional Damage
Curse ExplosionUsed frame.webp
Curse Explosion
Curse Explosion - Dark Explosion
Curse Explosion - Damaged Increased
Curse Explosion - Focus Target
Nature's BlessingUsed frame.webp
Nature's Blessing
Zephyr's NockUsed frame.webp
Zephyr's Nock
Zephyr's Nock - Damage Increase
StrafingUsed frame.webp
Strafing
Strafing - Gale
Strafing - Consecutive Use
Passives
Roxie's ArrowheadActive frame.webp
Earth's BlessingActive frame.webp
Wraith's BeckonActive frame.webp
Noble RevivalActive frame.webp
Devotion and EmptinessActive frame.webp
Vampiric ContractActive frame.webp
Sniper's SenseActive frame.webp
Selfless SoulActive frame.webp
Defense
Chaotic ShieldUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian

As your main goal remains to provide healing to your party, you want to always focus on improving your healing skills first. Fountain of LifeUsed frame.webpFountain of Life, Swift HealingUsed frame.webpSwift Healing and Clay's SalvationUsed frame.webpClay's Salvation are your healing skills and they should be prioritized as you make use of them most when playing this Wand & Longbow build.

Your DPS skills shouldn't be forgotten though as you want to make great use of debuffs like Deadly MarkerUsed frame.webpDeadly Marker, Time for PunishmentUsed frame.webpTime for Punishment and Touch of DespairUsed frame.webpTouch of Despair which should remain active on the boss as often as possible.

This build isn't lacking in direct damage either as you can use Zephyr's NockUsed frame.webpZephyr's Nock, StrafingUsed frame.webpStrafing and the highest damaging one being Decisive SnipingUsed frame.webpDecisive Sniping. You should always try to use these whenever you have the time between healing allies, usually easiest to use in the beginnig of a boss fight.


Equipment

Wand of Skyward Blessing
Wand of Skyward Blessing
Heavy Attack Chance
Debuff Duration
Hit
Primary
Farshot Longbow
Farshot Longbow
Heavy Attack Chance
Added Attack Speed
Hit
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Deadeye's Cloak
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Plate Armor of the Resistance
Plate Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Duskblood Gloves
Duskblood Gloves
Ranged Endurance
Magic Endurance
Max Health
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Guardian Torque
Guardian Torque
Skill Damage Boost
Buff Duration
Mana Regen
Ruby Bangle
Ruby Bangle
Max Health
Skill Damage Resistance
Debuff Duration
Platinum Skull Band
Platinum Skull Band
Max Health
Skill Damage Boost
Buff Duration
Rutaine's Ring of Wonder
Rutaine's Ring of Wonder
Belt of the Midnight Hunt
Belt of the Midnight Hunt
Skill Damage Resistance
Max Mana
Weaken Resistance

These are the first items you should strive for after leveling as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples.

Karnix's Netherbow
Karnix's Netherbow
Heavy Attack Chance
Max Health
Hit
Primary
Excavator's Mysterious Scepter
Excavator's Mysterious Scepter
Max Health
Critical Hit
Hit
Ascended Guardian Hood
Ascended Guardian Hood
Mana Regen
Magic Endurance
Melee Endurance
Forsaken Embrace
Forsaken Embrace
Max Health
Silence Resistance
Skill Damage Resistance
Heroic Garb of the Resistance
Heroic Garb of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Ascended Guardian Gloves
Ascended Guardian Gloves
Melee Endurance
Added Attack Speed
Magic Endurance
Shock Commander Greaves
Shock Commander Greaves
Melee Endurance
Ranged Endurance
Max Health
Shadow Harvester Boots
Shadow Harvester Boots
Move Speed
Magic Endurance
Ranged Endurance
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Silence Resistance
Amber Dimensional Band
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Max Health
Buff Duration
Flamewrought Bindings
Flamewrought Bindings
Max Health
Debuff Duration
Skill Damage Resistance

This is the gear you should be wearing during the midgame. It is comprised of gear you can get either from dungeons or by grinding contracts, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important.

Overture of Soul Salvation
Overture of Soul Salvation
Heavy Attack Chance
Critical Hit
Hit
Primary
Tevent's Screaming Bow
Tevent's Screaming Bow
Heavy Attack Chance
Critical Hit
Hit
Winged Wind Storm Hood
Winged Wind Storm Hood
Magic Endurance
Ranged Endurance
Cooldown Speed
Ancient Tapestry Mantle
Ancient Tapestry Mantle
Max Health
Silence Resistance
Skill Damage Resistance
Winged Wind Storm Armor
Winged Wind Storm Armor
Magic Evasion
Magic Endurance
Ranged Endurance
World Tree's Origin Gloves
World Tree's Origin Gloves
Melee Endurance
Range
Magic Endurance
Winged Wind Tsunami Pants
Winged Wind Tsunami Pants
Max Health
Magic Endurance
Ranged Endurance
Winged Wind Gale Boots
Winged Wind Gale Boots
Max Health
Magic Endurance
Move Speed
Slayer's Quicksilver Pendant
Slayer's Quicksilver Pendant
Skill Damage Boost
Max Health
Silence Chance
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Silence Resistance
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Max Health
Buff Duration
Belt of Bloodlust
Belt of Bloodlust
Max Health
Silence Resistance
Skill Damage Resistance

THIS PART OF THE GEARING WINDOW IS RESERVED FOR END GAME (TIER 2 ITEMS) THAT AREN'T AVAILABLE YET IN THE WESTERN VERSION OF THE GAME AND ARE STILL BEING RELEASED IN KOREA. THAT FOR, IT REMAINS A WORK IN PROGRESS AND YOU CAN SAFELY IGNORE THIS PART UNTIL WESTERN RELEASE OF TIER 2.

This is the the best in slot gear and the most difficult to acquire. It is comprised of gear you won't get easily, requiring large amounts of Lucent to buy off the auction house or requiring you to be part of a dominating guild on your server. Some of the pieces come from tier 2 dungeons and are difficult to acquire and trait up.


Weapon Masteries

Damage Damage
Bonus Damage
Witch's Contract
Damage
Skill Damage Boost
Regenerative Meditation
Cooldown Speed
Wisdom
Greedy Need
Recovery Melee Defense
Added Attack Speed
Deep Pain
All Evasion
Cooldown Speed
Redemptive Penance
Buff Duration
Mana Regen
Merciless Wraith
Weaken Mana Regen
Weaken Chance
Spiritual Focus
Max Mana
Cooldown Speed
Time of the Curse
Weaken Chance
Magic Hit Chance
Spell of Retribution
Support Max Health
Magic Defense
Vitality of Dew
Movement Speed
Buff Duration
Anti-magic Arts
Magic Evasion
Perception
Grace Song
Check Ranged Hit Chance
Move Speed
Wedge of Oppression
Max Mana
Mana Regen
Gale Arrowhead
Movement Speed
Mana Cost Efficiency
Phantom Snare
Sniping Ranged Hit Chance +20
Ranged Crit Hit Chance
Pointy Throns
Bonus Damage
Damage
Critical Nock
Added Attack Speed
Ranged Crit Hit Chance
Brutal Shooter

Wand: To enhance the overall damage of your skills, allocate 9 points into the Damage row and the remaining 6 points into Recovery for Skill Heal and crit rate.

Bow: You want to get 9 points into Support for extra resistances while the extra 6 points should go into Check for even more cooldown speed to further decrease your cooldown times.


Rotations

Boss Damage Rotation ↴
Deadly MarkerUsed frame.webp
Arrow right.webp
Touch of DespairUsed frame.webp
Arrow right.webp
Time for PunishmentUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Decisive SnipingUsed frame.webp
Arrow right.webp
Touch of DespairUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
Corrupted Magic CircleUsed frame.webp
Arrow right.webp
Curse ExplosionUsed frame.webp
  • Start the boss by applying Deadly MarkerUsed frame.webpDeadly Marker and Touch of DespairUsed frame.webpTouch of Despair before continuing debuffing the boss with Time for PunishmentUsed frame.webpTime for Punishment. Begin your direct damage rotation with StrafingUsed frame.webpStrafing (2 times) before using [[File:Decisive Sniping

.webp|24px|alt=Decisive Sniping |link=|class=used-p]]Used frame.webpDecisive Sniping .

  • Continue the rotation with Touch of DespairUsed frame.webpTouch of Despair in order to refresh the debuff on your target and continue to make use of Vampiric ContractActive frame.webpVampiric Contract. Finish the rotation with Zephyr's NockUsed frame.webpZephyr's Nock, Corrupted Magic CircleUsed frame.webpCorrupted Magic Circle and Curse ExplosionUsed frame.webpCurse Explosion.

Fountain of LifeUsed frame.webpFountain of Life: You should use this skill to keep your tank and melee DPS healthy throughout the fight, allowing you to use your other skills to heal ranged DPS and yourself.

Swift HealingUsed frame.webpSwift Healing: This is the perfect skill for single target healing and also heals you for 50% of the healing done!

Clay's SalvationUsed frame.webpClay's Salvation: This is your secondary AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them.

Nature's BlessingUsed frame.webpNature's Blessing: This bow ability is a valuable for passive health regeneration. It also enhances mana regeneration, which synergizes perfectly with Inner PeaceUsed frame.webpInner Peace, an ability commonly used by mages. Before activating Nature's BlessingUsed frame.webpNature's Blessing, communicate with mages in your group so they can prepare to use Inner PeaceUsed frame.webpInner Peace and replenish their mana reserves.

Touch of DespairUsed frame.webpTouch of Despair: While being one of your debuff abilities, when coupled with Vampiric ContractActive frame.webpVampiric Contract passive, it can provide significant passive healing as long as you maintain the curse stacks on the target. Ensure to keep the curse stacks up for optimal healing and to maximize the damage done.


Useful Information

  • Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.


Comments

MetaBattle is recruiting!
We are seeking an experienced Build Admin for Throne and Liberty with a deep understanding of the meta across most weapons and game modes. Get in touch with Galaxian on Discord if you're a good fit for the role or know someone else who is. This is a paid position.
Split Metabattle Logo