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Templar - Wand + Sword PvE Build

Overview
Class: Templar
Weapons: Wand and Sword
Designed for: PvE
Focused on: Melee and Tank
Difficulty:
Easy
Strengths
  • High Defense
  • Great utility
  • Great Self-heal
Weaknesses
  • Terrible Damage
This build is up to date for the August 23, 2025 patch.

Overview

This Sword and Wand PvE build is specifically designed for tanking in PvE group dungeons. It excels at staying alive while effectively holding the aggro of both mobs and bosses. The use of Wand allows this build to heal itself and allies making certain dungeons possible without a healer if they die during the boss fight.


Attributes

PRIMARY
Strength Strength
+
Dexterity Dexterity
SECONDARY
Wisdom Wisdom
+
Perception Perception
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

Your attributes priority with this build should be strength and dexterity, as it grants you high max HP and improves your defensive stats, providing ranged, magic, and melee defense, as well as health regen. Your secondary priority should be wisdom and perception as they increase your cooldown speed and damage while helping you dish out better healing for both yourself and your party members.


Skills

Shield StrikeUsed frame.webp
Shield Strike
Shield Strike - Piercing Strike
Shield Strike - Aggro ▲
Provoking RoarUsed frame.webp
Provoking Roar
Provoking Roar - Effect Duration ▲
Provoking Roar - Cooldown ▼
Shield ThrowUsed frame.webp
Shield Throw
Shield Throw - Aggro ▲
Shield Throw - Consecutive Use
Stalwart BastionUsed frame.webp
Stalwart Bastion
Counter BarrierUsed frame.webp
Counter Barrier
Counter Barrier - Cooldown ▼
Touch of DespairUsed frame.webp
Touch of Despair
Touch of Despair - Range Increase
Touch of Despair - Effect Duration ▲
Touch of Despair - Curse
Swift HealingUsed frame.webp
Swift Healing
Swift Healing - Healing Transfers
Swift Healing - Consecutive Use
Fountain of LifeUsed frame.webp
Fountain of Life
Fountain of Life - Range Increase
A Shot at VictoryUsed frame.webp
A Shot at Victory
A Shot at Victory - Annihilation Blade
A Shot at Victory - Effect Boost
A Shot at Victory - Effect Duration ▲
Clay's SalvationUsed frame.webp
Clay's Salvation
Invincible WallUsed frame.webp
Invincible Wall
Invincible Wall - Targets Expanded
Invincible Wall - Range Increase
Blessed BarrierUsed frame.webp
Blessed Barrier
Passives
Aegis ShieldActive frame.webp
ImpenetrableActive frame.webp
Noble RevivalActive frame.webp
Resilient MindActive frame.webp
Devotion and EmptinessActive frame.webp
Selfless SoulActive frame.webp
Spectrum of AgonyActive frame.webp
Wraith's BeckonActive frame.webp
Defense
Shield Survival TechniqueUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Mushroom Stir Fry
Quality Laslan-Style Fish Stew
Purification Stone
Precious Purification Vigor Stone

As far as main skills go, Counter BarrierUsed frame.webpCounter Barrier and Shield StrikeUsed frame.webpShield Strike are the most important ones. Counter BarrierUsed frame.webpCounter Barrier greatly improves your Shield Block Chance, while Shield StrikeUsed frame.webpShield Strike serves as your primary single-target aggro-holding ability. It ensures that mobs stay focused on attacking you rather than targeting the rest of your party. Swift HealingUsed frame.webpSwift Healing serves as your primary single-target healing ability that also heals you for 50% of the healing you've done, while Touch of DespairUsed frame.webpTouch of Despair is ideal for steadily applying dot damage during boss fights or against mobs and it pairs well with Wraith's BeckonActive frame.webpWraith's Beckon.

This tank build also rely on its passives to improve healing though and boost healing done by Swift HealingUsed frame.webpSwift Healing and Fountain of LifeUsed frame.webpFountain of Life and both Devotion and EmptinessActive frame.webpDevotion and Emptiness along with Noble RevivalActive frame.webpNoble Revival help a great deal with your healing and should be prioritized when upgrading skills.


Equipment

Resonance Blade
Resonance Blade
Heavy Attack Chance
Critical Hit
Hit
Primary
Scepter of the Resistance
Scepter of the Resistance
Heavy Attack Chance
Critical Hit
Hit
Elusive Hexweaver Hat
Elusive Hexweaver Hat
Max Health
Magic Endurance
Melee Endurance
Deadeye's Cloak
Deadeye's Cloak
Max Mana
Silence Resistance
Skill Damage Resistance
Heroic Armor of the Resistance
Heroic Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Ruthless Enforcer Gauntlets
Ruthless Enforcer Gauntlets
Ranged Endurance
Melee Endurance
Max Health
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Guardian Torque
Guardian Torque
Skill Damage Boost
Buff Duration
Mana Regen
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Violent Signet
Violent Signet
Max Health
Skill Damage Boost
Buff Duration
Ring of Precision
Ring of Precision
Max Health
Skill Damage Boost
Belt of the Midnight Hunt
Belt of the Midnight Hunt
Skill Damage Resistance
Max Mana
Weaken Resistance

These are the first items you should strive for after leveling as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples.

Nirma's Sword of Echoes
Nirma's Sword of Echoes
Heavy Attack Chance
Critical Hit
Hit
Primary
Excavator's Mysterious Scepter
Excavator's Mysterious Scepter
Max Health
Critical Hit
Hit
Shadow Harvester Mask
Shadow Harvester Mask
Cooldown Speed
Magic Endurance
Ranged Endurance
Forsaken Embrace
Forsaken Embrace
Max Health
Silence Resistance
Skill Damage Resistance
Shock Commander Plate Armor
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Ascended Guardian Gloves
Ascended Guardian Gloves
Melee Endurance
Added Attack Speed
Max Mana
Shock Commander Greaves
Shock Commander Greaves
Melee Endurance
Ranged Endurance
Max Health
Shadow Harvester Boots
Shadow Harvester Boots
Move Speed
Magic Endurance
Ranged Endurance
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Silence Resistance
Amber Dimensional Band
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Max Health
Buff Duration
Flamewrought Bindings
Flamewrought Bindings
Max Health
Debuff Duration
Skill Damage Resistance

This is the gear you should be wearing during the midgame. It is comprised of gear you can get either from dungeons or by grinding contracts, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important.

Crimson's Demon Crushing Sword
Crimson's Demon Crushing Sword
Heavy Attack Chance
Critical Hit
Hit
Primary
Tevent's Warblade of Despair
Tevent's Warblade of Despair
Heavy Attack Chance
Critical Hit
Hit
Winged Wind Storm Hood
Winged Wind Storm Hood
Magic Endurance
Ranged Endurance
Cooldown Speed
Ancient Tapestry Mantle
Ancient Tapestry Mantle
Max Health
Silence Resistance
Skill Damage Resistance
Winged Wind Storm Armor
Winged Wind Storm Armor
Magic Evasion
Magic Endurance
Ranged Endurance
World Tree's Origin Gloves
World Tree's Origin Gloves
Melee Endurance
Range
Magic Endurance
Winged Wind Tsunami Pants
Winged Wind Tsunami Pants
Max Health
Magic Endurance
Ranged Endurance
Winged Wind Gale Boots
Winged Wind Gale Boots
Max Health
Magic Endurance
Move Speed
Slayer's Quicksilver Pendant
Slayer's Quicksilver Pendant
Skill Damage Boost
Max Health
Silence Chance
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Silence Resistance
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Max Health
Buff Duration
Belt of Bloodlust
Belt of Bloodlust
Max Health
Silence Resistance
Skill Damage Resistance
Rune Information Attack runeDefense runeSupport rune
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.

THIS PART OF THE GEARING WINDOW IS RESERVED FOR END GAME (TIER 2 ITEMS) THAT AREN'T AVAILABLE YET IN THE WESTERN VERSION OF THE GAME AND ARE STILL BEING RELEASED IN KOREA. THAT FOR, IT REMAINS A WORK IN PROGRESS AND YOU CAN SAFELY IGNORE THIS PART UNTIL WESTERN RELEASE OF TIER 2.

This is the the best in slot gear and the most difficult to acquire. It is comprised of gear you won't get easily, requiring large amounts of Lucent to buy off the auction house or requiring you to be part of a dominating guild on your server. Some of the pieces come from tier 2 dungeons and are difficult to acquire and trait up.


Weapon Masteries

Damage
Bonus Damage
Curse Damage
Damage
Skill
Damage Boost
Mana Regen
Cooldown Speed
Wisdom
Cooldown Speed
Skill Heal
Melee Defense
Added
Attack Speed
Magic Critical
Hit Chance
Melee Evasion
Cooldown Speed
Skill Heal
Buff Duration
Mana Regen
Heavy
Attack Chance
Mana Regen
Weaken Chance
Mana
Cost Efficiency
Max Mana
Cooldown Speed
Curse Duration
Weaken Chance
Magic
Hit Chance
Skill
Damage Boost
Melee Defense
Health Regen
Weaken Chance
Max Health
Melee Evasion
Shield
Block Chance
Buff Duration
Damage Reduction
Stun Resistance
Shield
Block Chance
Melee Hit
Chance
Damage
Boss Endurance
Max Health
Stun Resistance
Boss Damage
Reduction
Mana Cost
Efficiency
Melee Hit
Chance
Bonus Boss
Damage
Max Health
Melee
Hit Chance
Collision Chance
Damage Reduction
Weaken Chance
Collision Resistance
Damage
Melee Defense
Cooldown Speed

Wand: Investing 9 points in Recovery is the only option as it increases the healing amount you can perform while also offering extra mana regeneration. 6 remaining points can go into weaken, mainly for extra damage duration.

Sword: Sword: Investing 8 points in the Provoke & Counter row is a great choice as it provides you with extra PVE defenses for fighting bosses, along with some additional health. One singular point should go into Collision for even more health. The remaining 6 points will be allocated to Boss for further Boss evasion.


Rotations

Boss Aggro Rotation ↴
Touch of DespairUsed frame.webp
Arrow right.webp
Provoking RoarUsed frame.webp
Arrow right.webp
Shield ThrowUsed frame.webp
Arrow right.webp
Shield StrikeUsed frame.webp
Arrow right.webp
Touch of DespairUsed frame.webp
Arrow right.webp
A Shot at VictoryUsed frame.webp
  • As you approach the boss, draw the attention with melee hits to start the encounter. Immediately follow up with Touch of DespairUsed frame.webpTouch of Despair to apply DoT damage before engaging the boss directly. Activate Provoking RoarUsed frame.webpProvoking Roar and Shield ThrowUsed frame.webpShield Throw to firmly establish aggro. Continue using Shield StrikeUsed frame.webpShield Strike on cooldown, alternating with Touch of DespairUsed frame.webpTouch of Despair, while using A Shot at VictoryUsed frame.webpA Shot at Victory for additional damage.

Stalwart BastionUsed frame.webpStalwart Bastion: This ability functions as your panic button when you're taking excessive damage and your passive skills aren't enough to sustain you. It's also the ability you use when the boss casts a high-damage spell, and it's recommended that your party members gather close to benefit from its protective effect.

Provoking RoarUsed frame.webpProvoking Roar: Your sole AoE taunt ability, you should reserve this for drawing the attention of multiple smaller enemies, typically appearing as ads during boss encounters or as trash mobs before reaching bosses.

Invincible WallUsed frame.webpInvincible Wall: Another ability that can serve as a panic button or boost your health to survive boss damage that would otherwise be fatal or to save those near you from certain boss mechanics that would otherwise wipe the party.

Blessed BarrierUsed frame.webpBlessed Barrier: This spell gives you another shield on demand along with giving you a massive increase in your defenses for 6 seconds and can be used on other party members as any healing received by a shielded player is also increased.

Swift HealingUsed frame.webpSwift Healing: This is your primary healing ability for yourself or party members. However, exercise caution, as the second cast consumes significantly more mana.

Clay's SalvationUsed frame.webpClay's Salvation: This is your AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them.

Fountain of LifeUsed frame.webpFountain of Life: You should use this ability on cooldown for yourself if your healer isn't keeping up with healing you. Place the AoE in the position where you tank the boss to receive constant healing. Other party members can move in to receive the heal if needed, but you should prioritize using it for yourself.


Useful Information

  • Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed, assisting in holding aggro and ensuring your survival.


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