Liberator - Longbow + Staff PvE Build
- High Sustained DPS
- Good Group Utility
- Versatile
- Stationary gameplay
- No defensives
Overview
This Staff & Longbow build focuses on dealing high damage in all PVE content while being a challenge as it requires a relatively high APM compared to other builds. The build can be played well by both new and experienced players, offering a challenge while being enjoyed by all types of players that enjoy the full ranged DPS playstyle.
Attributes




For this build, focus on increasing Perception and Dexterity to maximize your damage output. These stats should be your main priority early on, as they boost your critical hit rate and improve both hit and overall damage. As you progress and upgrade your gear, continue investing in them for better performance. Strength and Wisdom are secondary priorities. Strength boosts your max HP which can help a great deal with certain PVE challenges, while Wisdom helps with mana regeneration. While not as critical, these stats will still support your survivability as you progress in Throne and Liberty.
Skills






















With your main DPS rotation being around the gale combo provided by Strafing,
Zephyr's Nock and
Brutal Arrow, these are the first skills you should level. However, don't forget that
Decisive Sniping deals high burst damage.
Judgment Lightning and
Serial Fire Bombs also provide great AOE and single target DPS alongside
Chain Lightning.
Deadly Marker is offers great utility to your party by improving crit rate while
Nature's Blessing offers good health and mana regeneration.
High Focus is another utility skill for your whole party, increasing cooldown speed for everyone in your party.
Equipment













These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.













This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
















This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Weapon Masteries
Melee Defense![]() |
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Mana Regen![]() |
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Mana Cost Efficiency ![]() |
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Magic Hit Chance ![]() |
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Melee Evasion![]() |
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Mana Regen![]() |
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Mana Regen![]() |
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Melee Defense![]() |
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Silence Resistance![]() | ||
Mana Regen![]() |
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Damage![]() |
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Magic Hit Chance ![]() |
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Magic Critical Hit Chance ![]() |
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Damage![]() |
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Mana Regen![]() |
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Skill Damage Boost ![]() |
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Cooldown Speed![]() |
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Bonus Damage![]() |
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Cooldown Speed![]() |
Mana Regen![]() |
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Weaken Chance![]() |
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Burning Damage![]() |
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Max Mana![]() |
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Magic Hit Chance ![]() |
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Burning Chance![]() |
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Weaken Chance![]() |
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Wisdom![]() |
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Magic Damage Dealt ![]() |
Max Health![]() |
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Magic Defense![]() |
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Health Regen![]() |
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Movement Speed![]() |
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Buff Duration![]() |
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Skill Damage Resist![]() |
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Magic Evasion![]() |
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Perception![]() |
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Bind Resistance![]() | ||
Mana Regen![]() |
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Ranged Hit Chance ![]() |
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Movement Speed![]() |
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Bind Chance![]() |
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Max Mana![]() |
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Mana Regen![]() |
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Cooldown Speed![]() |
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Movement Speed![]() |
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Mana Cost Efficiency ![]() |
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Bind Duration![]() |
Ranged Hit Chance ![]() |
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Ranged Crit Hit Chance ![]() |
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Damage![]() |
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Bonus Damage![]() |
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Damage![]() |
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Skill Damage Boost![]() |
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Added Attack Speed ![]() |
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Ranged Crit Hit Chance ![]() |
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Critical Damage![]() |
Staff: To maximize your damage output, allocate 9 points into Destroy to significantly increase skill damage through Weapon Masteries. Then, invest 6 points into Mana to help a bit with your mana sustain and also gain extra melee defense.
Longbow: Spend 9 points into Sniping to greatly increase your raw damage and critical hit damage while 5 points should be invested into Support to improve your health regen by a little alongside extra movement speed and buff duration. The last point goes into Check for a bit of extra damage.
Rotations



































- Start the rotation by casting
Deadly Marker on your target before following up by buffing your party with
High Focus and a quick
Brutal Arrow onto the target to start stacking up Gale debuffs. Continue with
Strafing (as many times as you can depending on procs) to force Gale stack explosions.
- Continue by using
Zephyr's Nock to trigger the target debuff applied by your
Strafing and deal higher damage while also lowering cooldown then use
Chain Lightning and
Serial Fire Bombs to put fire stacks and increase the amount of fireballs your
Fireball Barrage will do next. Finish the rotation with casting
Nature's Blessing to gain Whirlpool and lower the time you need to full channel
Decisive Sniping. Lastly, finish with 2 casts of
Judgment Lightning.














- Start your rotation with
Brutal Arrow, applying Gale to all mobs before using
Chain Lightning to deal damage to all mobs and continue with
Serial Fire Bombs to damage all mobs. Finish the rotation with 2
Judgment Lightning casts that spreads to all mobs.
Blitz: As this ability resets your last used ability, you want to make use of this to reset your most important skills like
Decisive Sniping or
Deadly Marker during rotations.
Nature's Blessing: Make sure to let your staff players in the group know when you use this skill as they can use
Inner Peace to quickly regain mana. You can also change
Chain Lightning for
Inner Peace if you have trouble with mana regeneration.