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Warden - Longbow + Sword PvE Build

Overview
Class: Warden
Weapons: Longbow and Sword
Designed for: PvE
Focused on: Melee and Tank
Difficulty:
Normal
Strengths
  • Easy to Play
  • Tanky
  • Great Healing
Weaknesses
  • Group Reliant
  • Low Movement
  • Off-meta
This build is up to date for the December 5, 2024 patch.

Overview

Longbow and Sword build for PVE which is perfect for newer players that want an alternative from Sword + Wand or Sword + Greatsword while remaining a good choice for tanking in dungeons or any other PVE content in Throne and Liberty. This build has the potential to heal itself well without the need for too much attention from a healer as Nature's BlessingUsed frame.webpNature's Blessing and Healing TouchUsed frame.webpHealing Touch remain very potent healing abilities.


Attributes

PRIMARY
Strength Strength
+
Dexterity Dexterity
SECONDARY
Wisdom Wisdom
+
Perception Perception
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

With this build, your primary attribute focus should be strength and dexterity, as they provide high max HP and boost your defensive stats, improving your resistance to ranged, magic, and melee attacks, along with enhancing health regeneration. Your secondary focus should be on wisdom and perception, which increase your cooldown speed and damage output, while also improving your ability to heal both yourself and your party members.


Skills

Counter BarrierUsed frame.webp
Counter Barrier
Counter Barrier - Cooldown ▼
Counter Barrier - Damage Increased
Provoking RoarUsed frame.webp
Provoking Roar
Provoking Roar - Cooldown ▼
Provoking Roar - Additional Damage
Stalwart BastionUsed frame.webp
Stalwart Bastion
Healing TouchUsed frame.webp
Healing Touch
Healing Touch - Additional Health Recovery
Healing Touch - Mana Cost Reduced
Nature's BlessingUsed frame.webp
Nature's Blessing
Nature's Blessing - Vitality
Shield StrikeUsed frame.webp
Shield Strike
Shield Strike - Piercing Strike
Shield Strike - Aggro Increased
Deadly MarkerUsed frame.webp
Deadly Marker
StrafingUsed frame.webp
Strafing
Strafing - Gale
Strafing - Consecutive Use
Zephyr's NockUsed frame.webp
Zephyr's Nock
Zephyr's Nock - Damage Increase
Zephyr's Nock - Cooldown ▼
Annihilating SlashUsed frame.webp
Annihilating Slash
Annihilating Slash - Consecutive Use
Annihilating Slash - Range Increase
Immortal PrideUsed frame.webp
Immortal Pride
Immortal Pride - Health Regen
Immortal Pride - All Defense ▲
A Shot at VictoryUsed frame.webp
A Shot at Victory
Passives
Skillful EvasionActive frame.webp
Aegis ShieldActive frame.webp
Spectrum of AgonyActive frame.webp
Devoted ShieldActive frame.webp
Earth's BlessingActive frame.webp
ImpenetrableActive frame.webp
Distorted SanctuaryActive frame.webp
Rapidfire StanceActive frame.webp
Defense
Shield Survival TechniqueUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Vegetable Stir-fry
Quality Laslan-Style Fish Stew

As far as Longbow offensive skills go, you only have Zephyr's NockUsed frame.webpZephyr's Nock & StrafingUsed frame.webpStrafing and you should try to level them up as early as possible to help you progress easier when solo farming mobs while Deadly MarkerUsed frame.webpDeadly Marker is a great debuff that enhances your overall damage (and your party's!).

The Longbow also acts as your healing weapon with a combination between Nature's BlessingUsed frame.webpNature's Blessing and Healing TouchUsed frame.webpHealing Touch allowing you to heal yourself throughout fights and making it very difficult for mobs to kill you. Keep in mind however that you can also use these two skills to heal your teammates while in a pinch. Also make sure to also upgrade the Earth's BlessingActive frame.webpEarth's Blessing to boost your overall healing!

Counter BarrierUsed frame.webpCounter Barrier stands out as your most crucial defensive ability. Upgrading it first is strongly advised, as it enables you to counter both ranged and magic attacks effectively. Additionally, Shield StrikeUsed frame.webpShield Strike is fantastic for keeping aggro on the mobs you pull, pairing perfectly with Provoking RoarUsed frame.webpProvoking Roar if you need to hold aggro of multiple mobs.

Annihilating SlashUsed frame.webpAnnihilating Slash is your bread and butter for keeping AOE mob aggro as it can be used two times and hits all mobs around you so make sure to upgrade it too.

Regarding passives, this build incorporates mostly defensive passives which makes it almost ridiculously easy for you to stay alive. The primary aim is to enhance this passive defense with passives such as Distorted SanctuaryActive frame.webpDistorted Sanctuary, Skillful EvasionActive frame.webpSkillful Evasion and Devoted ShieldActive frame.webpDevoted Shield providing great defense.

Resilient MindActive frame.webpResilient Mind comes into play as your main passive helping your mana sustain while ImpenetrableActive frame.webpImpenetrable increases your defense based on the amount of mobs stacked around you, pairing perfectly with Aegis ShieldActive frame.webpAegis Shield which increases your defenses based on your shield block chance and is the reason why you should always aim to acquire swords with high shield block chance.


Equipment

Blade of the Resistance
Blade of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Longbow of the Resistance
Longbow of the Resistance
Heavy Attack Chance
Critical Hit Chance
Max Health
Duskblood Mask
Duskblood Mask
Magic Endurance
Ranged Endurance
Cooldown Speed
Warlord's Shroud
Warlord's Shroud
Max Health
Skill Damage Resistance
Debuff Duration
Plate Armor of the Resistance
Plate Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Feathered Drakeskin Gloves
Feathered Drakeskin Gloves
Added Attack Speed
Magic Endurance
Ranged Endurance
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Feathered Drakeskin Boots
Feathered Drakeskin Boots
Ranged Evasion
Magic Endurance
Ranged Endurance
Necklace of Clarity
Necklace of Clarity
Skill Damage Boost
Buff Duration
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Sophia's Ring of Strength
Sophia's Ring of Strength
Ring of Precision
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.

Karnix's Netherblade
Karnix's Netherblade
Heavy Attack Chance
Max Health
Hit Chance
Primary
Karnix's Netherbow
Karnix's Netherbow
Heavy Attack Chance
Max Health
Hit Chance
Visage of the Executioner
Visage of the Executioner
Magic Endurance
Ranged Endurance
Mana Regen
Blessed Templar Cloak
Blessed Templar Cloak
Debuff Duration
Max Health
Skill Damage Resistance
Plate Armor of the Resistance
Plate Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Resolute Crusader Gauntlets
Resolute Crusader Gauntlets
Max Health
Ranged Endurance
Melee Endurance
Trousers of the Resistance
Trousers of the Resistance
Magic Endurance
Ranged Endurance
Max Health
Heroic Shoes of the Resistance
Heroic Shoes of the Resistance
Max Health
Magic Endurance
Melee Endurance
Guardian Torque
Guardian Torque
Skill Damage Boost
Mana Regen
Buff Duration
Ruby Bangle
Ruby Bangle
Max Health
Skill Damage Resistance
Debuff Duration
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Imperial Ring
Imperial Ring
Skill Damage Boost
Max Health
Buff Duration
Flamewrought Bindings
Flamewrought Bindings
Max Health
Debuff Duration
Skill Damage Resistance

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.

Nirma's Sword of Echoes
Nirma's Sword of Echoes
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Karnix's Netherbow
Karnix's Netherbow
Heavy Attack Chance
Max Health
Hit Chance
Visage of the Executioner
Visage of the Executioner
Mana Regen
Ranged Endurance
Magic Endurance
Forsaken Embrace
Forsaken Embrace
Mana Regen
Debuff Duration
Skill Damage Resistance
Shock Commander Plate Armor
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Shock Commander Gauntlets
Shock Commander Gauntlets
Added Attack Speed
Melee Endurance
Ranged Endurance
Heroic Trousers of the Resistance
Heroic Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Swirling Essence Shoes
Swirling Essence Shoes
Max Health
Magic Endurance
Melee Endurance
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Buff Duration
Max Health
Ruby Bangle
Ruby Bangle
Max Health
Skill Damage Resistance
Collision Resistance
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Etched Alabaster Band
Etched Alabaster Band
Skill Damage Boost
Max Health
Buff Duration
Belt of Bloodlust
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of FuryTevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.

Rune Information Attack runeDefense runeSupport rune
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.


Weapon Masteries

Melee Defense
Health Regen
Weaken Chance
Max Health
Melee Evasion
Shield
Block Chance
Buff Duration
Damage Reduction
Stun Resistance
Shield
Block Chance
Melee Hit
Chance
Damage
Boss Endurance
Max Health
Stun Resistance
Boss Damage
Reduction
Mana Cost
Efficiency
Melee Hit
Chance
Bonus Boss
Damage
Max Health
Melee
Hit Chance
Collision Chance
Damage Reduction
Weaken Chance
Collision Resistance
Damage
Melee Defense
Cooldown Speed
Max Health
Magic Defense
Health Regen
Movement Speed
Buff Duration
Skill Damage Resist
Magic Evasion
Perception
Bind Resistance
Mana Regen
Ranged
Hit Chance
Movement Speed
Bind Chance
Max Mana
Mana Regen
Cooldown Speed
Movement Speed
Mana Cost
Efficiency
Bind Duration
Ranged
Hit Chance
Ranged Crit
Hit Chance
Damage
Bonus Damage
Damage
Skill Damage Boost
Added
Attack Speed
Ranged Crit
Hit Chance
Critical Damage

Sword: Investing 9 points into Boss as it is a great choice as it provides you with extra PVE defenses for fighting bosses, along with some additional health. The remaining 6 points will be allocated to Provoke & Counter for extra block chance.

Longbow: Allocate 9 points into Support for extra resistances while the rest of 6 points should be invested into Check to boost your cooldown speed!


Rotations

Boss Aggro Rotation ↴
Deadly MarkerUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
A Shot at VictoryUsed frame.webp
Arrow right.webp
Shield StrikeUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
Healing TouchUsed frame.webp
Arrow right.webp
Annihilating SlashUsed frame.webp
Arrow right.webp
Annihilating SlashUsed frame.webp
  • Start by debuffing the boss with Deadly MarkerUsed frame.webpDeadly Marker before moving into range with 2x StrafingUsed frame.webpStrafing followed by Zephyr's NockUsed frame.webpZephyr's Nock and A Shot at VictoryUsed frame.webpA Shot at Victory to boost your Shield StrikeUsed frame.webpShield Strike damage.
  • Thanks to StrafingUsed frame.webpStrafing, Zephyr's NockUsed frame.webpZephyr's Nock cooldown should be ready by the time you move into boss range so use it again next. Follow with Healing TouchUsed frame.webpHealing Touch on yourself to keep your health up (and keep casting this skill throughout the fight to maintain 3 stacks).
  • Finally, use Annihilating SlashUsed frame.webpAnnihilating Slash twice to finish up the rotation.
AOE Aggro Holding ↴
Provoking RoarUsed frame.webp
Arrow right.webp
A Shot at VictoryUsed frame.webp
Arrow right.webp
Shield StrikeUsed frame.webp
Arrow right.webp
Annihilating SlashUsed frame.webp
Arrow right.webp
Annihilating SlashUsed frame.webp
  • This rotation is intended for use in open world dungeons or when AOE grinding mobs. Begin by pulling the mobs close, rounding them up before using Provoking RoarUsed frame.webpProvoking Roar to force aggro onto yourself before continuing with A Shot at VictoryUsed frame.webpA Shot at Victory to boost your sword skill damage. Use Shield StrikeUsed frame.webpShield Strike to maintain aggro before following up with Annihilating SlashUsed frame.webpAnnihilating Slash in the middle of the pack to keep the aggro.
Healing Touch & Nature's Blessing Combo ↴
Healing TouchUsed frame.webp
Arrow right.webp
Healing TouchUsed frame.webp
Arrow right.webp
Healing TouchUsed frame.webp
Arrow right.webp
Nature's BlessingUsed frame.webp
  • This rotation focuses on boosting the healing received by targets affected by your Healing TouchUsed frame.webpHealing Touch (or yourself). Once you've placed a Healing TouchUsed frame.webpHealing Touch buff on a target (preferably 3 times to have 3 stacks), continue by using Nature's BlessingUsed frame.webpNature's Blessing to boost their regeneration.

Counter BarrierUsed frame.webpCounter Barrier: Activate this skill when you expect heavy damage, but it can also be used during the beginning of a boss fight.

Stalwart BastionUsed frame.webpStalwart Bastion: Use this in the same manner as Immortal PrideUsed frame.webpImmortal Pride to boost your whole party's resistances and make it easier for your team to tank boss mechanics or stay alive if pulling too many mobs.

Immortal PrideUsed frame.webpImmortal Pride: This is a great buff for yourself and your party members, temporarily increasing max HP and allowing you to survive mechanics that would otherwise wipe the party. Make sure that you use this when you notice one of your party members getting a bit too low on HP or as a pre-buff against AOE attacks that deal high damage.


Comments

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