Fury - Crossbow + Wand PvE Build
- Great Damage
- Can Self-heal & Others
- Low CDs
- Low Mobility
- Off-meta
- Difficult to play well
Overview
Fury is considered an off-meta build, this Grossbow and Wand combination is perfect for both new and veteran players though as it remains capable of dealing high AOE damage through the use of Merciless Barrage. It is a solid choice for those looking to grind out open world dungeons or contracts for valuable drops.
Attributes
Focus on Dexterity and Perception as your main attributes. These two provide most damage to your build and help Crossbow & Dagger achieve its high DPS most crossbow builds are known for. Wisdom is not as good as Dexterity or Perception but still provides a bit of extra damage. The same goes for Strength as it adds a bit of damage but should remain a secondary attribute as it doesn't provide enough to make it worth investing into.
Skills
The main skills you should be upgrading as early as possible are: Valiant Brawl, Death Blow and Guillotine Blade. They are your bread and butter skills and pair perfectly with Stunning Blow and Ascending Slash in various combos allowing you to take out single mobs with ease. Meanwhile, Willbreaker can debuff entire groups of mobs, making it much easier for you and your party to take them out.
Don't neglect the support side of the build though as you can provide good healing throughout PVE encounters! Fountain of Life is a great AOE heal and can top up your entire group. Swift Healing is a great heal to use during a boss fight, using it on yourself to keep your health up while Clay's Salvation is another AOE healing option for use with your party during, especially during boss encounters or if one of you is tanking a boss.
For passives, focus on upgrading Robust Constitution for extra health and health regeneration. Vital Force synergizes well with this, giving a substantial boost to both your damage and healing. Additionally, Noble Revival directly enhances your healing output, while Saint's Oath further boosts healing whenever you take damage, even amplifying Amitoi healing effects.
Equipment
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Weapon Masteries
Damage | Damage |
Bonus Damage |
Witch's Contract |
Damage |
Skill Damage Boost |
Regenerative Meditation |
Cooldown Speed |
Wisdom |
Greedy Need | ||||||||
Recovery | Melee Defense |
Added Attack Speed |
Deep Pain |
All Evasion |
Cooldown Speed |
Redemptive Penance |
Buff Duration |
Mana Regen |
Merciless Wraith | ||||||||
Weaken | Mana Regen |
Weaken Chance |
Spiritual Focus |
Max Mana |
Cooldown Speed |
Time of the Curse |
Weaken Chance |
Magic Hit Chance |
Spell of Retribution |
Charge | Ranged Defense |
Melee Evasion |
Firm Will |
Max Health |
Cooldown Speed |
Overcome Snare |
Buff Duration |
Skill Damage Resistance |
Bold Steps | ||||||||
Incapacitate | Mana Regen |
Melee Hit Chance |
Ultimate Impact |
Damage |
Mana Regen |
Complete Stun |
Melee Hit Chance |
Stun Chance |
Firm Resolution | ||||||||
Face Off | Melee Hit Chance |
Damage |
Rough and Wild |
Melee Critical Hit Chance |
Mana Cost Efficiency |
Fierce Attack |
Skill Damage Boost |
Melee Hit Chance |
Fierce Glare |
Wand: Allocate 9 points into Weaken to boost your overall damage. Distribute the remaining 6 points equally between Recovery and Damage for a balanced build.
Greatsword: With your main damage coming from Greatsword combos, allocate 9 points into Face Off to increase damage and heavy attack chance. Use the remaining 6 points on Incapacitate to boost your stun chance for better crowd control.
Rotations
- Begin the rotation with Precision Dash used two times to bind your target but also increase your heavy attack chance thanks to the passive part of Precision Dash. If your bind succeeds, use Ascending Slash to trip (Prone) your target before using Death Blow for some extra damage. Follow up with Stunning Blow and Valiant Brawl coupled with Guillotine Blade to finish off your target.
Invincible Wall: This is a great skill to use when you expect high incoming damage coming up, usually during certain boss mechanics.
Willbreaker: Use this skill when beginning a fight, especially when farming open world dungeons or areas where multiple mobs are stacked together. This will lower their resistances and make it much easier for you and your party to take down.
Blessed Barrier: Another support skill like Invincible Wall, it offers a shield that can help a lot during boss encounters!
Comments
We are seeking an experienced Build Admin for Throne and Liberty with a deep understanding of the meta across most weapons and game modes. Get in touch with Galaxian on Discord if you're a good fit for the role or know someone else who is. This is a paid position.