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Invocator - Wand + Staff PvE Build

Overview
Class: Invocator
Weapons: Wand and Staff
Designed for: PvE
Focused on: Healer and DPS
Difficulty:
Normal
Strengths
  • Great Healing
  • Decent Damage
Weaknesses
  • Low Mobility

Overview

Wand and Staff PvE build which provides excellent healing capabilities with decent damage dealing compared to other healing classes. The main hand weapon is the Wand however and so the build remains mainly a healer, but it is complemented by the Staff in the off-hand for extra damage.


Attributes

PRIMARY
Wisdom Wisdom
+
Dexterity Dexterity
SECONDARY
Strength Strength
+
Perception Perception
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

For this build your main stat will be Wisdom and you should aim to reach high Wisdom to boost your max mana and make use of the Noble RevivalActive frame.webpNoble Revival to increase your overall healing. Afterwards, you should prioritize Dexterity for damage purposes. Strength provides extra max HP and defensive stats that will help you stay alive more, especially in difficult PvE content. Perception offers a bit of extra stats but isn't as important as the rest.


Skills

Touch of DespairUsed frame.webp
Touch of Despair
Touch of Despair - Effect Duration ▲
Serial Fire BombsUsed frame.webp
Serial Fire Bombs
Serial Fire Bombs - Focused Fire Bombs
Serial Fire Bombs - Mobility
Serial Fire Bombs - Projectile Speed Increased
Time for PunishmentUsed frame.webp
Time for Punishment
Time for Punishment - Effect Duration ▲
Fountain of LifeUsed frame.webp
Fountain of Life
Fountain of Life - Mana Recovery
Fountain of Life - Radius Increased
Fountain of Life - Effect Duration ▲
Curse ExplosionUsed frame.webp
Curse Explosion
Curse Explosion - Dark Explosion
Curse Explosion - Damaged Increased
Curse Explosion - Focus Target
Swift HealingUsed frame.webp
Swift Healing
Swift Healing - Consecutive Use
Corrupted Magic CircleUsed frame.webp
Corrupted Magic Circle
Corrupted Magic Circle - Decaying Touch
Corrupted Magic Circle - Additional Damage
Clay's SalvationUsed frame.webp
Clay's Salvation
Judgment LightningUsed frame.webp
Judgment Lightning
Judgment Lightning - Consecutive Use
High FocusUsed frame.webp
High Focus
High Focus - Base Damage Boost
Inner PeaceUsed frame.webp
Inner Peace
Inner Peace - Immune to CC
Infernal MeteorUsed frame.webp
Infernal Meteor
Infernal Meteor - Hellfire Rain
Infernal Meteor - Cooldown ▼
Passives
Mana AmpActive frame.webp
Manaball EruptionActive frame.webp
AsceticismActive frame.webp
Noble RevivalActive frame.webp
Devotion and EmptinessActive frame.webp
Vampiric ContractActive frame.webp
Full of CorruptionActive frame.webp
Wraith's BeckonActive frame.webp
Defense
Chaotic ShieldUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Mushroom Stir Fry
Quality Laslan-Style Fish Stew

As your main goal remains to provide healing to your party, you want to always focus on improving your healing skills first. Fountain of LifeUsed frame.webpFountain of Life, Swift HealingUsed frame.webpSwift Healing and Clay's SalvationUsed frame.webpClay's Salvation are your healing skills and they should be prioritized as you make use of them most when playing this Wand & Staff build.

Your DPS skills shouldn't be forgotten though as you want to make great use of debuffs like Corrupted Magic CircleUsed frame.webpCorrupted Magic Circle, Time for PunishmentUsed frame.webpTime for Punishment and Touch of DespairUsed frame.webpTouch of Despair which should remain active on the boss as often as possible.

This build isn't lacking in direct damage either as you can use Judgment LightningUsed frame.webpJudgment Lightning, Serial Fire BombsUsed frame.webpSerial Fire Bombs and Infernal MeteorUsed frame.webpInfernal Meteor. You should always try to use these whenever you have the time between healing allies, usually easiest is to use them in the beginning of a fight.


Equipment

Scepter of the Resistance
Scepter of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Staff of the Resistance
Staff of the Resistance
Heavy Attack Chance
Max Health
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Deadeye's Cloak
Deadeye's Cloak
Max Mana
Debuff Duration
Skill Damage Resistance
Heroic Robes of the Resistance
Heroic Robes of the Resistance
Melee Endurance
Ranged Endurance
Max Health
Handguards of the Resistance
Handguards of the Resistance
Melee Endurance
Ranged Endurance
Max Mana
Pants of the Resistance
Pants of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Sophia's Necklace of Strength
Sophia's Necklace of Strength
Bracelet of Liberation
Bracelet of Liberation
Max Mana
Skill Damage Resistance
Sophia's Ring of Strength
Sophia's Ring of Strength
Ring of Robustness
Ring of Robustness
Max Mana
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples.

Lequirus's Coveted Tome
Lequirus's Coveted Tome
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Staff of Lucid Light
Staff of Lucid Light
Heavy Attack Chance
Critical Hit
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Supreme Devotion
Supreme Devotion
Max Mana
Debuff Duration
Skill Damage Resistance
Heroic Robes of the Resistance
Heroic Robes of the Resistance
Melee Endurance
Ranged Endurance
Max Health
Ascended Guardian Gloves
Ascended Guardian Gloves
Ranged Endurance
Melee Endurance
Max Mana
Handguards of the Resistance
Handguards of the Resistance
Melee Endurance
Ranged Endurance
Max Mana
Glade Stalker Boots
Glade Stalker Boots
Ranged Endurance
Magic Endurance
Max Health
Ecliptic Pendant
Ecliptic Pendant
Skill Damage Boost
Max Mana
Buff Duration
Ancient Saurodoma Bracers
Ancient Saurodoma Bracers
Max Mana
Skill Damage Resistance
Debuff Duration
Violent Signet
Violent Signet
Skill Damage Boost
Max Health
Buff Duration
Imperial Ring
Imperial Ring
Skill Damage Boost
Max Health
Buff Duration
Belt of the Midnight Hunt
Belt of the Midnight Hunt
Skill Resistance
Max Mana
Debuff Duration

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from co-op dungeons or by completing your Litograph book, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is important and should be your main focus.

Excavator's Mysterious Scepter
Excavator's Mysterious Scepter
Heavy Attack Chance
Max Health
Hit Chance
Primary
Staff of Lucid Light
Staff of Lucid Light
Heavy Attack Chance
Max Health
Hit Chance
Swirling Essence Hat
Swirling Essence Hat
Ranged Endurance
Melee Endurance
Max Health
Supreme Devotion
Supreme Devotion
Max Mana
Debuff Duration
Skill Damage Resistance
Divine Justiciar Attire
Divine Justiciar Attire
Max Mana
Melee Endurance
Ranged Endurance
Ascended Guardian Gloves
Ascended Guardian Gloves
Max Mana
Ranged Endurance
Melee Endurance
Ascended Guardian Pants
Ascended Guardian Pants
Melee Endurance
Ranged Endurance
Debuff Duration
Divine Justiciar Shoes
Divine Justiciar Shoes
Ranged Endurance
Melee Endurance
Mana Regen
Wrapped Coin Necklace
Wrapped Coin Necklace
Skill Damage Boost
Max Mana
Buff Duration
Ancient Saurodoma Bracers
Ancient Saurodoma Bracers
Max Mana
Skill Damage Resistance
Debuff Duration
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Abyssal Grace Band
Abyssal Grace Band
Skill Damage Boost
Buff Duration
Max Mana
Girdle of Spectral Skulls
Girdle of Spectral Skulls
Max Mana
Skill Damage Resistance
Debuff Duration

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Template:Chest or other archboss drops are superior but difficult to acquire for the majority of players. If you do manage to get the archboss gear for your build, feel free to use them over the gear shown here.


Weapon Masteries

Damage Damage
Bonus Damage
Witch's Contract
Damage
Skill Damage Boost
Regenerative Meditation
Cooldown Speed
Wisdom
Greedy Need
Recovery Melee Defense
Added Attack Speed
Deep Pain
All Evasion
Cooldown Speed
Redemptive Penance
Buff Duration
Mana Regen
Merciless Wraith
Weaken Mana Regen
Weaken Chance
Spiritual Focus
Max Mana
Cooldown Speed
Time of the Curse
Weaken Chance
Magic Hit Chance
Spell of Retribution
Mana Melee Defense
Mana Regen
Spell Flexibility
Magic Hit Chance
All Evasion
Mana Blessing
Mana Regen
Melee Defense
Reverberation Shield
Destroy Damage
Magic Hit Chance
Fatal Incantation
Damage
Mana Regen
Mana Intensification
Cooldown Speed
Bonus Damage
Strange Spacetime
Attribute Mana Regen
Weaken Chance
Flame Wound
Max Mana
Magic Hit Chance
Ignition Booster
Weaken Chance
Wisdom
Brutal Destruction

Wand: To enhance the damage and curses of your skills, allocate 9 points into the Weaken row and the remaining 6 points into Recovery for Skill Heal and crit rate.

Staff: You want to get 9 points into Attribute for damage and skill checks with your active staff skills and the extra 6 points should go into Destroy for even more damage.


Rotations

Boss Damage Rotation ↴
Infernal MeteorUsed frame.webp
Arrow right.webp
High FocusUsed frame.webp
Arrow right.webp
Touch of DespairUsed frame.webp
Arrow right.webp
Time for PunishmentUsed frame.webp
Arrow right.webp
Serial Fire BombsUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Touch of DespairUsed frame.webp
Arrow right.webp
Corrupted Magic CircleUsed frame.webp
Arrow right.webp
Curse ExplosionUsed frame.webp
  • Start the boss by using Infernal MeteorUsed frame.webpInfernal Meteor and High FocusUsed frame.webpHigh Focus then apply Touch of DespairUsed frame.webpTouch of Despair before continuing debuffing the boss with Time for PunishmentUsed frame.webpTime for Punishment. Begin your direct damage rotation with Serial Fire BombsUsed frame.webpSerial Fire Bombs before using Judgment LightningUsed frame.webpJudgment Lightning and Touch of DespairUsed frame.webpTouch of Despair again, then use Corrupted Magic CircleUsed frame.webpCorrupted Magic Circle and expload your curses using Curse ExplosionUsed frame.webpCurse Explosion.

Fountain of LifeUsed frame.webpFountain of Life: You should use this skill to keep your tank and melee DPS healthy throughout the fight, allowing you to use your other skills to heal ranged DPS and yourself.

Swift HealingUsed frame.webpSwift Healing: This is the perfect skill for single target healing.

Clay's SalvationUsed frame.webpClay's Salvation: This is your secondary AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them.

Inner PeaceUsed frame.webpInner Peace: This staff ability is valuable for fast mana regeneration, but make sure to stand still while you use it, because it cancels the skill if you move.

Touch of DespairUsed frame.webpTouch of Despair: While being one of your debuff abilities, when coupled with Vampiric ContractActive frame.webpVampiric Contract passive, it can provide significant passive healing as long as you maintain the curse stacks on the target. Ensure to keep the curse stacks up for optimal healing and to maximize the damage done.


Useful Information

  • Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.
  • When you have your end game gear maxed out you should be able to reach 50 Wisdom, 40 Dexterity, 30 Strength and 30 Perception.


Comments

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