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Liberator - Longbow + Staff PvE Build

Overview
Class: Liberator
Weapons: Longbow and Staff
Designed for: PvE
Focused on: DPS and Ranged
Difficulty:
Normal
Strengths
  • High Sustained DPS
  • Good Group Utility
  • Versatile
Weaknesses
  • Stationary gameplay
  • No defensives
This build is up to date for the December 5, 2024 patch.

Overview

This Staff & Longbow build focuses on dealing high damage in all PVE content while being a challenge as it requires a relatively high APM compared to other builds. The build can be played well by both new and experienced players, offering a challenge while being enjoyed by all types of players that enjoy the full ranged DPS playstyle.


Attributes

PRIMARY
Dexterity Dexterity
+
Perception Perception
SECONDARY
Strength Strength
+
Wisdom Wisdom
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

For this build, focus on increasing Perception and Dexterity to maximize your damage output. These stats should be your main priority early on, as they boost your critical hit rate and improve both hit and overall damage. As you progress and upgrade your gear, continue investing in them for better performance. Strength and Wisdom are secondary priorities. Strength boosts your max HP which can help a great deal with certain PVE challenges, while Wisdom helps with mana regeneration. While not as critical, these stats will still support your survivability as you progress in Throne and Liberty.


Skills

StrafingUsed frame.webp
Strafing
Strafing - Gale
Strafing - Consecutive Use
Zephyr's NockUsed frame.webp
Zephyr's Nock
Zephyr's Nock - Damage Increase
Zephyr's Nock - Cooldown ▼
Nature's BlessingUsed frame.webp
Nature's Blessing
Fireball BarrageUsed frame.webp
Fireball Barrage
Fireball Barrage - Fireball Frenzy
Chain LightningUsed frame.webp
Chain Lightning
Chain Lightning - Chain Lightning
Chain Lightning - Damage Transfer (1)
Chain Lightning - Damage Transfer (2)
Serial Fire BombsUsed frame.webp
Serial Fire Bombs
Serial Fire Bombs - Directional Tempest
Serial Fire Bombs - Projectile Speed Increased
Serial Fire Bombs - Instant Casting
Inner PeaceUsed frame.webp
Inner Peace
Deadly MarkerUsed frame.webp
Deadly Marker
Ice SpearUsed frame.webp
Ice Spear
Ice Spear - Ice Spear Bombardment
Ice Spear - Burst Bonus
Judgment LightningUsed frame.webp
Judgment Lightning
Judgment Lightning - Damage Transfer (1)
Judgment Lightning - Damage Transfer (2)
High FocusUsed frame.webp
High Focus
High Focus - Base Damage Boost
Inferno WaveUsed frame.webp
Inferno Wave
Inferno Wave - Hastened Arc
Inferno Wave - Consecutive Use
Inferno Wave - Burning
Passives
Forbidden SanctuaryActive frame.webp
Mana AmpActive frame.webp
Manaball EruptionActive frame.webp
AsceticismActive frame.webp
Flame CondensationActive frame.webp
Rapidfire StanceActive frame.webp
Devoted ShieldActive frame.webp
Sniper's SenseActive frame.webp
Defense
OvertakerUsed frame.webp
Guardian
Shade Revenant Stheno Guardian
Food
Quality Vegetable Stir-fry
Quality Wild Game Steak

With your main DPS rotation being around the gale combo provided by StrafingUsed frame.webpStrafing, Zephyr's NockUsed frame.webpZephyr's Nock and Ice SpearUsed frame.webpIce Spear, these are the first skills you should level. However, don't forget that Inferno WaveUsed frame.webpInferno Wave deals high burst damage and also applies burn stacks if you already applied burn stacks before using it through Serial Fire BombsUsed frame.webpSerial Fire Bombs. This also makes it easier for you to stack a maximum of 10 burn stacks for Fireball BarrageUsed frame.webpFireball Barrage. Judgment LightningUsed frame.webpJudgment Lightning and Serial Fire BombsUsed frame.webpSerial Fire Bombs also provide great AOE and single target DPS alongside Chain LightningUsed frame.webpChain Lightning.

Deadly MarkerUsed frame.webpDeadly Marker is offers great utility to your party by improving crit rate and lowers cooldowns for the party members hitting the same target (it also stacks with other Deadly MarkerUsed frame.webpDeadly Marker). Meanwhile, Nature's BlessingUsed frame.webpNature's Blessing offers good health and mana regeneration. High FocusUsed frame.webpHigh Focus is another utility skill for your whole party, increasing cooldown speed for everyone in your party.


Equipment

Staff of the Resistance
Staff of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Longbow of the Resistance
Longbow of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Deadeye's Cloak
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Heroic Tunic of the Resistance
Magic Endurance
Ranged Endurance
Mana Regen
Gauntlets of the Resistance
Gauntlets of the Resistance
Melee Endurance
Ranged Endurance
Mana Regen
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Necklace of Clarity
Necklace of Clarity
Skill Damage Boost
Mana Regen
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Violent Signet
Violent Signet
Max Health
Skill Damage Boost
Buff Duration
Ring of Precision
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.

Toublek's Shattering Quarterstaff
Toublek's Shattering Quarterstaff
Heavy Attack Chance
Critical Hit Chance
Cooldown Speed
Primary
Karnix's Netherbow
Karnix's Netherbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Elusive Hexweaver Hat
Elusive Hexweaver Hat
Cooldown Speed
Magic Endurance
Melee Endurance
Deadeye's Cloak
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Heroic Tunic of the Resistance
Magic Endurance
Ranged Endurance
Mana Regen
Nature's End Gloves
Nature's End Gloves
Max Health
Melee Endurance
Added Attack Speed
Ruthless Enforcer Leggings
Ruthless Enforcer Leggings
Melee Endurance
Ranged Endurance
Max Mana
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Violent Signet
Violent Signet
Skill Damage Boost
Max Health
Buff Duration
Butcher's Belt
Butcher's Belt
Max Health
Debuff Duration
Skill Damage Resistance

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.

Toublek's Shattering Quarterstaff
Toublek's Shattering Quarterstaff
Heavy Attack Chance
Critical Hit Chance
Cooldown Speed
Primary
Karnix's Netherbow
Karnix's Netherbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Phantom Wolf Mask
Phantom Wolf Mask
Magic Endurance
Ranged Endurance
Cooldown Speed
Supreme Devotion
Supreme Devotion
Mana Regen
Debuff Duration
Skill Damage Resistance
Swirling Essence Robe
Swirling Essence Robe
Buff Duration
Melee Endurance
Magic Endurance
Phantom Wolf Gloves
Phantom Wolf Gloves
Magic Endurance
Ranged Endurance
Added Attack Speed
Shadow Harvester Trousers
Shadow Harvester Trousers
Magic Endurance
Ranged Endurance
Mana Regen
Shadow Harvester Boots
Shadow Harvester Boots
Ranged Endurance
Magic Endurance
Move Speed
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Belt of Bloodlust
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of FuryTevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.

Rune Information Attack runeDefense runeSupport rune
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.


Weapon Masteries

Melee Defense
Mana Regen
Mana Cost
Efficiency
Magic Hit
Chance
Melee Evasion
Mana Regen
Mana Regen
Melee Defense
Silence Resistance
Mana Regen
Damage
Magic Hit
Chance
Magic Critical
Hit Chance
Damage
Mana Regen
Skill Damage
Boost
Cooldown Speed
Bonus Damage
Cooldown Speed
Mana Regen
Weaken Chance
Burning Damage
Max Mana
Magic Hit
Chance
Burning Chance
Weaken Chance
Wisdom
Magic Damage
Dealt
Max Health
Magic Defense
Health Regen
Movement Speed
Buff Duration
Skill Damage Resist
Magic Evasion
Perception
Bind Resistance
Mana Regen
Ranged
Hit Chance
Movement Speed
Bind Chance
Max Mana
Mana Regen
Cooldown Speed
Movement Speed
Mana Cost
Efficiency
Bind Duration
Ranged
Hit Chance
Ranged Crit
Hit Chance
Damage
Bonus Damage
Damage
Skill Damage Boost
Added
Attack Speed
Ranged Crit
Hit Chance
Critical Damage

Staff: To maximize your damage output, allocate 9 points into Attribute for extra magic damage and burn damage. Then, invest 6 points into Destroy to improve overall damage with extra skill damage.

Longbow: Spend 9 points into Sniping to greatly increase your raw damage and critical hit damage while 6 remaining points go into Check for extra cooldown speed.


Rotations

High DPS Rotation ↴
Deadly MarkerUsed frame.webp
Arrow right.webp
High FocusUsed frame.webp
Arrow right.webp
Ice SpearUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
Serial Fire BombsUsed frame.webp
Arrow right.webp
Inferno WaveUsed frame.webp
Arrow right.webp
Chain LightningUsed frame.webp
Arrow right.webp
Fireball BarrageUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
  • Start the rotation by casting Deadly MarkerUsed frame.webpDeadly Marker on your target before following up by buffing yourself with High FocusUsed frame.webpHigh Focus and a quick Ice SpearUsed frame.webpIce Spear onto the target. Continue with 2 casts of StrafingUsed frame.webpStrafing before using Zephyr's NockUsed frame.webpZephyr's Nock and StrafingUsed frame.webpStrafing again to put gale stacks on your target once more and boost your next Zephyr's NockUsed frame.webpZephyr's Nock damage. Follow up with another Zephyr's NockUsed frame.webpZephyr's Nock before transitioning into more staff skills!
  • Use Serial Fire BombsUsed frame.webpSerial Fire Bombs and Inferno WaveUsed frame.webpInferno Wave to put fire stacks and increase the amount of damage Chain LightningUsed frame.webpChain Lightning does but also the amount of fireballs your Fireball BarrageUsed frame.webpFireball Barrage will do next. Finish the rotation by casting Judgment LightningUsed frame.webpJudgment Lightning and casting it again if it procs.
Mana Regain DPS Rotation ↴
Serial Fire BombsUsed frame.webp
Arrow right.webp
Inferno WaveUsed frame.webp
Arrow right.webp
Nature's BlessingUsed frame.webp
Arrow right.webp
Fireball BarrageUsed frame.webp
Arrow right.webp
Inner PeaceUsed frame.webp
  • Use this rotation to deal incredible single target DPS and also regain your mana. You want to make sure to stack up burn stacks with Serial Fire BombsUsed frame.webpSerial Fire Bombs and Inferno WaveUsed frame.webpInferno Wave before using Nature's BlessingUsed frame.webpNature's Blessing and Fireball BarrageUsed frame.webpFireball Barrage. Then you should use Inner PeaceUsed frame.webpInner Peace to rapidly gain mana and proc Manaball EruptionActive frame.webpManaball Eruption for extra damage.
AOE DPS Rotation ↴
Serial Fire BombsUsed frame.webp
Arrow right.webp
Inferno WaveUsed frame.webp
Arrow right.webp
Chain LightningUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
  • This is your bread and butter AOE DPS rotation on a low cooldown. Start with Serial Fire BombsUsed frame.webpSerial Fire Bombs and Inferno WaveUsed frame.webpInferno Wave to stack up burn stacks on enemies before using Chain LightningUsed frame.webpChain Lightning and Judgment LightningUsed frame.webpJudgment Lightning to finish off the mobs.

Fireball BarrageUsed frame.webpFireball Barrage: This spell can be swapped for Infernal MeteorUsed frame.webpInfernal Meteor during the early stages of a dungeon so you can clear mobs quicker.


Comments

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