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Spellblade - Dagger + Staff PvE Build

Overview
Class: Spellblade
Weapons: Dagger and Staff
Designed for: PvE
Focused on: DPSRanged and AoE
Difficulty:
Normal
Strengths
  • High AOE DPS
  • High Single Target DPS
Weaknesses
  • High Skill Floor & Skill Ceiling
  • Mana Intensive
This build is up to date for the December 5, 2024 patch.

Overview

This Staff and Dagger build focuses on dealing high DPS in both single target encounters (bosses in group dungeons) and when grinding in open world or even in open world dungeons as it offers great AOE DPS. The build isn't particularly difficult to play but it requires a bit of getting used to as the skill cooldowns are rather low.


Attributes

PRIMARY
Dexterity Dexterity
+
Perception Perception
SECONDARY
Strength Strength
+
Wisdom Wisdom
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

For this build, it's important to focus on increasing your damage. The main stats to improve are Dexterity and Perception. Putting points into these will help you do more damage in fights. Adding some points to Wisdom for more mana regeneration can help, but your main priority should be increasing damage through Dexterity and Perception. Also, don't forget to put 30 points into Strength for extra health that might help in certain situations where you need extra HP to have an easier time vs bosses.


Skills

Shadow StrikeUsed frame.webp
Shadow Strike
Inner PeaceUsed frame.webp
Inner Peace
Ice SpearUsed frame.webp
Ice Spear
Ice Spear - Bind
Ice Spear - Burst Bonus
Serial Fire BombsUsed frame.webp
Serial Fire Bombs
Serial Fire Bombs - Directional Tempest
Serial Fire Bombs - Bursting Echo
Serial Fire Bombs - Instant Casting
Chain LightningUsed frame.webp
Chain Lightning
Chain Lightning - Chain Lightning
Chain Lightning - Damage Transfer (2)
Frost SmokescreenUsed frame.webp
Frost Smokescreen
Frost Smokescreen - Burning Smokescreen
Frost Smokescreen - Apply Designated Ground Targeting
Frost Smokescreen - Additional Damage
Inferno WaveUsed frame.webp
Inferno Wave
Inferno Wave - Consecutive Use
Fireball BarrageUsed frame.webp
Fireball Barrage
Fireball Barrage - Fireball Frenzy
Fireball Barrage - Hastened Arc
Inject VenomUsed frame.webp
Inject Venom
Judgment LightningUsed frame.webp
Judgment Lightning
Judgment Lightning - Consecutive Use
Judgment Lightning - Damage Transfer (1)
Judgment Lightning - Damage Transfer (2)
High FocusUsed frame.webp
High Focus
High Focus - Targets Expanded
Icebound TombUsed frame.webp
Icebound Tomb
Icebound Tomb - Bind
Icebound Tomb - Icy Mire
Passives
Forbidden SanctuaryActive frame.webp
Mana AmpActive frame.webp
Flame CondensationActive frame.webp
AsceticismActive frame.webp
Destructive FangActive frame.webp
Assassin's InstinctsActive frame.webp
Assassin's StepActive frame.webp
Wrathful EdgeActive frame.webp
Defense
Block BladeUsed frame.webp
Guardian
Shade Revenant Stheno Guardian
Food
Quality Vegetable Stir-fry
Quality Wild Game Steak

The Staff AND Dagger build is a great choice for newer players that are looking to perform well in all scenarios without having to think of many rotations but it still offers a fun experience.

Your main damage will be coming from your Judgment LightningUsed frame.webpJudgment Lightning and Serial Fire BombsUsed frame.webpSerial Fire Bombs with its burn stacks, Chain LightningUsed frame.webpChain Lightning and Inferno WaveUsed frame.webpInferno Wave should also be prioritized when leveling as they deal high damage with low cooldowns. Try to push them to purple as soon as possible. Inject VenomUsed frame.webpInject Venom should always be used at the start of your rotations, applying the poison that decreases enemy resistances and increases the damage you do. Inject VenomUsed frame.webpInject Venom also triggers the Destructive FangActive frame.webpDestructive Fang, improving your crit rate when attacking poisoned targets. You can easily spread this poison on multiple targets using Frost SmokescreenUsed frame.webpFrost Smokescreen.

Icebound TombUsed frame.webpIcebound Tomb freezes enemies in place and also lowers their resistances, being a great skill to use when bursting down groups of mobs and allowing you to combo with Frost SmokescreenUsed frame.webpFrost Smokescreen and Inject VenomUsed frame.webpInject Venom.

As far as passives go, you should focus on upgrading Flame CondensationActive frame.webpFlame Condensation for additional damage. Assassin's InstinctsActive frame.webpAssassin's Instincts for extra crit rate and Assassin's StepActive frame.webpAssassin's Step is the perfect passive to help with your mana regeneration between fights as every enemy you and your party kill will also grant you mana regen and movement speed.

Keep in mind that Shadow StrikeUsed frame.webpShadow Strike will send you on the opposite side of the mob you use it on, not directly behind him, so if he isn't targeting you, you can end up on mob's side and still be hit.


Equipment

Staff of the Resistance
Staff of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Daggers of the Resistance
Daggers of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Evasion
Ranged Evasion
Deadeye's Cloak
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Heroic Tunic of the Resistance
Magic Evasion
Ranged Evasion
Mana Regen
Gauntlets of the Resistance
Gauntlets of the Resistance
Melee Evasion
Ranged Evasion
Mana Regen
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Evasion
Ranged Evasion
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Evasion
Ranged Evasion
Necklace of Clarity
Necklace of Clarity
Skill Damage Boost
Mana Regen
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Violent Signet
Violent Signet
Max Health
Skill Damage Boost
Buff Duration
Ring of Precision
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.

Toublek's Shattering Quarterstaff
Toublek's Shattering Quarterstaff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Lequirus's Wicked Thorns
Lequirus's Wicked Thorns
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Elusive Hexweaver Hat
Elusive Hexweaver Hat
Cooldown Speed
Magic Evasion
Melee Evasion
Supreme Devotion
Supreme Devotion
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Heroic Tunic of the Resistance
Magic Evasion
Ranged Evasion
Magic Endurance
Nature's End Gloves
Nature's End Gloves
Max Health
Melee Evasion
Added Attack Speed
Ruthless Enforcer Leggings
Ruthless Enforcer Leggings
Melee Evasion
Ranged Evasion
Max Mana
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Evasion
Ranged Evasion
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Violent Signet
Violent Signet
Skill Damage Boost
Max Health
Buff Duration
Butcher's Belt
Butcher's Belt
Max Health
Debuff Duration
Skill Damage Resistance

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.

Talus's Crystalline Staff
Talus's Crystalline Staff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Lequirus's Wicked Thorns
Lequirus's Wicked Thorns
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Phantom Wolf Mask
Phantom Wolf Mask
Magic Evasion
Ranged Evasion
Cooldown Speed
Supreme Devotion
Supreme Devotion
Mana Regen
Debuff Duration
Skill Damage Resistance
Swirling Essence Robe
Swirling Essence Robe
Buff Duration
Magic Evasion
Magic Endurance
Phantom Wolf Gloves
Phantom Wolf Gloves
Magic Evasion
Ranged Evasion
Added Attack Speed
Shadow Harvester Trousers
Shadow Harvester Trousers
Magic Evasion
Ranged Evasion
Magic Endurance
Shadow Harvester Boots
Shadow Harvester Boots
Ranged Evasion
Magic Evasion
Move Speed
Clasp of the Conqueror
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Belt of Bloodlust
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of FuryTevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.

Rune Information Attack runeDefense runeSupport rune
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.


Weapon Masteries

Melee Defense
Mana Regen
Mana Cost
Efficiency
Magic Hit
Chance
Melee Evasion
Mana Regen
Mana Regen
Melee Defense
Silence Resistance
Mana Regen
Damage
Magic Hit
Chance
Magic Critical
Hit Chance
Damage
Mana Regen
Skill Damage
Boost
Cooldown Speed
Bonus Damage
Cooldown Speed
Mana Regen
Weaken Chance
Burning Damage
Max Mana
Magic Hit
Chance
Burning Chance
Weaken Chance
Wisdom
Magic Damage
Dealt
Ranged Defense
Health Regen
Debuff Duration
Mana Cost
Efficiency
Cooldown Speed
Evasion
Buff Duration
Ranged Defense
Weaken
Resistance
Movement Speed
Melee Hit Chance
Off-Hand Weapon
Attack Chance
Weaken Chance
Mana Regen
Buff Duration
Silence Chance
Mana Cost
Efficiency
Melee Hit
Chance
Cooldown Speed
Melee Critical
Hit Chance
Damage
Off-Hand Weapon
Attack Chance
Melee Critical
Hit Chance
Cooldown Speed
Critical Damage
Damage
Skill Damage
Boost
Added
Attack Speed

Staff: To maximize your damage output, add 9 points into Destroy to significantly increase skill damage through Weapon Masteries. Then, invest 6 points into Attribute for an additional boost, granting a 10% increase in Burning Damage and extra Burning Chance.

Dagger: Allocate 9 points into Poison for better Weaken chance and Cooldown speed. 6 points will go into Assassination for Critical Damage and Off-hand activation rate.


Rotations

Single Target DPS ↴
High LocusUsed frame.webp
Arrow right.webp
Frost SmokescreenUsed frame.webp
Arrow right.webp
Inject VenomUsed frame.webp
Arrow right.webp
Icebound TombUsed frame.webp
Arrow right.webp
Serial Fire BombsUsed frame.webp
Arrow right.webp
Chain LightningUsed frame.webp
Arrow right.webp
Fireball BarrageUsed frame.webp
Arrow right.webp
Frost SmokescreenUsed frame.webp
Arrow right.webp
Inject VenomUsed frame.webp
Arrow right.webp
Inferno WaveUsed frame.webp
Arrow right.webp
Inferno WaveUsed frame.webp
Arrow right.webp
Chain LightningUsed frame.webp
Arrow right.webp
Ice SpearUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
  • This rotation is focused on delivering the highest possible damage to a single target while maintaining while keeping up poison and fire stacks on the mob/boss. Start with High LocusUsed frame.webpHigh Locus to buff yourself and your party before using Frost SmokescreenUsed frame.webpFrost Smokescreen on top of the enemy, popping Inject VenomUsed frame.webpInject Venom right after so your Frost SmokescreenUsed frame.webpFrost Smokescreen also stacks up poison on the target.

Continue by debuffing the target with Icebound TombUsed frame.webpIcebound Tomb and a quick cast of before transitioning into 3 hits of Serial Fire BombsUsed frame.webpSerial Fire Bombs to max out the stacks of fire and poison. Once you've maxed the stacks, use Fireball BarrageUsed frame.webp Fireball Barrage before using Frost SmokescreenUsed frame.webpFrost Smokescreen again to keep fire stacks active.

Follow up with recasting Inject VenomUsed frame.webpInject Venom before Inferno WaveUsed frame.webpInferno Wave (two times if you proc the second cast). Couple it with Chain LightningUsed frame.webpChain Lightning and Ice SpearUsed frame.webpIce Spear. Finish the rotation with Judgment LightningUsed frame.webpJudgment Lightning two times.

AOE Burst ↴
Inject VenomUsed frame.webp
Arrow right.webp
Frost SmokescreenUsed frame.webp
Arrow right.webp
Chain LightningUsed frame.webp
Arrow right.webp
Serial Fire BombsUsed frame.webp
Arrow right.webp
Inferno WaveUsed frame.webp
Arrow right.webp
Inferno WaveUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Inject VenomUsed frame.webp
Arrow right.webp
Frost SmokescreenUsed frame.webp
  • Use this rotation when you are grinding open world dungeons or large groups of mobs. Start with Inject VenomUsed frame.webpInject Venom so all your attacks poison before using Frost SmokescreenUsed frame.webpFrost Smokescreen to apply fire stacks and poison on all mobs. Continue with Chain LightningUsed frame.webpChain Lightning and 3 casts of Serial Fire BombsUsed frame.webpSerial Fire Bombs to maximize your fire and poison stacks.

Use Inferno WaveUsed frame.webpInferno Wave (2 times if you proc the re-cast), then transition into 2 casts of Judgment LightningUsed frame.webpJudgment Lightning before using Inject VenomUsed frame.webpInject Venom and Frost SmokescreenUsed frame.webpFrost Smokescreen again.

High LocusUsed frame.webpHigh Locus: This version of the skill decreases yours and party's cooldowns. However, you can adjust to the regular version to enjoy the full 50% cooldown decrease if you are playing alone.

Shadow StrikeUsed frame.webpShadow Strike: This is your main utility skill to get back to the boss in order to soak damage during mechanics or if you need to quickly move to summoned ads.

Inner PeaceUsed frame.webpInner Peace: Use this skill between rotations or if you have the chance during certain boss mechanics where you have to stand in place. This skill helps a lot with your mana sustain and is best used when under the influence of Nature's BlessingUsed frame.webpNature's Blessing.


Comments

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