Fury - Crossbow + Wand PvE Build
- Great Damage
- Can Self-heal & Others
- Low CDs
- Low Mobility
- Off-meta
- Difficult to play well
Overview
Fury is considered an off-meta build, this Grossbow and Wand combination is perfect for both new and veteran players though as it remains capable of dealing high AOE damage through the use of Merciless Barrage. It is a solid choice for those looking to grind out open world dungeons or contracts for valuable drops.
Attributes
Focus on Dexterity and Perception as your main attributes. These two provide most damage to your build and help Crossbow & Dagger achieve its high DPS most crossbow builds are known for. Wisdom is not as good as Dexterity or Perception but still provides a bit of extra damage. The same goes for Strength as it adds a bit of damage but should remain a secondary attribute as it doesn't provide enough to make it worth investing into.
Skills
Focus on upgrading your Crossbow skills first as you level up and progress your character: Quick Fire, Mortal Mark and Merciless Barrage. They are the main skills you will be using while you play this build alongside Touch of Despair. Selfless Diffusion and Mana Exchange are also very important skills as Selfless Diffusion allows you to constantly lower your cooldowns while Mana Exchange helps a great deal with mana sustain during PvE encounters, either solo or in a group.
Don't neglect the good healing options you have with this Fury build though! Fountain of Life is a great AOE heal and can top up your entire group or be put under tank's feet to heal him constantly. Swift Healing is a great heal to use during a boss fight too, using it on yourself to keep your health up.
Curse Explosion and Time for Punishment help a great deal with assisting your team with damage. You can also use Karmic Haze to help with your AOE rotation by spreading your debuffs to multiple enemies but this shouldn't be a big priority when choosing which skills to upgrade.
Focus on upgrading Ambidexterity, Piercing Strike and Bloodlust to improve your overall damage while upgrading Noble Revival is a good boost to your healing and upgrading it is crucial for your healing output.
Equipment
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Weapon Masteries
Damage |
Bonus Damage |
Curse Damage |
Damage |
Skill Damage Boost |
Mana Regen |
Cooldown Speed |
Wisdom |
Cooldown Speed | ||||||||||
Skill Heal |
Melee Defense |
Added Attack Speed |
Magic Critical Hit Chance |
Melee Evasion |
Cooldown Speed |
Skill Heal |
Buff Duration |
Mana Regen |
Heavy Attack Chance | |||||||||
Mana Regen |
Weaken Chance |
Mana Cost Efficiency |
Max Mana |
Cooldown Speed |
Curse Duration |
Weaken Chance |
Magic Hit Chance |
Skill Damage Boost |
Health Regen |
Magic Defense |
Amitoi Heal |
Max Health |
Magic Endurance |
Health Regen |
Debuff Duration |
Cooldown Speed |
Mana Cost Efficiency | ||||||||||
Mana Regen |
Ranged Hit Chance |
Mana Regen |
Ranged Heavy Attack Chance |
Weaken Chance |
Mana Cost Efficiency |
Ranged Hit Chance |
Magic Defense |
Ranged Crit Hit Chance |
Movement Speed | |||||||||
Damage |
Skill Damage Boost |
Off-Hand Weapon Attack Chance |
Damage |
Buff Duration |
Added Attack Speed |
Cooldown Speed |
Mana Regen |
Ranged Damage Dealt |
Wand: Allocate 9 points into Weaken to boost your overall damage. Distribute 9 points into Recovery and one last point to Damage.
Crossbow: Invest 9 points into Chain Fire to increase your raw damage output and improve your kill potential. Dedicate the next 9 points to Move, increasing your damage and movement speed further while the last point can go into Regen.
Rotations
- Mother Nature's Protest should be on by default but make sure its active before beginning this rotation.
- Mother Nature's Protest should be the first spell casted on the boss as it debuffs and makes it easier for your party to take down the boss. Continue the rotation with Touch of Despair and then instantly activate Selfless Diffusion. Continue with Mortal Mark and Quick Fire before re-debuffing the enemy with Touch of Despair.
- Finish off the rotation with Merciless Barrage, Quick Fire and Curse Explosion.
- Mother Nature's Protest should be on by default but make sure its active before beginning this rotation.
- Start with Time for Punishment on any of the mobs after you stack a few of them together. Follow up with Touch of Despair and Selfless Diffusion before spreading the curses to all the other mobs by using Karmic Haze before using Curse Explosion and Touch of Despair before using Merciless Barrage to finish them all off.
Comments
We are seeking an experienced Build Admin for Throne and Liberty with a deep understanding of the meta across most weapons and game modes. Get in touch with Galaxian on Discord if you're a good fit for the role or know someone else who is. This is a paid position.