Crossbow + Sword Large Scale PvP Build
- Easy to Play
- Tanky
- Support abilities
- Group Reliant
- Low Mobility
Overview
With this Crossbow and Sword build for large-scale PvP, your role is that of a frontline brawler, providing sustain and respectable damage output. The crossbow enables seamless switching between targets in the frontline, maintaining pressure on the enemy from mid-range.
Attributes
With this build, the goal is to maximize your HP and resistances, which can be achieved by investing 30 points into Dexterity and 30 points into Strength. Allocate the remaining 9 points into Perception. This build prioritizes helping your frontline achieve kills while remaining alive so you can be particularly annoying for the enemies to deal with
Skills
![Shield Survival Technique](/tl/images/thumb/6/6b/Shield_Survival_Technique.webp/60px-Shield_Survival_Technique.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Counter Barrier](/tl/images/thumb/3/39/Counter_Barrier.webp/60px-Counter_Barrier.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Provoking Roar](/tl/images/thumb/8/89/Provoking_Roar.webp/60px-Provoking_Roar.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Stalwart Bastion](/tl/images/thumb/5/52/Stalwart_Bastion.webp/60px-Stalwart_Bastion.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Chain Hook](/tl/images/thumb/0/08/Chain_Hook.webp/60px-Chain_Hook.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![A Shot at Victory](/tl/images/thumb/1/1f/A_Shot_at_Victory.webp/60px-A_Shot_at_Victory.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Annihilating Slash](/tl/images/thumb/a/a3/Annihilating_Slash.webp/60px-Annihilating_Slash.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Merciless Barrage](/tl/images/thumb/a/a4/Merciless_Barrage.webp/60px-Merciless_Barrage.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Quick Fire](/tl/images/thumb/0/0e/Quick_Fire.webp/60px-Quick_Fire.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Mortal Mark](/tl/images/thumb/4/4c/Mortal_Mark.webp/60px-Mortal_Mark.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Wind Snatcher](/tl/images/thumb/0/0f/Wind_Snatcher.webp/60px-Wind_Snatcher.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Weak Point Shot](/tl/images/thumb/4/43/Weak_Point_Shot.webp/60px-Weak_Point_Shot.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Multi-Shot](/tl/images/thumb/f/fd/Multi-Shot.webp/60px-Multi-Shot.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/60px-Used_frame.webp.png)
![Skillful Evasion](/tl/images/thumb/3/34/Skillful_Evasion.webp/60px-Skillful_Evasion.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/60px-Active_frame.webp.png)
![Aegis Shield](/tl/images/thumb/b/ba/Aegis_Shield.webp/60px-Aegis_Shield.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/60px-Active_frame.webp.png)
![Spectrum of Agony](/tl/images/thumb/f/fa/Spectrum_of_Agony.webp/60px-Spectrum_of_Agony.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/60px-Active_frame.webp.png)
![Impenetrable](/tl/images/thumb/d/d8/Impenetrable.webp/60px-Impenetrable.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/60px-Active_frame.webp.png)
![Piercing Strike](/tl/images/thumb/8/82/Piercing_Strike.webp/60px-Piercing_Strike.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/60px-Active_frame.webp.png)
![Ambidexterity](/tl/images/thumb/6/6a/Ambidexterity.webp/60px-Ambidexterity.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/60px-Active_frame.webp.png)
![Eagle Vision](/tl/images/thumb/c/cc/Eagle_Vision.webp/60px-Eagle_Vision.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/60px-Active_frame.webp.png)
![Detection](/tl/images/thumb/a/aa/Detection.webp/60px-Detection.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/60px-Active_frame.webp.png)
Skill Priority
![Counter Barrier](/tl/images/thumb/3/39/Counter_Barrier.webp/35px-Counter_Barrier.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/35px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Mortal Mark](/tl/images/thumb/4/4c/Mortal_Mark.webp/35px-Mortal_Mark.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/35px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Quick Fire](/tl/images/thumb/0/0e/Quick_Fire.webp/35px-Quick_Fire.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/35px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Counter Barrier](/tl/images/thumb/3/39/Counter_Barrier.webp/35px-Counter_Barrier.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/35px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Chain Hook](/tl/images/thumb/0/08/Chain_Hook.webp/35px-Chain_Hook.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/35px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Provoking Roar](/tl/images/thumb/8/89/Provoking_Roar.webp/35px-Provoking_Roar.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/35px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Mortal Mark](/tl/images/thumb/4/4c/Mortal_Mark.webp/35px-Mortal_Mark.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/35px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Quick Fire](/tl/images/thumb/0/0e/Quick_Fire.webp/35px-Quick_Fire.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/35px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Multi-Shot](/tl/images/thumb/f/fd/Multi-Shot.webp/35px-Multi-Shot.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/35px-Used_frame.webp.png)
Since most of the skills we use from the crossbow arsenal are already epic, prioritize upgrading Mortal Mark and
Quick Fire first, as they are your only two skills of uncommon rarity. While
Multi-Shot is another active crossbow skill you'll eventually want to upgrade, you can address that later, as the perk of upgrading it isn't particularly beneficial for our build.
Counter Barrier stands out as your most crucial defensive ability. Upgrading it first is strongly advised, as it enables you to counter both ranged and magic attacks effectively. Additionally,
Chain Hook gains the ability to bind a target once it reaches epic grade, functioning similarly to
Ensnaring Arrow, the longbow ability. An upgraded
Spectrum of Agony and
Provoking Roar will pair well with
Quick Fire as the multiple hits of
Quick Fire will keep up the Provoke debuff on a target.
Passives Priority
![Skillful Evasion](/tl/images/thumb/3/34/Skillful_Evasion.webp/35px-Skillful_Evasion.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/35px-Active_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Eagle Vision](/tl/images/thumb/c/cc/Eagle_Vision.webp/35px-Eagle_Vision.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/35px-Active_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Ambidexterity](/tl/images/thumb/6/6a/Ambidexterity.webp/35px-Ambidexterity.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/35px-Active_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Aegis Shield](/tl/images/thumb/b/ba/Aegis_Shield.webp/35px-Aegis_Shield.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/35px-Active_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Skillful Evasion](/tl/images/thumb/3/34/Skillful_Evasion.webp/35px-Skillful_Evasion.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/35px-Active_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Eagle Vision](/tl/images/thumb/c/cc/Eagle_Vision.webp/35px-Eagle_Vision.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/35px-Active_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Ambidexterity](/tl/images/thumb/6/6a/Ambidexterity.webp/35px-Ambidexterity.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/35px-Active_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Aegis Shield](/tl/images/thumb/b/ba/Aegis_Shield.webp/35px-Aegis_Shield.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/35px-Active_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Spectrum of Agony](/tl/images/thumb/f/fa/Spectrum_of_Agony.webp/35px-Spectrum_of_Agony.webp.png)
![Active frame.webp](/tl/images/thumb/c/cc/Active_frame.webp/35px-Active_frame.webp.png)
In terms of passives you want to focus on upgrading Eagle Vision &
Ambidexterity for extra damage.
Skillful Evasion is the first defensive option you should upgrade, with
Aegis Shield being your first passive you upgrade to epic. After that, you want to push
Spectrum of Agony to epic as well as upgrade both
Eagle Vision &
Ambidexterity again, this time to epic as well.
The rest of our passives are already upgraded to epic so you should focus on using the books you have to upgrade active skills instead!
Equipment
![Queen Bellandir's Blade](/tl/images/thumb/9/9d/Queen_Bellandir%27s_Blade.webp/60px-Queen_Bellandir%27s_Blade.webp.png)
![Rex Chimaerus's Rake Bow](/tl/images/thumb/5/56/Rex_Chimaerus%27s_Rake_Bow.webp/60px-Rex_Chimaerus%27s_Rake_Bow.webp.png)
![Grand General's Command Visor](/tl/images/thumb/2/24/Grand_General%27s_Command_Visor.webp/60px-Grand_General%27s_Command_Visor.webp.png)
![Commandant's Grandeur](/tl/images/thumb/3/34/Commandant%27s_Grandeur.webp/60px-Commandant%27s_Grandeur.webp.png)
![Wraith Knight's Execution Armor](/tl/images/thumb/4/4e/Wraith_Knight%27s_Execution_Armor.webp/60px-Wraith_Knight%27s_Execution_Armor.webp.png)
![Wraith Knight's Judgment Gloves](/tl/images/thumb/4/46/Wraith_Knight%27s_Judgment_Gloves.webp/60px-Wraith_Knight%27s_Judgment_Gloves.webp.png)
![Grand General's Invincibility Gaiters](/tl/images/thumb/b/b1/Grand_General%27s_Invincibility_Gaiters.webp/60px-Grand_General%27s_Invincibility_Gaiters.webp.png)
![General's Charge Boots](/tl/images/thumb/8/87/General%27s_Charge_Boots.webp/60px-General%27s_Charge_Boots.webp.png)
![Slaughterer's Collar](/tl/images/thumb/f/f6/Slaughterer%27s_Collar.webp/60px-Slaughterer%27s_Collar.webp.png)
![Beast King's Gilded Bracers](/tl/images/thumb/a/a7/Beast_King%27s_Gilded_Bracers.webp/60px-Beast_King%27s_Gilded_Bracers.webp.png)
![Insightful Ring of Dimension](/tl/images/thumb/9/94/Insightful_Ring_of_Dimension.webp/60px-Insightful_Ring_of_Dimension.webp.png)
![Eternal Ring of Dimension](/tl/images/thumb/a/a7/Eternal_Ring_of_Dimension.webp/60px-Eternal_Ring_of_Dimension.webp.png)
![Duke Magna's Belt](/tl/images/thumb/3/33/Duke_Magna%27s_Belt.webp/60px-Duke_Magna%27s_Belt.webp.png)
Weapon Masteries
Provoke & Counter | Melee Defense![]() |
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Health Regen![]() |
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Decayed Sword God![]() |
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Max Health![]() |
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All Evasion![]() |
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Impregnable Stance![]() |
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Buff Duration![]() |
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Damage Reduction![]() |
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Indomitable Spirit![]() |
Boss | Melee Hit![]() |
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Base Damage![]() |
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Undefeated Perseverance![]() |
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Max Health![]() |
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Stun Resistance![]() |
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Desperate Evasion![]() |
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Mana Cost Efficiency![]() |
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Melee Hit![]() |
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Subjugator's Punishment![]() |
Collision | Max Health![]() |
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Melee Hit![]() |
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Calculated Rush![]() |
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Damage Reduction![]() |
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Enfeeble Chance![]() |
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Steely Physique![]() |
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Base Damage![]() |
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Melee Defense![]() |
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Blade of Rage![]() |
Regen | Health Regen![]() |
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Magic Defense![]() |
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Dynamic Duo![]() |
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Max Health![]() |
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Magic Endurance![]() |
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Ultimate Healing![]() |
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Debuff Duration![]() |
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Cooldown Speed![]() |
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Refined Touch![]() |
Move | Ranged Hit![]() |
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Mana Regen![]() |
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Plains Shooter![]() |
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Enfeeble Chance![]() |
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Mana Cost Efficiency![]() |
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Cold Vision![]() |
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Magic Defense![]() |
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Ranged Crit Hit![]() |
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Quick Steps![]() |
Chain Fire | Base Damage![]() |
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Skill Damage Boost![]() |
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Cold Rage![]() |
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Base Damage![]() |
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Buff Duration![]() |
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Rapid-Fire![]() |
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Cooldown Speed![]() |
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Mana Regen![]() |
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Brutal Wound![]() |
Sword:
Allocating 9 points in the Boss row is a clear choice as it enhances your PVE defenses, specifically tailored for fighting bosses, and also grants additional health. The remaining 3 points will be invested in Provoke & Counter to bolster your defense even further.
Crossbow:
Distribute 9 points into Chain Fire to enhance your raw damage output and increase your ability to secure kills. Allocate the remaining 3 points into Regen to further increase Amitoi Heal amount by an additional 6%.
Rotations
![Chain Hook](/tl/images/thumb/0/08/Chain_Hook.webp/45px-Chain_Hook.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/45px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Mortal Mark](/tl/images/thumb/4/4c/Mortal_Mark.webp/45px-Mortal_Mark.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/45px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Weak Point Shot](/tl/images/thumb/4/43/Weak_Point_Shot.webp/45px-Weak_Point_Shot.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/45px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Merciless Barrage](/tl/images/thumb/a/a4/Merciless_Barrage.webp/45px-Merciless_Barrage.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/45px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Wind Snatcher](/tl/images/thumb/0/0f/Wind_Snatcher.webp/45px-Wind_Snatcher.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/45px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![Quick Fire](/tl/images/thumb/0/0e/Quick_Fire.webp/45px-Quick_Fire.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/45px-Used_frame.webp.png)
![Arrow right.webp](/tl/images/thumb/b/b0/Arrow_right.webp/24px-Arrow_right.webp.png)
![A Shot at Victory](/tl/images/thumb/1/1f/A_Shot_at_Victory.webp/45px-A_Shot_at_Victory.webp.png)
![Used frame.webp](/tl/images/thumb/0/0b/Used_frame.webp/45px-Used_frame.webp.png)
- This rotation relies heavily on managing a
Chain Hook pull and then following up with
Mortal Mark in order to apply weaken and mark the target for damage to be delivered once the debuff ends. You will then further weaken the enemy with
Weak Point Shot. You then transition into
Merciless Barrage for high sustained damage until the enemy is out of the root provided by
Chain Hook. That's when you want to use Wind Snatcher to boost your movement speed and lower theirs, following up with
Quick Fire and
A Shot at Victory to finish off the target.
Multi-Shot: This is one of your only AOE abilities and can be used to do some damage on top of enemy clumps or to push people away. The damage is quite low but it's still noticeable and can push players off key points like cliffs, etc.
Counter Barrier: Activate this skill when you begin to draw focused attention. Utilize your defense skill to reflect damage when you're under pressure or when an engagement doesn't go as planned.
Provoking Roar: Use this on enemy clumps as much as possible but it can also be used on targets you pull using
Chain Hook. Because of the
Spectrum of Agony passive, the target damaged by any of your abilities will also take extra damage from
Spectrum of Agony as long they remain provoked.
Stalwart Bastion: Use this ability when initiating a push with your team or when being pushed by the enemy. It's usually requested by your shotcaller, but you can also initiate it yourself if your shotcaller doesn't issue the command.
Queen Bellandir's Blade is by far the most powerful sword in the game as it creates a small sandstorm that keeps enemies within it and sets up kills for your team whenever you use
Annihilating Slash so make sure you keep this ability only for when you can find a group of enemies that you want to pin down.
Useful Information
- Choose Lady Knight Kamarshea as your guardian; it offers crucial protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only helps mitigate damage but also boosts your cooldown speed, allowing you to pull enemies using
Chain Hook more frequently while also allowing you to use your abilities more in general.
Comments
We are looking for experienced build admins and guide writers for Throne and Liberty. Get in touch with Galaxian#1640 on Discord if you're a good fit for the role or know someone else who is. Those are paid position.