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Wand + Sword PvE Tank Build

Overview
Weapons: Wand and Sword & Shield
Designed for: PvE
Focused on: Melee and Tank
Strengths
  • High Defense
  • Only real tank in the game
  • Can Heal itself
Weaknesses
  • Terrible Damage

Overview

This Sword and Wand PvE build is specifically designed for tanking in PvE group dungeons. It excels at staying alive while effectively holding the aggro of both mobs and bosses. The use of Wand allows this build to heal itself and allies making certain dungeons like Cave of Destruction do-able without a healer.


Attributes

Strength
30
Dexterity
30
Wisdom
19
Perception
10

Your priority with this build should be strength, as it grants you high max HP and improves your defensive stats, providing ranged, magic, and melee defense, as well as health regen. Your secondary stat is dexterity, as it grants you ranged, magic, and melee evasion, further enhancing your defensive capabilities. The remaining points can be allocated to wisdom for some extra maximum mana and mana regen, which should help in maintaining mana when using your wand abilities.


Skills

Shield Survival TechniqueUsed frame.webp
A Shot at VictoryUsed frame.webp
1
Provoking RoarUsed frame.webp
2
Counter BarrierUsed frame.webp
3
Stalwart BastionUsed frame.webp
4
Shield StrikeUsed frame.webp
5
Immortal PrideUsed frame.webp
6
Time for PunishmentUsed frame.webp
7
Fountain of LifeUsed frame.webp
8
Touch of DespairUsed frame.webp
9
Clay's SalvationUsed frame.webp
10
Swift HealingUsed frame.webp
11
Blessed BarrierUsed frame.webp
12
Aegis ShieldActive frame.webp
Saint's OathActive frame.webp
Skillful EvasionActive frame.webp
Resilient MindActive frame.webp
Devotion and EmptinessActive frame.webp
Vampiric ContractActive frame.webp
Spectrum of AgonyActive frame.webp
Wraith's BeckonActive frame.webp


Skill Priority

Counter BarrierUsed frame.webp
UncommonRare
Arrow right.webp
Swift HealingUsed frame.webp
UncommonRare
Arrow right.webp
Shield StrikeUsed frame.webp
UncommonRare
Arrow right.webp
Touch of DespairUsed frame.webp
UncommonRare
Arrow right.webp
Provoking RoarUsed frame.webp
RareEpic
Arrow right.webp
Swift HealingUsed frame.webp
RareEpic
Arrow right.webp
Touch of DespairUsed frame.webp
RareEpic

As far as skills go, Counter BarrierUsed frame.webpCounter Barrier and Shield StrikeUsed frame.webpShield Strike are the most important ones. Counter BarrierUsed frame.webpCounter Barrier greatly improves your Shield Block Chance, while Shield StrikeUsed frame.webpShield Strike serves as your primary single-target aggro-holding ability. It ensures that mobs stay focused on attacking you rather than targeting the rest of your party. Swift HealingUsed frame.webpSwift Healing serves as your primary single-target healing ability, while Touch of DespairUsed frame.webpTouch of Despair is ideal for steadily reducing the health of mobs you encounter.


Passives Priority

Skillful EvasionActive frame.webp
UncommonRare
Arrow right.webp
Resilient MindActive frame.webp
UncommonRare
Arrow right.webp
Devotion and EmptinessActive frame.webp
UncommonRare
Arrow right.webp
Devotion and EmptinessActive frame.webp
RareEpic
Arrow right.webp
Skillful EvasionActive frame.webp
RareEpic
Arrow right.webp
Spectrum of AgonyActive frame.webp
RareEpic
Arrow right.webp
Resilient MindActive frame.webp
RareEpic
Arrow right.webp
Vampiric ContractActive frame.webp
RareEpic
Arrow right.webp
Aegis ShieldActive frame.webp
RareEpic

We rely on many high-level passives which keeps the cost for the build quite low. You should prioritize Skillful EvasionActive frame.webpSkillful Evasion as it decreases the damage you take from targets you provoke and because of your use of Shield StrikeUsed frame.webpShield Strike and Provoking RoarUsed frame.webpProvoking Roar, most enemies you fight will be provoked. These skills offer excellent sustain by providing mana and health regeneration when dealing damage with your skills or when you are evading attacks. Devotion and EmptinessActive frame.webpDevotion and Emptiness should be your priority thereafter, as they increase your healing and decrease your cooldowns.


Equipment

Overture of Soul Salvation
Overture of Soul Salvation
Purgatory's Lethal Claw
Purgatory's Lethal Claw
Grand General's Command Visor
Grand General's Command Visor
Commandant's Grandeur
Commandant's Grandeur
Wraith Knight's Execution Armor
Wraith Knight's Execution Armor
Wraith Knight's Judgment Gloves
Wraith Knight's Judgment Gloves
Grand General's Invincibility Gaiters
Grand General's Invincibility Gaiters
General's Charge Boots
General's Charge Boots
Slaughterer's Collar
Slaughterer's Collar
Unbeatable Bracers
Unbeatable Bracers
Unshakeable Gold Ring
Unshakeable Gold Ring
Transcendent Magic Ring
Transcendent Magic Ring
Duke Magna's Belt
Duke Magna's Belt


Weapon Masteries

Damage Base Damage
Damage Bonus
Witch's Contract
Base Damage
Range Up
Regenerative Meditation
Cooldown Speed
Wisdom
Deep Pain
Recovery Melee Defense
Attack Speed
Redemptive Penance
All Evasion
Range Up
Merciless Wraith
Buff Duration
Mana Regen
Spiritual Locus
Weaken Mana Regen
Enfeeble Chance
Time of the Curse
Max Mana
Cooldown Speed
Spell of Retribution
Enfeeble Chance
Magic Hit
Spell of Retribution
Provoke & Counter Melee Defense
Health Regen
Decayed Sword God
Max Health
All Evasion
Impregnable Stance
Buff Duration
Damage Reduction
Indomitable Spirit
Boss Melee Hit
Base Damage
Undefeated Perseverance
Max Health
Stun Resistance
Desperate Evasion
Mana Cost Efficiency
Melee Hit
Subjugator's Punishment
Collision Max Health
Melee Hit
Calculated Rush
Damage Reduction
Enfeeble Chance
Steely Physique
Base Damage
Melee Defense
Blade of Rage


Wand: Investing 9 points in Recovery is the only option as it increases the healing amount you can perform while also offering extra mana regeneration. 3 remaining points can go into weaken, mainly for extra damage duration.

Sword: Investing 9 points in the Boss row is a straightforward decision as it provides you with extra PvE defenses tailored for fighting bosses, along with some additional health. The remaining 3 points will be allocated to Provoke & Counter for further defense.


Rotations

Aggro Holding ↴
Time for PunishmentUsed frame.webp
Arrow right.webp
Touch of DespairUsed frame.webp
Arrow right.webp
Counter BarrierUsed frame.webp
Arrow right.webp
Shield StrikeUsed frame.webp
Arrow right.webp
Touch of DespairUsed frame.webp
Arrow right.webp
A Shot at VictoryUsed frame.webp
  • As you approach the boss, begin with Time for PunishmentUsed frame.webpTime for Punishment to decrease the boss's resistances. Immediately follow up with Touch of DespairUsed frame.webpTouch of Despair to apply damage over time effects before engaging the boss directly. Activate Counter BarrierUsed frame.webpCounter Barrier and Shield StrikeUsed frame.webpShield Strike to firmly establish aggro. Continue using Touch of DespairUsed frame.webpTouch of Despair on cooldown, alternating with Shield StrikeUsed frame.webpShield Strike, while employing A Shot at VictoryUsed frame.webpA Shot at Victory for additional damage.


Stalwart BastionUsed frame.webpStalwart Bastion: This ability functions as your panic button when you're taking excessive damage and your passive skills aren't enough to sustain you. It's also the ability you use when the boss casts a high-damage spell, and it's recommended that your party members gather close to benefit from its protective effect.

Provoking RoarUsed frame.webpProvoking Roar: Your sole AoE taunt ability, you should reserve this for drawing the attention of multiple smaller enemies, typically appearing as ads during boss encounters or as trash mobs before reaching bosses.

Immortal PrideUsed frame.webpImmortal Pride: Another ability that can serve as a panic button or boost your health to survive boss damage that would otherwise be fatal.

Blessed BarrierUsed frame.webpBlessed Barrier: This spell gives you another shield on demand along with giving you a massive increase in your defenses for 6 seconds and can be used on other party members as any healing received by a shielded player is also increased.

Swift HealingUsed frame.webpSwift Healing: This is your primary healing ability for yourself or party members. However, exercise caution, as the second cast consumes significantly more mana.

Clay's SalvationUsed frame.webpClay's Salvation: This is your AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them.

Fountain of LifeUsed frame.webpFountain of Life: You should use this ability on cooldown for yourself. Place the AoE in the position where you tank the boss to receive constant healing. Other party members can move in to receive the heal if needed, but you should prioritize using it for yourself.


Useful Information

  • Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed, assisting in holding aggro and ensuring your survival.


Comments

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