Inkwell Fan & Panacea Fan PvP Build
- Easy to Play
- Good Heals
- Good Combos
- Squishy
- Easy to Counter
- Struggles vs aggressive builds
Overview
This build mixes two fans to give you strong healing and solid control in PvP. The
Inkwell Fan brings good ranged pressure and air juggle CC, letting you knock enemies up and keep them under control while staying safe. It helps you set up kills or peel for teammates without needing to fully commit.
The
Panacea Fan gives the build its real strength. You can heal yourself and allies during fights, which is especially powerful in group PvP. This lets you move between supporting your team and helping finish enemies. While the damage is lower than pure DPS builds, the mix of healing, CC, and safe pressure makes this a very reliable hybrid option for players of any skill level.
Martial Arts
Gear
Stats Priority
While the Gear part of the build is still under development and more information will come soon, you should use the Ivorybloom + Whirlsnow set combo if you cannot get your hands on Eaglerise + Rainwhisper, but this is the main goal.
Inner Way
Morale Chant is still the core Inner Way for this build. Every hit or heal raises both your damage and healing, and keeping stacks is very easy with two Fans, stacking up if you deal damage or heal.
For steady healing,
Restoring Blossom is a great pick. It boosts all healing you do and makes the
Panacea Fan much stronger in both solo 1vs1 arena and group PVP.
Royal Remedy adds even more sustain by improving
Cloudburst Healing and restoring extra Dew. This helps you manage resources better and also revives allies with more HP based on how much Dew you have.
To stay safe and mobile,
Evasive Charge is very strong. It lets you dodge more often and refunds endurance when you Perfect Dodge, making it much harder for enemies to pin you down.
Mystic Skills
A non-negotiable skill in PVP is the
Serene Breeze. It breaks CC right away, lets you escape enemy combos, and helps you reset fights. Skipping this in PvP puts you at a huge disadvantage and is considered inting.
For ranged pressure,
Meridian Touch is very useful. It lets you poke safely from afar and Execute low HP enemies without needing to walk into enemies.
Dragon's Breath also fits well here, adding burn damage to single targets or groups and keeping pressure while you play more defensively.
If enemies jump on you,
Talon Strike and
Yaksha Rush are great counters. Both knock enemies down and go through block, making them strong against aggressive or block-heavy players.
Leaping Toad is another solid choice since it deals good damage, applies poison that staggers enemies and also spreads to other enemies in range if they bring the poison into their own backline.
For movement and surprise plays,
Cloud Steps helps you reposition or close gaps fast. It can be blocked if predicted, so use it when enemies are distracted or already committed.
Golden Body is also very strong, giving you protection and Fortitude. It can even help nearby allies stay safe when fights turn bad as it can be extended to party members.
Rotations
- Jump in using the
Peak's Springless Silence then follow up with
Moon Shatter Spring to knock them down after air juggling them. Use
Dragon's Breath next to set them on fire and also defend against possible incoming damage. Then, use
Jadewind Shield to block out the enemy and use ranged Light Attacks to deal damage while kiting around the wall as your
Peak's Springless Silence comes back.
Cloudburst Healing is perfect for resetting fights, you can plant it down and let your allies know so they can stay in the AOE and get healed. Your main heal skill remains the
Emerald Dewtouch.
Light Dust After Morning Rain gives a healing buff to you and a nearby ally who is low on HP, and it can also turn into
Resurrection to revive fallen teammates, making it a strong skill to keep in mind, pay attention when people die so you can revive them as quickly as possible to keep the pressure.