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Amalgam - Alacrity Support Condi DPS

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Condition damage

Designed for: Raids and Fractals

Expansions required: Visions of Eternity buildsJanthir Wilds builds

Difficulty:
TBD

This build was last updated on November 19, 2025.

Overview

A condi Alacrity Alacrity DPS build for Amalgam.


Skill Bar

Spear
Utility


Protocol Variants

Offensive Protocol: Shred does an underwhelming amount of damage, so it could easily be swapped out for a utility option. Note that without Offensive Protocol: Shred you provide no Fury Fury.


Pistol Variants

Players who don't own Janthir Wilds cannot use spear, so Pistol/Pistol is the next best option. Pistols also have better ranged capabilities, which might be preferable on some encounters.


Skill Variants

  • The heal skill can be whatever you want, though some options stand out:
    • A.E.D. allows you to survive some one-shot attacks.
    • Healing Turret does an AoE condi cleanse when it is placed, which can be situationally useful.


Template Code

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Specializations

  • None of the Adept traits in Amalgam offer any DPS, so you can run whichever survivability you think will be most useful.


Equipment

Head
Viper
Shoulders
Sinister
Chest
Viper
Hands
Sinister
Legs
Viper
Feet
Viper
Backpiece
Sinister
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Spear
Viper
Sigil
Sigil
Pistol
Viper
Pistol
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • Either sigil could be swapped for a Sigil of Superior Sigil of Geomancy. The sigil is cheaper than Sigil of Superior Sigil of Bursting and the damage is slightly better than Sigil of Superior Sigil of Earth, but it requires you to be in melee to benefit and variance in your kit swaps can reduce its DPS.
  • The recommended setup is practically the same damage as full Viper stats Viper stats gear.
    • In this case, would be the stronger utility.


Boon Duration

This build doesn't strictly need any boon duration, but the uptime is pretty tight so it is recommended to bring some, though the amount is up to you.

Switching two or more Viper stats Viper stats pieces to Ritualist stats Ritualist stats is a simple approach, and Ritualist gear is the most efficient way to get boon duration so you could swap more pieces if desired. If this is inconvenient you could also consider:

  • Using
  • Swapping the Sigil of Superior Sigil of Earth to a Sigil of Superior Sigil of Concentration
  • Using or ascended alternatives


Non-SotO Relics

  • Players that own Janthir Wilds but not Secrets of the Obscure can use Relic of the Steamshrieker. Note that this locks you into Med Kit as a heal.
  • There are two options for core relics. Relic of Thorns has the highest potential, but it isn't triggered reliably on every encounter. Relic of the Aristocracy works everywhere, but requires modifying your gear as follows:
    • You would want to swap some pieces to Sinister stats Sinister stats such that you reach ~67% base condition duration, with bleeding and burning duration capped.
    • It may be recommended to pick an option that offers some utility instead.


Consumables

Food

  • or ascended versions


Utility

    • for a cheaper alternative


Usage

Spear rotation

The basic structure of Spear's rotation will be very familiar to players of engineer: You finish your auto chains and use DPS skills off cooldown until you use Conduit Surge (skill 2), then jump into Grenade Kit and use Shrapnel Grenade along with Freeze Grenade and Poison Grenade if they are off cooldown.

The unique aspect of Spear is the Focused mechanic, which is applied by Conduit Surge and refreshed by the last hit of the auto chain. You can only have a single Focused target, and hitting the target with Spear skills will trigger enhanced effects:

  • The autoattack chain will apply Vulnerability Vulnerability
  • Conduit Surge applies more Burning Burning
  • Lightning Rod Electric Artillery deals more damage, and applies more Vulnerability Vulnerability and Burning Burning.
  • Roiling Skies deals (slightly) more CC.
  • Devastator will hit the Focused target with Focused Devastation, applying more damage and Burning Burning.


Rotation fundamentals

Your three biggest damage contributions come from Lightning Rod Electric Artillery, Conduit Surge and Shrapnel Grenade. When you activate Lightning Rod a whirling AoE spins around you for four seconds, gaining a charge for each target hit. After this Electric Artillery will activate and do damage according to its charge. The cooldown for the skill begins once you activate Lightning Rod so using this skill is high priority, while you can afford to delay Electric Artillery if needed (it lasts until Lightning Rod is ready again).

Conduit Surge and Shrapnel Grenade have the same cooldown, so every time you use Conduit Surge you can immediately jump into Grenade Kit and use Shrapnel Grenade. These two skills form the backbone of your rotation.

You can swap out of Grenade Kit either by pressing Grenade Kit again or by weapon swapping. Using weapon swap will cancel animations when used, which could result in cancelling a grenade skill before its finished. Using Grenade Kit a second time to leave the kit avoids this issue, but if you're only casting a single grenade skill (which is often the case) then the cooldown on kit swaps won't have ended when you need to leave. Ideally you should practise both methods.


Example Opener


Crowd Control


Ratings

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