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Amalgam - Alacrity Support Power DPS

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Visions of Eternity buildsJanthir Wilds builds

Difficulty:
TBD

This build was last updated on November 19, 2025.

Overview

A power Alacrity Alacrity DPS build for Amalgam.

In addition to Alacrity Alacrity, this build generates ~17 Might Might (~14 of which comes from blasting fire fields), 50% Fury Fury and 30% Swiftness Swiftness. It also provides 20% Stability Stability, but as you need to use the skill for Alacrity Alacrity, you cannot use it reactively.


Skill Bar

Sword/Pistol
Utility


Weapon Variants

All of Amalgam's power weapon options (Rifle, Hammer and Sword/Pistol) are close to each other in effectiveness, so you can run whichever you prefer.


Skill Variants

Protocols
As a support, you could consider swapping one of your protocols to bring different boons. The most likely candidate is Defensive Protocol: Protect. Unfortunately, all the default protocols provide provide a good bit of damage, and you'd only get 20% Protection Protection uptime in return. Bringing Defensive Protocol: Cleanse for Aegis Aegis is not practical, as you'll need to use the skill off cooldown to maintain Alacrity Alacrity.


Heal
You can provide a small amount of support with your choice of heal skill. Both the options below can also provide a blast finisher in case you miss one for triggering Relic of Bloodstone.

  • Med Kit allows you to cleanse condis and apply some Swiftness Swiftness and Vigor Vigor.
  • Healing Turret also provides some condi cleanse. In general it's a less potent option than Med Kit, but easier to use.


Utility

  • Other weapons don't have a blast finisher built-in, so they need to replace Plasmatic State with Throw Mine to trigger Relic of Bloodstone.
    • If you want a simpler rotation, you could replace Grenade Kit instead.
    • You don't need to run Throw Mine if not using Relic of Bloodstone.


Template Code

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Specializations


Trait Variants

  • None of the Adept traits in Amalgam offer any DPS, so you can run whichever survivability you think will be most useful.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Dragon
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Pistol
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • Relic of Fireworks is the best option for players that don't own Janthir Wilds.
  • Relic of Fireworks should also be used if not taking Bomb Kit.
  • The Dragon stats Dragon stats pieces are a very small DPS increase, so you can use full Berserker stats Berserker stats if you wish.


Boon Duration

This build doesn't strictly need any boon duration, but the uptime is pretty tight so it is recommended to bring some, though the amount is up to you.

Switching the chest piece to Diviner stats Diviner stats is a simple approach, and Diviner gear is the most efficient way to get boon duration so you could swap more pieces if desired. If this is inconvenient you could also consider:

  • Swapping the Sigil of Superior Sigil of Impact to a Sigil of Superior Sigil of Concentration
  • Using or ascended alternatives.


Consumables

Food


Utility


Usage

Rotation

General Tips

  • Hammer is an overloaded weapon in terms of utility: Electro-whirl reflects projectiles, Rocket Charge is a series of short evades, Shock Shield is a channeled block, and Thunderclap is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.


Ratings

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