Amalgam - Alacrity Support Power DPS
This is a test build. You may comment and rate it.
Focused on: Direct damage
Designed for: Raids and Fractals
Overview
A power
Alacrity DPS build for Amalgam.
In addition to
Alacrity, this build generates ~10
Might (plus an extra ~13 from blasting fire fields), 50%
Fury and 30%
Swiftness. It also provides 20%
Stability, but as you need to use the skill for
Alacrity, you cannot use it reactively.
Skill Bar
Weapon Variants
- The only weapon option available to players that don't own Secrets of the Obscure is Rifle.
- You could run Sword/Pistol if you prefer. It is a DPS loss, but it frees up the slot to possibly bring utility.
Skill Variants
Protocols
As a support, you could consider swapping one of your protocols to bring different boons. The most likely candidate is . Unfortunately, all the default protocols provide provide a good bit of damage, and you'd only get 20%
Protection uptime in return. Bringing for
Aegis is not practical, as you'll need to use the skill off cooldown to maintain
Alacrity.
Heal
You can provide a small amount of support with your choice of heal skill. Both the options below can also provide a blast finisher in case you miss one for triggering . You could also use this finisher in place of in order to bring a different utility skill.
- allows you to cleanse condis and apply some
Swiftness and
Vigor. - also provides some condi cleanse. In general it's a less potent option than , but easier to use.
Utility
- If using Sword/Pistol, you can replace with .
- If you want a simpler rotation, you could replace instead.
- You don't need to run if not using .
Template Code
Specializations
Trait Variants
- None of the Adept traits in Amalgam offer any DPS, so you can run whichever survivability you think will be most useful.
Equipment
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Dragon
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- is the best option for players that don't own Janthir Wilds.
- should also be used if not taking .
- The
Dragon stats pieces are a very small DPS increase, so you can use full
Berserker stats if you wish.
Boon Duration
This build doesn't strictly need any boon duration, but the uptime is pretty tight so it is recommended to bring some, though the amount is up to you.
Switching the chest piece to
Diviner stats is a simple approach, and Diviner gear is the most efficient way to get boon duration so you could swap more pieces if desired. If this is inconvenient you could also consider:
- Swapping the to a
- Using or ascended alternatives.
Consumables
Food
Utility
Usage
With , each Morph skill generates
Alacrity,
Might, and an additional boon depending on the skill.
Rotation
Opener
The opener is optimised around being able to precast bombs just before combat starts. It is essential to get the field from down before detonates (the latter has a 1s longer fuse time). If you are worried about your speed, feel free to move earlier in the opener.
You can precast a - detonate it as soon as a explodes and the opener otherwise won't change because the cooldown starts when you place the mine.
During the opener, use as soon as the boon strip occurs (if applicable) to start generating
Alacrity.
Begin in
- - as we're running it's important to get this out early for the buff
-
- and stow Grenade Kit during the cast
- ⇒ ⇒
-
- exit Grenade Kit
- Autoattack until is ready - make sure to finish your attack chains
Loop
-
-
- (if available)
- and stow Bomb Kit during the cast
-
- and stow Grenade Kit during the cast
- ⇒ ⇒
-
- exit Grenade Kit
- Autoattack until is ready - make sure to finish your attack chains
- Repeat from start of loop
- Cast off cooldown.
- Cast off cooldown, but you can delay it slightly to make it line up with your / buffs.
General Tips
- Hammer is an overloaded weapon in terms of utility: reflects projectiles, is a series of short evades, is a channeled block, and is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
Ratings
Comments
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