Amalgam - Bunker Amalgam
This build was last updated on May 03, 2026 and is up to date for the April 14, 2026 patch.
Overview
A tanky sidenoder PvP build for Amalgam with extreme CC.
Skillbar
Shortbow
Utility
Flamethrower
Bomb Kit
Skill Variants
Weapons
- Mace/Shield over Shortbow is also a viable option.
Template Code
[&DQMVJx0pSyqAHQAAjAEAAAcBAACTAQAAex0AAAAAAAAAAAAAAAAAAAAAAAABawAA]
Specializations
Equipment
Shortbow
Sigil
Sigil
Rune
Amulet
Relic
Usage
Amalgam basics
- Engineers with the
Amalgam elite specialization lose access to most of their regular toolbelt skills. Amalgam toolbelt slots are fully customizable with their own set of skills, acting like a second utility bar.
- Your healing skill is exempt from this rule, as it retains its regular toolbelt skill.
- The elite toolbelt slot is always , but you get to customize this skill through traits.
- Much of the specialization revolves around . Your selection of toolbelt skills directly impacts Evolve, as Evolve gains bonuses on activation based on what toolbelt skills you're running.
General
- Cooldown reductions are a key part of the build, so are CC skills:
- Dodging reduces the CD of your elite, by 3 seconds and your toolbelt skills by 1 second.
- CC'ing targets reduces the CD of .
- Dodging gives you
Alacrity via the relic for general CD reduction.
- Because you're so good at recovering the CD of your elite and Evolve, you're incentivized to use them early in fights, otherwise the CD reductions go to waste.
- is always useful as it can be used for both defense and offense. On this build Evolve grants a passive stat boost,
Alacrity for CD recovery, stuns nearby enemies and heals you.
- Swap kits if you need
Swiftness when roaming between capture points, is your only real mobility tool.
Decap
- The build has quite good decap potential when played with Shield, meaning you can win fights even without killing your opponents, as you can just keep pushing them off the capture point to neutralize and eventually capture it.
- The chain skill of Shield #4 and Flamethrowers's can be used to knock back enemies.
- Bomb Kit's pulls enemies to the bomb's location when it goes off. To pull enemies off the node, you have to leave the capture point yourself. This is ONLY beneficial when you're still trying to neutralize a node, as 1 second off node hurts the defender more than it does the player trying to take the node. On a neutral capture point it's better to just go to the edge of node, place the bomb there, and once they've been pulled by the bomb use knockback skills to push the enemy player as far off the node as possible.
- With good timing, both (toolbelt of your heal) and can be used to reflect projectiles that cause knockback, like or .
Damage
- There are no outstanding burst options on this Amalgam build, but every kit and weapon has at least decent damage.
- Both kits can place Fire fields: on Bomb Kit and on Flamethrower. Blasting these fields grants
Might.
- You should use these first when swapping to these kits so your Blast finishers don't go to waste.
- Bomb Kit's does significant damage over a couple of seconds while is the most damage you can do in a single hit. The other 2 skills do negligible damage but offer CC.
- (the autoattack) can be a decent filler when spammed with
Quickness.
- (the autoattack) can be a decent filler when spammed with
- On Flamethrower is a good opener not just because it's a Fire field, but also because it provides
Quickness.
- Following up with in the field + in this order will give you Might while the Quickness covers Napalm, the hardest hitting skill on the set.
- is only really worth using with Quickness. A big niche of this skill is that it can hit through obstacles, allowing you to pressure enemies on the other side of pillars and walls.
Sustain
- Your healing skill heals more if you have barrier - every toolbelt skill grants barrier, it's recommended that you use them for extra healing.
- When playing with Shield, you can make sure the barrier stays on longer by using to block attacks.
- Condition cleansing is decent but not the best, which is why is taken. It's a low CD mass cleanse that even converts conditions into boons.
- and can help with mitigating condition pressure a bit before having to use Elixir C.
- Your healing skill cleanses 3 conditions via Alchemy trait procs.
- Otherwise you're just going to have to power through them with healing and barrier spam.
- CC skills remain instrumental here too. If you can keep your opponent stunlocked, you're making it a lot harder for them to pressure you.
- There are 2 stunbreaks in the build: and :
- Both of these are medium CD toolbelt skills.
- In condition matchups use Thorns first, so you can keep the other for emergency condi removal.
Top Streamers
- Twitch: Raiken
Ratings
The unfortunate amalgamation (hah) of the last 2 years' engie buffs. Nigh unkillable, no real weaknesses, too much cc, ease of play. Extremely low skill floor, but there is a high skill cap with reflects, proper cc, combos, bombs, etc.... I'm beginning to think builds centered around dodging a lot have a trend of being unhealthy lol
Comments
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