Amalgam - DPS Amalgam
This build was last updated on November 02, 2025 and is up to date for the October 28, 2025 patch.
Overview
A melee damage build with high burst
Skillbar
Rifle/Rifle
Utility
Variants
- Weapons
- Hammer slightly less damage, but with a great CC and defensive skills
- Spear better skill 5, but loses burst due to lacking
- Heal
- - has a nice instant cast toolbelt that gets reset by . This and are both about equally good, play whichever you prefer
Template Code
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Specializations
- Variant
- higher defensive value if necessary
- Variant
Equipment
Head
Dragon
Dragon
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Dragon
Dragon
Legs
Dragon
Dragon
Feet
Dragon
Dragon
Backpiece
Dragon
Dragon
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Demolisher
Demolisher
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Rifle
Marauder
Marauder
Sigil
Sigil
Rifle
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Relic
Variants
- Stats
- Feel free to use as much Berserker's gear as you can without dying
- Swap out Dragon gear first
- The given setup aims for maximum Effective Health
- You can swap Marauder's to Demolisher's to make healing more efficient in exchange for increasing your chance to be spiked from 100%
- If you want to play around the extra crit from run more Dragon or Berserker's
- Sigil
- ⇒ - for activating
Consumables
Usage
Overview
- Amalgam is a short range pure DPS with very high burst
- Aim to land as many of your hard hitting skills within as short a time window as possible
Burst Damage Skill List 
- Maximize the amount of temporary modifiers you have up while landing those burst skills
Damage Modifier Skill List 
- Set up ticking damage effects to increase your burst
Ticking Damage Skill List 
- Use to cleave from safety while casting and when available
General
- As soon as you get the 25 stacks of and get out of combat, swap back to the Rifle without it
Surviving
- This build has low passive defense
- This build has moderate mobility skill access
- This build has low active defenses
Defensive Skill List 
- - Stunbreak
- - Clears
Immobilize/
Chill/
Cripple
- Use when you expect high spike damage to occur inside its duration
- Otherwise let your group heal you instead of using to heal yourself
Overall Priorities
- High
- Burst Damage
- Moderate
- Damage
- Low
- CC
Detailed Explanations
Burst Damage
- Amalgam has four different ways to burst, listed here in order of priority:
- The burst:
- The burst:
- The Morph skill burst:
- The Filler burst:
- If possible you want to combine these bursts into each other as follows:
- The goal is prioritize your higher damage, easier to execute and lower cooldown bursts first, to increase your overall damage and allow you to burst more frequently
- Try to hold your burst and use it at the same time as the rest of your group to more effectively generate down states
- If you can't use the next highest priority burst combo safely, move to the next one
- If you can't use any of them safely, just swap to sustained damage and wait for a good time to burst
- Don't view this as a strict order every time you burst. The key skills to burst around are , , and your Morph skills, as long as one of the them will land effective damage you can go for the burst
- can be added onto any burst, preferably at the start
- Make sure you're getting value out of the
Pull on , flexibility for this is why it isn't listed on any specific combo
- Make sure you're getting value out of the
- combines very nicely into other skills due to its travel time, it can be added before any burst combo if you're in range
- If you aren't in range for when casting , just hold it and use it before any other combo
- If you don't need to get in range for it can be used at any time for a large hit
Damage
Skill priority 
Dodge - for ()
- Prioritize syncing your burst skills up when possible as described above, but otherwise your main priority is to use and as often as possible
- Use whenever the enemy group will be in the AoE for multiple ticks, the CD is very short
- The backwards leap must be canceled by using a
Weapon Swap keybind during the animation
- The backwards leap must be canceled by using a
- Use before if you don't already have
Quickness
- Use while close to the enemy when possible, but it is still worth casting at range if your group is spiking together
- is a great filler, use it any time your other skills are on CD or you're at range
- Make sure to
Dodge for and use frequently to keep stacked
CC
CC Skill List 
- - AoE
Pull - - Single target
Immobilize - - Single target
Launch
- and are generally not worth casting
- Use your CC when:
- Your group calls a spike such as Wells ()
- On top of enemy downs (while alive enemies are on top of them)
- Enemy groups move defensively while your group is pushing
Ratings
Comments
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