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Antiquary - A/D Condition Artifacts

Under construction.webp This is a placeholder build that was useful in the past. Click here to view current builds.

Focused on: MobilityCondition damage and Utility

Designed for: PvP Conquest

Expansions required: Visions of Eternity builds

Difficulty:
Hard

Overview

An Antiquarian build focused on high sustained condition damage, mobility, and boon theft. Performs best in skirmishes but is a capable duelist as well. As with other artifact-centric builds, there is some RNG from Skritt Swipe that must be quickly adapted to during gameplay.


Skill Bar

Axe/Dagger
Dagger/Pistol
Utility


Skill Variants

Heal

The default healing skill Hide in Shadows provides a lot of value but can be tricky to use with artifacts that deal multiple ticks of damage. For less clunky options, consider:

  • Antivenom Draught - a quick heal with some condition cleansing and overall good healing numbers. great for triggering relics.
  • Withdraw - evade frames, good vs. burst.


Utility

There are other viable options for the two utility slots that aren't Shadowstep, depending on what you need:

  • Roll for Initiative - stunbreak, 3/4 second evade and refunds 4 initiative. good against bursty builds like Chronomancer and Dragonhunter, or against teams with a lot of reveal where Blinding Powder wouldn't be as useful.
  • Canach-Coin Toss - condition cleanse & initiative gain without any cast time investment, covers a specific weakness in the build. can be used while on cooldown with a risk of backfiring - if the skill has 7 or fewer seconds on its cooldown, the backfire chance is much lower.


Elite

  • None: Skritt Scuffle provides far too much value.


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Specializations

Variants

  • Take Deadly Ambush for better axe damage at the cost of utility. good if you regularly fish for Metal Legion Guitar.
  • Take Hidden Thief against power-focused comps for the Weakness Weakness.
  • Take Shadow's Embrace if you're unsure, or if you're against condition-heavy comps.


Equipment

Axe
Dagger
Sigil
Sigil
Dagger
Pistol
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Relics

  • Relic of Evasion provides a source of Vigor Vigor which helps with survivability, but it can be swapped out for utility or damage relics:
  • Relic of the Unseen Invasion - great mobility moving in and out of stealth, helps keep your positioning
  • Relic of the Fractal - good for burst, the proc condition is easily met with Cunning Salvo
  • Relic of the Mirage - good sustained damage
  • Relic of Leadership - the build struggles with removing conditions if it can't gain stealth; this relic helps mitigate that weakness and provides some team utility
  • Relic of the Mists Tide - blast finishers from Cunning Salvo, leap finishers from Heartseeker and various artifacts can trigger this relic frequently, aiding with the build's poor condition cleansing outside of stealth
  • Relic of the Nightmare - strong if you plan on using Skritt Scuffle immediately after Harrowing Storm
  • Relic of the Centaur - good with Antivenom Draught if stability is needed


Runes

  • Rune of Trapper - damage over raw health.
  • Rune of Resistance - Antiquary can struggle against conditions so this can be good against certain comps if you're okay losing a lot of damage.


Sigils

  • Sigil of Revocation over Sigil of Purging - a more offensive option to compliment the build's boon theft capabilities
  • Sigil of Cleansing over Sigil of Escape - if you better need better cleansing against damaging conditions rather than roots


Usage

Basics

  • Use axe skills 1 and 2 (Spinning Axe and Venomous Volley) to throw axes. When you have 5 or 6 axes, recall them with your third skill, Harrowing Storm for the full axe damage again plus additional torment. Your stealth skill Cunning Salvo also leaves behind an axe and can be recalled.
  • Harrowing Storm has a 1/2 second evade and will shadowstep you to your target. From there you can either utilize your Artifacts or use Cloak and Dagger to stealth and reposition. This is the core gameplay loop for the build.
  • To stealth, either use Dagger's 5th skill, Cloak and Dagger, or swap to your second weapon set and use Black Powder > Heartseeker. Each leap finisher through a smoke field gives 3 seconds of stealth. Dagger/pistol does little to no damage in this build, don't try and fight with it - only swap to it outside of combat or if you need to escape.

Elite specialization basics

  • Antiquarians gain access to Skritt Swipe which functions as their Steal, benefiting from all traits that would affect it. Using it (with or without a target) will give you a set of artifacts. Your F2 will always be an offensive artifact, F3 is always a defensive artifact.
  • Using an artifact restores 2 initiative.
  • All artifacts have an immediate effect and a lingering bonus effect. The lingering effects are applied when the skill finishes casting. They don't need to hit anything for you to get the lingering effects (except for Zephyrite Sun Crystal).
  • High priority artifacts: Mistburn Mortar, Zephyrite Sun Crystal, Metal Legion Guitar, Exalted Hammer, Chak Shield
  • Medium priority artifacts: Summon Kryptis Turret, Holo-Dancer Decoy
  • Low priority artifacts: Forged Surfer Dash, Unstable Skritt Bomb


General

  • Use Skritt Swipe without a target during downtime to fish for good sets of artifacts, or during combat on a target to interrupt a key ability.
  • Pay attention to any projectile hate that would eat your axes - if possible, use non-projectile artifacts during that time instead.
  • Don't stealth after using an artifact with multiple ticks of damage like Mistburn Mortar, you'll quickly be revealed by it.

Defense

  • Remain at range while throwing axes, only entering melee with Harrowing Storm when a safe opportunity presents itself. Cover yourself with defensive artifacts if you have any, then try and land Cloak and Dagger when Revealed Revealed fades to enter Stealth Stealth.
  • Harrowing Storm gives a small window of evasion after use. If possible, use the skill to both recall your axes and dodge a powerful attack.
  • Key defensive artifacts are Exalted Hammer & Zephyrite Sun Crystal (evasion), and Chak Shield (projectile hate & initiative refunding).
  • Any artifact categorized as "defensive" will give Protection Protection and Regeneration Regeneration when used, thanks to Possessive Hoarder.

Advanced

  • The below table briefly explains each artifact as well as their average impact (see the "priority" column). The listed values imply Meticulous Custodian is taken. Traits with a "low" priority can still be useful in niche situations, such as Unstable Skritt Bomb being an instant AoE knockback.

Artifact cheatsheet:

Artifact Cheatsheet
Skill Classification Immediate Effect Lingering Effect Notes Priority
Metal Legion Guitar Offensive 4 pulses of low damage & Confusion Confusion, then a 2s Stun Stun. Long cast time Access to 2 stealth attacks, even outside of stealth The long cast time can be mitigated by using Infiltrator's Signet or Shadowstep before the stun portion of the skill High
Forged Surfer Dash Offensive Slow slide towards a target, dropping bombs along the way that deal strike damage and mediocre Burning Burning. Continue to drop bombs at your feet for 13s The bombs aren't projectiles, making the skill a decent option into projectile hate. The additional bombs can break your stealth Low
Mistburn Mortar Offensive Slow moving projectile that creates a fire field upon impact, pulsing for strike damage & Burning Burning Next 7 attacks inflict Burning Burning (small ICD on application that isn't listed on the tooltip) The lingering buff lasts a while & can be applied out of combat for better burst High
Summon Kryptis Turret Offensive Small range immobile turret that shoots 8 projectiles, each dealing strike damage and Torment Torment Your attacks deal +15% damage to any target hit by its projectiles for 10s The multiple hits are helpful against Aegis Aegis and Blind Blind Medium
Chak Shield Defensive 5s projectile shield, 6 ticks of low strike damage to enemies inside it Next 2 initiative skills refund all initiative The bubble is a light field. The multiple hits are helpful against Aegis Aegis and Blind Blind High
Exalted Hammer Defensive Leap finisher, 3/4s evade, strike damage & strong AoE heal on impact Next 2 initiative skills trigger the AoE heal again at your location Good backup leap finisher for Black Powder High
Holo-Dancer Decoy Defensive AoE 3s Taunt Taunt, deals no damage in PvP Next 2 utility skills have 50% reduced cooldown (does not affect heal or elite) Great for landing high value abilities. The decoy can be destroyed, ending the taunt early. The taunt effect ignores LoS Medium
Zephyrite Sun Crystal Defensive Stun break & evasion as long as skill is active > heavy Burning Burning in 180 radius upon arrival If an enemy is within the 180 radius upon arrival, skill can be reused twice The first two uses of this skill can be "shotgunned" into a target if you're standing next to them High
Unstable Skritt Bomb Backfire High strike damage in 180 radius + high self damage, small AoE knockback +50% incoming strike & condition damage The instant AoE knockback can be used while casting other abilities Low


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