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Antiquary - Alacrity Support Power DPS

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Visions of Eternity buildsSecrets of the Obscure builds

Difficulty:
TBD

This build was last updated on November 15, 2025.

Overview

The power Alacrity Alacrity DPS raid build for Antiquary. Learning all of the possible artifacts will improve the DPS of this build considerably.

Note that its Alacrity Alacrity uptime is dependent on Skritt Scuffle so you cannot run other elites.


Skill Bar

Staff
Axe/Pistol
Utility


Weapon Variants

Axe/Pistol is there to provide a ranged option, and a strong opener. Requires Secrets of the Obscure

  • For players that don't own Secrets of the Obscure, Pistol/Pistol does a similar job.
    • Offhand Pistol in particular is a useful source of extra CC via Head Shot and for Black Powder - a smoke field that can be blasted for AoE stealth.
  • Spear is the highest damage option for players that own Janthir Wilds, but it is a lot more complicated. Replace Staff.
  • If you don't intend to use the second set for damage, Shortbow can be taken for mobility such as getting to green circles on Dhuum, and for various skips in fractals.
  • Rifle can be used instead of Axe/Pistol for players that own Secrets of the Obscure.
  • Dagger/x can replace Axe/Pistol for a powerful finisher, or as the best option for players that only own Visions of Eternity.


Skill Variants

Healing

  • Signet of Malice for a relatively weak but continuous healing effect. Good if you do not plan on using your heal skill.
  • Withdraw if you need an extra evade, or for fights that have a lot of movement impairing conditions.


Template Code

[&DQUcPSMbTS8MAQAAWR0AAGAdAAAzAQAAfB0AAAAAAAAAAAAAAAAAAAAAAAADWQAFADYAAA==]
Copy Template Code


Specializations


Trait Variants

  • Use Invigorating Precision if you're having trouble surviving.


Equipment

Head
Berserker
Shoulders
Assassin
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Staff
Berserker
Sigil
Sigil
Axe
Berserker
Pistol
Berserker
Sigil
Sigil
Rune
x6
Infusion
x11
Infusion
x7
Relic
  • It is marginally more efficient to use Rune of Superior Rune of the Pack and Diviner stats Diviner stats pieces to reach 33%+ boon duration.
  • If using Spear, the frequent Daze Daze from Distracting Throw makes Relic of the Claw a stronger option.
  • If you do not have stat infusions, swap one accessory to Assassin stats Assassin stats.
  • If you regularly swap between using Signet of Agility or not, a much simpler gear setup involves using full Berserker stats Berserker stats gear (and full Mighty infusions) and an Assassin stats Assassin stats Amulet. Swap it to Berserker stats Berserker stats if taking Signet of Agility.
    • Otherwise, you want to aim for ~2008 precision if not using Signet of Agility.


Equipment Variants

Consumables

Food

  • or ascended versions


Utility


Usage

Assassin's Signet can be activated for additional burst damage, but due to the different timings on your major skills, keeping it passive is practically the same damage as using it outside of the opening burst.

If a boss becomes Exposed Exposed (or otherwise takes increased damage for a time), using Assassin's Signet at this time will be advantageous, as will using it just before your target phases/dies.


Rotation

General Tips

  • Cluster Bomb can be used to blast for Might Might or Stealth Stealth - particularly useful in dungeons or fractals. Make sure not to double tap it as only the first skill counts as a blast finisher.
  • Infiltrator's Arrow can be used to skip parts of certain fractals such as the lasers in Aetherblade and the scaffolding in Cliffside.


Group Stealth

Thief's unique support in groups is long-lasting group-wide Stealth Stealth, which lets you run past trash without having to fight it. This lets you skip large sections of dungeons and certain fractals.

  • Black Powder should be used as the primary smoke field due to lack of cooldown. Have party members chain blasts in this field with you, while you blast it with Cluster Bomb. The smoke field only lasts 4s so you need help from your party in order to stack a significant amount of stealth.
    • Use Smoke Screen in less organised groups since it gives a longer stealth field for easier blasting.
  • Shadow Refuge gives a large amount of area stealth without needing to use blast finishers. This skill is useful when stealthing next to or on top of mobs since most blast finishers deal damage and thus break stealth. It can also be used to reapply stealth in the middle of a skip. When possible retrait for Shadow Arts before using it to get the benefit of Meld with Shadows and the cooldown reduction of Concealed Defeat.
  • Blinding Powder gives 3s of stealth, is a blast finisher, and causes no damage making it very useful if you have to cover a long distance. It is often used in combination with Black Powder.


Pathing

Once you trigger certain mob groups while being in stealth they will follow you unless you "path" them. This is done by standing still until the Mobs reach you.


Pathing Tutorial by Vitarain


Skipping Ahead

After stealthing with your group you can use a lot of skills to skip ahead of your group to trigger bosses/events faster to save time. This requires you to be able to re-trait fast for full efficiency but isn't needed.

You should re-trait to Unhindered Combatant for extreme mobility. You could also trait Shadow Arts for Superspeed Superspeed and initiative regeneration.

  • Use Shadowstep to blink up ledges and for additional mobility.
  • Use Infiltrator's Signet and/or Infiltrator's Strike to teleport to mobs (should be used out of range to not hit the mob).
  • Use Hide in Shadows and/or Steal traited with Hidden Thief to gain stealth to not aggro mobs.


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