Antiquary - Lucky TC Roamer
This is a test build. You may comment and rate it.
Focused on: Strike damage
Designed for: PvP Conquest
Overview
A high APM strike damage Antiquary build that repeatedly uses Scepter/Dagger's dual skill to deal heavy single target damage from range and apply permanent
Chill. Each cast of costs 5 initiative, making it a quick and cost-effective way to loop > > . It's possible to generate near-infinite initiative with this loop and continue pressuring opponents long beyond when one normally would be able to.
The primary difficulty of Lucky builds comes from the proper use and potential backfiring of their double-edge skills. In this case that would be . If double-edge skills are reactivated without they will likely backfire and you won't be able to use it until they fully recharge. This effectively takes you out of the fight like a Holosmith's would and should be avoided at all costs.
Skill Bar
Skill Variants
Utility
- can be swapped out for the following if you prefer:
- - easy stealth access. note that
Scepter has a very poor stealth attack so you'll be using this skill for defense only.
- - simple low cooldown stunbreak + barrier that's good against stunlock builds. good synergy with though it can be a bit buggy and not give barrier when it should.
- - more aggressive option
Elite
- is redundant and generally unnecessary for this build, but if you want to focus more on artifacts it can work.
Template Code
Specializations
- Variants
over - better damage, lower sustain
Equipment
Equipment Variants
Relics
- WIP, what's good and what isn't for Antiquary is pretty blurry. Currently rolling with since it can buy time for an or .
- - triggers with every , the build lacks
Vulnerability.
- - another source of
Fury if needed.
Runes
- Todo
Sigils
- over - a modest alternative, stronger with teammates.
- over - better damage against high health targets if you can remain at a distance
Weapons over
Shortbow:
Dagger /
Pistol easy stealth access and an excellent stealth attack at the cost of Shortbow's utility.
Usage
Basics
- Use at the very start of the game to obtain a set of artifacts. Artifacts and information about them can be found below.
- Deal damage with until triggers. You'll get a fresh set of artifacts; quickly use one, then once the artifact's animation is complete and you get the buff, use . You'll regain most of your initiative and you can continue spamming .
- If out of initiative or to interrupt a key skill, use then quickly use the best artifacts you get. Any existing artifacts will be overriden by when it triggers, so be careful using immediately after stealing.
Elite specialization basics
- Antiquarians gain access to which functions as their and benefits from all traits that would affect it. Using , with or without a target, will give you a set of artifacts. This build takes which makes your artifact sets consist of 3 artifacts instead of the default 2, and you'll be able to use 2 artifacts from a pilfered set. Your F2 will always be an offensive artifact, F3 is always a defensive artifact, F4 can be either.
- Using an artifact restores 2 initiative.
- All artifacts have an immediate effect and a lingering bonus effect. The lingering effects are applied when the skill finishes casting. They don't need to hit anything for you to get the lingering effects (except for ).
- Due to the power of , the best artifacts are those which simply help you land more s. in particular aids with the build's lack of defense, and since outputs three other conditions the
Taunt from the decoy can be difficult to cleanse. This also makes multiple Decoys in quick succession stronger since targets will likely run out of stunbreaks and cleanse.
- High value artifacts: -- -- -- . These artifacts provide good damage, protection and control effects. They help you stay alive so you can keep spamming .
- Medium value artifacts: -- -- . These deal good damage but lack utility.
- Low value artifacts: . Try to avoid this one.
- Naturally, the value of artifacts can vary depending on the situation. and are better when you're under pressure, is good against PvE objectives (such as forest creatures), is invaluable against projectile focused builds, etc..
General
- Use without a target during downtime to fish for good sets of artifacts, or during combat on a target to interrupt a key ability.
Mobility
- Spam on an ally as the round is about to start to stack
Swiftness on allies.
- Using gives 10s of
Swiftness.
- You can use on an ally to grant allies
Swiftness in an AoE around your target.
- If on shortbow, use and artifacts to quickly traverse the map. Since artifacts refund initiative & give you additional es, the effectiveness of your roaming is tightly tied to how well you can juggle artifacts, initiative and stacks.
Defense
- and give 3/4s of evasion when used. Use to dodge burst and reposition.
- and both give you evasion while active in addition to dealing solid damage. Use them as a sort of "parry" to dodge big attacks or to reposition.
- Use to destroy incoming projectiles for 4s.
- is the primary source of condition cleansing. You get a free use with each , meaning as long as you continue spending initiative, you'll be able to keep cleansing conditions.
- Dagger/pistol: > for stealth. Careful not to stealth if you just used a lingering artifact (e.g. ), the ticking damage will break you out.
Advanced
- Now for the tricky part... When you use an artifact with equipped, you don't get the buff when you start casting an artifact -- only whenever the cast finishes. This makes the buff timing vastly different for each artifact, and if you're new to Antiquary this can be a nightmare to learn.
- Juggle , , artifacts and to maintain initiative. This is the sort of thing that will become easier with practice, especially once you begin to internalize the loop of artifact > > and no longer need to watch your buff bar.
- If your attention is needed elsewhere and you can't watch your artifacts bar, simply spamming your F3 slot, which will always be a defensive artifact, can be a solid option as all defensive artifacts work well with this build.
- Practice makes perfect!
Ratings
Comments
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium