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Antiquary - Lucky TC Roamer

This is a test build. You may comment and rate it.

Focused on: Strike damage

Designed for: PvP Conquest

Expansions required: Visions of Eternity builds

Difficulty:
Normal

This build was last updated on December 24, 2025.

Overview

A high APM strike damage Antiquary build that repeatedly uses Scepter/Dagger's dual skill Twilight Combo to deal heavy single target damage from range and apply permanent Chill Chill. Each cast of Twilight Combo costs 5 initiative, making it a quick and cost-effective way to loop Prodigious Pincher > Scoundrel's Luck > Canach-Coin Toss. It's possible to generate near-infinite initiative with this loop and continue pressuring opponents long beyond when one normally would be able to.

The primary difficulty of Lucky builds comes from the proper use and potential backfiring of their double-edge skills. In this case that would be Canach-Coin Toss. If double-edge skills are reactivated without Scoundrel's Luck they will likely backfire and you won't be able to use it until they fully recharge. This effectively takes you out of the fight like a Holosmith's Overheat would and should be avoided at all costs.


Skill Bar

Scepter/Dagger
Shortbow
Utility


Skill Variants

Utility

  • Roll for Initiative can be swapped out for the following if you prefer:
  • Blinding Powder - easy stealth access. note that Scepter Scepter has a very poor stealth attack so you'll be using this skill for defense only.
  • Emergency Jade Shield - simple low cooldown stunbreak + barrier that's good against stunlock builds. good synergy with Scoundrel's Luck though it can be a bit buggy and not give barrier when it should.
  • Infiltrator's Signet - more aggressive option


Elite

  • Skritt Scuffle is redundant and generally unnecessary for this build, but if you want to focus more on artifacts it can work.


Template Code

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Specializations

  • Variants

No Quarter over Invigorating Precision - better damage, lower sustain


Equipment

Scepter
Dagger
Sigil
Sigil
Dagger
Pistol
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Relics

  • WIP, what's good and what isn't for Antiquary is pretty blurry. Currently rolling with Relic of the Centaur since it can buy time for an Infiltrator's Arrow or Black Powder.
  • Relic of the Sorcerer - triggers with every Twilight Combo, the build lacks Vulnerability Vulnerability.
  • Relic of Altruism - another source of Fury Fury if needed.


Runes

  • Todo


Sigils

  • Sigil of Compounding over Sigil of Opportunity - a modest alternative, stronger with teammates.
  • Sigil of Separation over Sigil of Opportunity - better damage against high health targets if you can remain at a distance


Weapons over Shortbow Shortbow:

  • Dagger Dagger / Pistol Pistol easy stealth access and an excellent stealth attack at the cost of Shortbow's utility.
  • Sword Sword / Dagger Dagger more offensive mobility than shortbow, nice unblockable on Flanking Strike.

Usage

Basics

  • Use Skritt Swipe at the very start of the game to obtain a set of artifacts. Artifacts and information about them can be found below.
  • Deal damage with Twilight Combo until Prodigious Pincher triggers. You'll get a fresh set of artifacts; quickly use one, then once the artifact's animation is complete and you get the Scoundrel's Luck buff, use Canach-Coin Toss. You'll regain most of your initiative and you can continue spamming Twilight Combo.
  • If out of initiative or to interrupt a key skill, use Skritt Swipe then quickly use the best artifacts you get. Any existing artifacts will be overriden by Prodigious Pincher when it triggers, so be careful using Twilight Combo immediately after stealing.

Elite specialization basics

  • Antiquarians gain access to Skritt Swipe which functions as their Steal and benefits from all traits that would affect it. Using Skritt Swipe, with or without a target, will give you a set of artifacts. This build takes Prolific Plunderer which makes your artifact sets consist of 3 artifacts instead of the default 2, and you'll be able to use 2 artifacts from a pilfered set. Your F2 will always be an offensive artifact, F3 is always a defensive artifact, F4 can be either.
  • Using an artifact restores 2 initiative.
  • All artifacts have an immediate effect and a lingering bonus effect. The lingering effects are applied when the skill finishes casting. They don't need to hit anything for you to get the lingering effects (except for Zephyrite Sun Crystal).
  • Due to the power of Twilight Combo, the best artifacts are those which simply help you land more Twilight Combos. Holo-Dancer Decoy in particular aids with the build's lack of defense, and since Twilight Combo outputs three other conditions the Taunt Taunt from the decoy can be difficult to cleanse. This also makes multiple Decoys in quick succession stronger since targets will likely run out of stunbreaks and cleanse.
  • High value artifacts: Holo-Dancer Decoy -- Exalted Hammer -- Chak Shield -- Zephyrite Sun Crystal. These artifacts provide good damage, protection and control effects. They help you stay alive so you can keep spamming Twilight Combo.
  • Medium value artifacts: Summon Kryptis Turret -- Forged Surfer Dash -- Mistburn Mortar. These deal good damage but lack utility.
  • Low value artifacts: Metal Legion Guitar. Try to avoid this one.
  • Naturally, the value of artifacts can vary depending on the situation. Zephyrite Sun Crystal and Exalted Hammer are better when you're under pressure, Forged Surfer Dash is good against PvE objectives (such as forest creatures), Chak Shield is invaluable against projectile focused builds, etc..


General

  • Use Skritt Swipe without a target during downtime to fish for good sets of artifacts, or during combat on a target to interrupt a key ability.


Mobility

  • Spam Twilight Combo on an ally as the round is about to start to stack Swiftness Swiftness on allies.
  • You can use Twilight Combo on an ally to grant allies Swiftness Swiftness in an AoE around your target.
  • If on shortbow, use Infiltrator's Arrow and artifacts to quickly traverse the map. Since artifacts refund initiative & give you additional Canach-Coin Tosses, the effectiveness of your roaming is tightly tied to how well you can juggle artifacts, initiative and Scoundrel's Luck stacks.


Defense

  • Withdraw and Roll for Initiative give 3/4s of evasion when used. Use to dodge burst and reposition.
  • Exalted Hammer and Zephyrite Sun Crystal both give you evasion while active in addition to dealing solid damage. Use them as a sort of "parry" to dodge big attacks or to reposition.
  • Use Chak Shield to destroy incoming projectiles for 4s.
  • Canach-Coin Toss is the primary source of condition cleansing. You get a free use with each Scoundrel's Luck, meaning as long as you continue spending initiative, you'll be able to keep cleansing conditions.
  • Dagger/pistol: Black Powder > Heartseeker for stealth. Careful not to stealth if you just used a lingering artifact (e.g. Mistburn Mortar), the ticking damage will break you out.


Advanced

  • Now for the tricky part... When you use an artifact with Scoundrel's Luck equipped, you don't get the buff when you start casting an artifact -- only whenever the cast finishes. This makes the buff timing vastly different for each artifact, and if you're new to Antiquary this can be a nightmare to learn.
  • Juggle Canach-Coin Toss, Scoundrel's Luck, artifacts and Skritt Swipe to maintain initiative. This is the sort of thing that will become easier with practice, especially once you begin to internalize the loop of artifact > Canach-Coin Toss > Twilight Combo and no longer need to watch your buff bar.
  • If your attention is needed elsewhere and you can't watch your artifacts bar, simply spamming your F3 slot, which will always be a defensive artifact, can be a solid option as all defensive artifacts work well with this build.
  • Practice makes perfect!


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