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Antiquary - Lucky TC Roamer

This is a test build. You may comment and rate it.

Focused on: Hybrid damage and Mobility

Designed for: PvP Conquest

Expansions required: Visions of Eternity builds

Difficulty:
Hard

This build was last updated on December 17, 2025.

Overview

A high APM hybrid damage Antiquary build that repeatedly uses Scepter/Dagger's dual skill Twilight Combo to deal heavy single target damage from range, inflicting a wide array of conditions including permanent Chill Chill. Each cast of Twilight Combo costs 5 initiative, making it a quick and cost-effective way to loop Prodigious Pincher > Scoundrel's Luck > Canach-Coin Toss. It's possible to generate near-infinite initiative with this loop and continue pressuring opponents long beyond when one normally would be able to.

This build extremely unfriendly to players not already familiar with Antiquary. Since Scoundrel's Luck triggers after artifacts are done casting, learning the ins-and-outs of each artifact's aftercast and how to cancel them with other abilities is key to success with this build. If Canach-Coin Toss is reactivated without Scoundrel's Luck, it will backfire and you won't be able to use it for another 15 seconds. This effectively takes you out of the fight like a Holosmith's Overheat and should be avoided at all costs.


Skill Bar

Scepter/Dagger
Shortbow
Utility


Skill Variants

Utility

  • Emergency Jade Shield over Blinding Powder - simple low cooldown stunbreak + barrier that's good against stunlock builds. good synergy with Scoundrel's Luck though it can be a bit buggy and not give barrier when it should.


Elite

  • None, Dagger Storm's evasion fills a gap in the build's defenses. Skritt Scuffle is redundant and generally unnecessary.


Template Code

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Specializations

  • Variants

Panic Strike over Even the Odds - lower burst but the Immobilize Immobilize can be useful.


Equipment

Scepter
Dagger
Sigil
Sigil
Shortbow
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Relics

  • This section currently needs testing. Relic of the Unseen Invasion is very helpful for repositioning after Zephyrite Sun Crystal since the build doesn't take Shadow Arts, but other relics that seem to work well are:
  • Relic of the Sorcerer - triggers with every Twilight Combo, the build lacks Vulnerability Vulnerability outside of Skritt Swipe so this helps provide a consistent cover condition & small damage boost.
  • Relic of Akeem - two Twilight Combos > Skritt Swipe or Holo-Dancer Decoy will trigger this.
  • Relic of the Mist Stranger - plenty of multihit attacks in the build, this might be good, might not be. needs testing.

Runes

  • Todo


Sigils

  • Todo


Weapons over Shortbow Shortbow:

  • Todo

Usage

Basics

  • Use Skritt Swipe at the very start of the game to obtain a set of artifacts. Artifacts and information about them can be found below.
  • Spam Twilight Combo on an ally at the gates of spawn as the round is about to start to stack Swiftness Swiftness on allies.
  • Use Twilight Combo repeatedly until Prodigious Pincher triggers. You'll get a fresh set of artifacts; quickly use one, then once the artifact's animation is complete and you get the Scoundrel's Luck buff, use Canach-Coin Toss. You'll regain most of your initiative and you can continue spamming Twilight Combo.
  • If out of initiative or to interrupt a key skill, use Skritt Swipe then quickly use the best artifacts you get. Any existing artifacts will be overriden by Prodigious Pincher when it triggers, so be careful using Twilight Combo immediately after stealing.

Elite specialization basics

  • Antiquarians gain access to Skritt Swipe which functions as their Steal and benefits from all traits that would affect it. Using Skritt Swipe, with or without a target, will give you a set of artifacts. This build takes Prolific Plunderer which makes your artifact sets consist of 3 artifacts instead of the default 2, and you'll be able to use 2 artifacts from a pilfered set. Your F2 will always be an offensive artifact, F3 is always a defensive artifact, F4 can be either.
  • Using an artifact restores 2 initiative.
  • All artifacts have an immediate effect and a lingering bonus effect. The lingering effects are applied when the skill finishes casting. They don't need to hit anything for you to get the lingering effects (except for Zephyrite Sun Crystal).
  • Unlike other Antiquary builds, due to the power of Twilight Combo, the best artifacts are those which simply help you land more of them. Holo-Dancer Decoy in particular aids with the build's lack of defense, and since it outputs so many other conditions the taunt can be difficult to cleanse. This also makes multiple Decoys in quick succession stronger since targets will likely run out of stunbreaks and cleanse.
  • High value artifacts (in order): Holo-Dancer Decoy -- Chak Shield -- Zephyrite Sun Crystal
  • Medium value artifacts: Exalted Hammer -- Mistburn Mortar -- Summon Kryptis Turret
  • Low value artifacts: Forged Surfer Dash -- Metal Legion Guitar
  • Naturally, the value of artifacts can vary depending on the situation. Zephyrite Sun Crystal and Exalted Hammer are better when you're under pressure, Forged Surfer Dash is good against PvE objectives (such as forest creatures) where you can actually land the bombs, Chak Shield is invaluable against projectile focused builds...


General

  • Use Skritt Swipe without a target during downtime to fish for good sets of artifacts, or during combat on a target to interrupt a key ability.


Mobility

  • Using Skritt Swipe gives 10s of Swiftness Swiftness. You can use Twilight Combo on an ally to grant allies Swiftness Swiftness in an AoE around your target, including you if you stand near them.
  • Use Infiltrator's Arrow and artifacts to quickly traverse the map. Since artifacts refund initiative & give you additional Canach-Coin Tosses, the effectiveness of your roaming is tightly tied to how well you can juggle artifacts, initiative and stacks.


Defense

  • Infiltrator's Arrow is your best escape tool.
  • Choking Gas's Daze Daze can be a better defense than Shortbow 3 (Disabling Shot)'s 1/2s evade if you have the initiative for it.
  • Canach-Coin Toss is the primary source of condition cleansing. You get a free use with Scoundrel's Luck, so as long as you continue spending initiative, you'll be able to keep cleansing conditions.
  • Key defensive artifacts are Exalted Hammer (evasion and high healing), Zephyrite Sun Crystal (evasion and stunbreak), and Chak Shield (projectile hate & initiative refunds).

Advanced

  • Now for the tricky part... When you use an artifact with Scoundrel's Luck equipped, you don't get the buff when you start casting an artifact -- only whenever the cast finishes. This makes the buff timing vastly different for each artifact, and if you're new to Antiquary this can be a nightmare to learn. To practice, try this:
  • Go into the PvP lobby and start using Twilight Combo against the Target Golems there. Use Canach-Coin Toss while the first combo is casting. After the third combo you'll get a set of artifacts from Prodigious Pincher -- immediately look down at your artifacts bar and start parsing them. Try to get used to their icons and colors and learn what the best artifacts look like. Cast another Twilight Combo if you need more time to think. Pick one to use, use it, then queue up another Twilight Combo. This will cancel any aftercast animation the used artifact might have which maximizes the build's efficiency and APM, and causes Scoundrel's Luck's buff to appear as soon as the Combo cast starts. Use another Canach-Coin Toss and keep using Twilight Combo until you have another set of artifacts and repeat the loop. If you run out of initiative, use Skritt Swipe and two of the artifacts you get to refund a minimum 6 initiative, and once you're comfortable with the timings, you can also use Canach-Coin Toss during all of that.
  • If your attention is needed elsewhere and you can't watch your artifacts bar, simply spamming your F3 slot, which will always be a defensive artifact, can be a solid option as all defensive artifacts work well with this build.
  • To simplify; 3x Twilight Combo, using Canach-Coin Toss as the first combo is casting > use an artifact from the set you get > 1x Twilight Combo to cancel the aftercast of the artifact > IMMEDIATELY use Canach-Coin Toss as combo starts > repeat. Replace the additional 1x Twilight Combo with Skritt Swipe if you don't have enough initiative, and then use both artifacts before you get another Prodigious Pincher trigger.
  • Practice makes perfect!


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