Antiquary - Power DPS
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Direct damage
Designed for: Raids and Fractals
Overview
The power DPS raid build for Antiquary. Learning all of the possible artifacts will improve the DPS of this build considerably.
Skill Bar
Weapon Variants
Axe/Pistol is there to provide a ranged option, and a strong opener. Requires Secrets of the Obscure
- For players that don't own Secrets of the Obscure, Pistol/Pistol does a similar job.
- Offhand Pistol in particular is a useful source of extra CC via and for - a smoke field that can be blasted for AoE stealth.
- Spear is the highest damage option for players that own Janthir Wilds, but it is a lot more complicated. Replace Staff.
- If you don't intend to use the second set for damage, Shortbow can be taken for mobility such as getting to green circles on Dhuum, and for various skips in fractals.
- Rifle can be used instead of Axe/Pistol for players that own Secrets of the Obscure.
- Dagger/x can replace Axe/Pistol for a powerful finisher, or as the best option for players that only own Visions of Eternity.
Skill Variants
Healing
- for a relatively weak but continuous healing effect. Good if you do not plan on using your heal skill.
- if you need an extra evade, or for fights that have a lot of movement impairing conditions.
Elite
- for breakbar damage. This is a significant DPS loss.
Template Code
Specializations
Trait Variants
- Use if you're having trouble surviving.
- does more damage once you've learned all the different artifacts.
Equipment
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x11
x7
- The DPS difference when using is negligible.
- If using Spear, the frequent
Daze from makes a stronger option. - If you do not have stat infusions, swap one accessory to
Assassin stats. - If you regularly swap between using or not, a much simpler gear setup involves using full
Berserker stats gear (and full Mighty infusions) and an
Assassin stats Amulet. Swap it to
Berserker stats if taking .
- Otherwise, you want to aim for ~2008 precision if not using .
Equipment Variants
Consumables
Food
- or ascended versions
Utility
Usage
can be activated for additional burst damage, but due to the different timings on your major skills, keeping it passive is practically the same damage as using it outside of the opening burst.
If a boss becomes
Exposed (or otherwise takes increased damage for a time), using at this time will be advantageous, as will using it just before your target phases/dies.
Rotation
General Tips
- Use with nearby allies to break defiance bars.
- can be used to blast for
Might or
Stealth - particularly useful in dungeons or fractals. Make sure not to double tap it as only the first skill counts as a blast finisher. - can be used to skip parts of certain fractals such as the lasers in Aetherblade and the scaffolding in Cliffside.
Group Stealth
Thief's unique support in groups is long-lasting group-wide
Stealth, which lets you run past trash without having to fight it. This lets you skip large sections of dungeons and certain fractals.
- should be used as the primary smoke field due to lack of cooldown. Have party members chain blasts in this field with you, while you blast it with . The smoke field only lasts 4s so you need help from your party in order to stack a significant amount of stealth.
- Use in less organised groups since it gives a longer stealth field for easier blasting.
- gives a large amount of area stealth without needing to use blast finishers. This skill is useful when stealthing next to or on top of mobs since most blast finishers deal damage and thus break stealth. It can also be used to reapply stealth in the middle of a skip. When possible retrait for Shadow Arts before using it to get the benefit of and the cooldown reduction of .
- gives 3s of stealth, is a blast finisher, and causes no damage making it very useful if you have to cover a long distance. It is often used in combination with Black Powder.
Pathing
Once you trigger certain mob groups while being in stealth they will follow you unless you "path" them. This is done by standing still until the Mobs reach you.
Skipping Ahead
After stealthing with your group you can use a lot of skills to skip ahead of your group to trigger bosses/events faster to save time. This requires you to be able to re-trait fast for full efficiency but isn't needed.
You should re-trait to for extreme mobility. You could also trait Shadow Arts for
Superspeed and initiative regeneration.
- Use to blink up ledges and for additional mobility.
- Use and/or to teleport to mobs (should be used out of range to not hit the mob).
- Use and/or Steal traited with to gain stealth to not aggro mobs.
Ratings
Comments
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