Antiquary - Shortbow Artifact Duelist
This is a test build. You may comment and rate it.
Focused on: Condition damage and Control
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on November 04, 2025.
Overview
A rather obnoxious Antiquarian build focused on condition damage, interrupts and evasion. As with other artifact-centric builds, there is some RNG from that must be quickly adapted to during gameplay.
Skill Bar
Shortbow
Sword/Dagger
Utility
Skill Variants
Heal
- - a quick heal with some condition cleansing and overall good healing numbers. great for triggering relics.
- - cleanse & situational access to another
Daze. has a long cast time.
Utility
There are plenty of viable options for the optional slot:
- - a good all-around tool. not required for the build as provides more than enough mobility.
- - a simple low cooldown stunbreak and barrier. the skill can be reactivated while on cooldown with a chance of backfiring - if reactivated while more than 50% recharged (in this case 12.5s remaining) the backfire chance will be lower.
- / - solid damage option, can be used to help land powerful artifacts. not a stunbreak.
- - high damage. unlike other backfire effects this one's negative effects can be easily avoided. not a stunbreak.
Elite
- None: provides far too much value.
Template Code
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Specializations
Variants
- provides some extra initiative at the cost of much lower sustain.
- can be strong against strike damage builds.
Equipment
Shortbow
Sigil
Sigil
Sword
Dagger
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Relics
- As this build is centered around spamming , regularly provides high damage output against both single targets and groups, but it can be swapped out for a number of other relics:
- - boon corruption, good against builds with a lot of stability
- - another solid damage source that pairs well with the evasion the build has
- - good option against condition duelists
- - good with if stability is needed
Runes
- - more damage over raw health.
- - good against certain comps if you're okay with losing damage.
Sigils
- over - decent condition cleansing if needed
- over - if you better need better cleansing against roots & chill than general conditions. makes light CC easier to manage.
Usage
Basics
- Stay on shortbow unless you need .
- Use , , to interrupt targets. Doing so will trigger and .
- Fish for and . Interrupt any blocks or heals with or while the burning ticks.
- You can swap to sword/dagger and use to
Immobilize a target before using high value artifacts.
Elite specialization basics
- Antiquarians gain access to which functions as their , benefiting from all traits that would affect it. Using it (with or without a target) will give you a set of artifacts. This build takes which makes your artifact sets consist of 3 artifacts instead of the default 2, and you'll be able to use 2 artifacts from a pilfered set. Your F2 will always be an offensive artifact, F3 is always a defensive artifact, F4 can be either.
- Using an artifact restores 2 initiative.
- All artifacts have an immediate effect and a lingering bonus effect. The lingering effects are applied when the skill finishes casting. They don't need to hit anything for you to get the lingering effects (except for ).
- High value artifacts: -- -- --
- Medium value artifacts: --
- Low value artifacts: -- --
General
- Use without a target during downtime to fish for good sets of artifacts, or during combat on a target to interrupt a key ability.
- Use artifacts near allies if possible to share 's boons.
Defense
- The third skill of both weapon sets give evasion for 1/2s when used. Evading any attack will trigger for 3s of
Vigor.
- Key defensive artifacts are & (evasion), and (projectile hate & initiative refunding). both
Taunts a target and gives your next two utility skills a 50% cooldown reduction.
- ) causes any artifact categorized as "defensive" to give
Protection and
Regeneration.
Advanced
- The below table briefly explains each artifact as well as their average impact (see the "priority" column; priorities are specific to this build). The listed values imply is taken. Traits with a "low" priority can still be useful in niche situations, such as being an instant AoE knockback.
Artifact cheatsheet:
| Skill | Classification | Immediate Effect | Lingering Effect | Notes | Priority |
|---|---|---|---|---|---|
| Offensive | 4 pulses of low damage & |
Access to 2 stealth attacks, even outside of stealth | The long cast time can be mitigated by using a blink before stun portion of the skill | Medium | |
| Offensive | Slow slide towards a target, dropping bombs along the way that deal strike damage and mediocre |
Continue to drop bombs at your feet for 13s | Overall high value if you can get the additional bombs to hit | Low | |
| Offensive | Slow moving projectile that creates a fire field upon impact, pulsing for strike damage & |
Next 7 attacks inflict |
The lingering buff lasts a while & can be applied out of combat for better burst | High | |
| Offensive | Small range immobile turret that shoots 8 projectiles, each dealing strike damage and |
Your attacks deal +15% damage to any target hit by its projectiles for 10s | The multiple hits are helpful against |
Medium | |
| Defensive | 5s projectile shield, 6 ticks of low strike damage to enemies inside it | Next 2 initiative skills refund all initiative | The bubble is a light field. The multiple hits are helpful against |
High | |
| Defensive | Leap finisher, 3/4s evade, strike damage & strong AoE heal on impact | Next 2 initiative skills trigger the AoE heal again at your location | Leap finisher, pairs well with to get |
High | |
| Defensive | AoE 3s |
Next 2 utility skills have 50% reduced cooldown (does not affect heal or elite) | Great for landing high value abilities. The decoy can be destroyed, ending the taunt early. The taunt effect ignores LoS | Medium | |
| Defensive | Stun break & evasion as long as skill is active > heavy |
If the first use connects on an enemy, skill can be reused twice | The first two uses of this skill can be "shotgunned" into a target if you're standing next to them | High | |
| Backfire | High strike damage in 180 radius + high self damage, small AoE knockback | +50% incoming strike & condition damage | The instant AoE knockback can be used while casting other abilities | Low |
Ratings
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