Berserker - Condi Bannerslave

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Support

Designed for: Raids and Fractals

Overview

Condi Bannerslave (also known as Banner Support or BS) is a meta defining offensive support in raids. This build provides up to 10 players with the unique damage buffs and . It also has strong CC, and very high personal DPS for a support build. Due to the raw power of its damage buffs one bannerslave is standard in every raid group.


Skill Bar

Longbow
Sword/Torch
Utility


Skill Variants

  • can replace if your group requires an extra source of fury fury.
  • can replace for more CC.
  • can replace a banner if splitting banners with another Warrior in the raid squad.
  • can be used if CC is unimportant, and the fury fury or res power will be beneficial.


Template Code

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Specializations


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Longbow
Viper
Sigil
Sigil
Sword
Viper
Torch
Viper
Sigil
Sigil
Rune
x6
Infusion
x11
Infusion
x7


Equipment Variants

Runes

  • very minor dps difference. If you already have a set with them, upgrading to is a low priority.

Sigils

  • A can replace the for more consistent DPS, that should be slightly higher. The difference will be small though.
  • The exact arrangement of sigils is not vital, but the on-crit sigils are chosen to be on longbow as has a ~98% chance of critting at least once, making it more likely that you will get a second proc of or a third proc of .


Consumables

Food:

  • , or

Utility:

  • or


Usage

Condi Berserker does not have a perfect loop as length and cooldown align differently with key skills. This means skill ordering can vary depending on how much time you have left in .


Opening Berserk Section

  1. Weapon swap Weapon swap
  2. as soon as the self-stun wears off
  3. Weapon swap Weapon swap


Sword section (berserk)

After the opener, you will switch between sword and longbow sections until runs out

  1. (only when target is below 50% health)
  2. (optional)
  3. - use this as the second skill if is about to end
  4. Auto until Weapon swap Weapon swap is off cooldown - don't worry about finishing the auto chain
  5. Weapon swap Weapon swap


Longbow section (berserk)

  1. , if available
  2. Auto until is off cooldown
  3. Weapon swap Weapon swap
  4. Return to start of sword section


Outside berserk section

Assuming you're fast enough, berserk should run out shortly after step 4 in the third sword section

  1. Auto until has ~4s remaining on cooldown - finish the auto chain this time
  2. (only when target is below 50% health)
  3. (optional)
  4. Weapon swap Weapon swap
  5. Auto until is off cooldown
  6. Weapon swap Weapon swap
  7. Return to start of sword section

Video Example (without ) Video Example (with )


General Tips

  • The first skill you use each time you swap to sword is above 50%, and below 50%. While in , you want to weapon swap off sword as soon as you can.
  • While in , always start longbow sections with and always end them with .
  • Use , and whenever they are off cooldown.
    • Try to fit in before so that it is not delayed too much.
    • extends the duration of if used while in , so make sure you use it as soon as it's available to prevent ending early. Try not to use it during steps 1-3 on longbow though, as this will delay your entire rotation.
      • Continue using outside of , but you can delay it a couple of seconds if berserk is about to become available.
    • Don't use during steps 1-3 on longbow, as this will delay your entire rotation.
  • is your lowest DPS skill aside from auto attacks. This means you can easily delay it to fit in other key skills, or even weapon swap in the middle of the cast to prevent slowing down your rotation.
  • Follow the rotation as much as possible but stay on longbow if you can't make use of your sword skills in melee range.
  • You can provide extra might for your group by using inside your or another fire field.
  • Use all of your equipped Banners at the beginning of the fight and try to pick up and re-summon them whenever you're outside of .
  • Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with .


To leap or not to leap

Using within a fire field (such as those provided by or ) will give you a fire aura that is detonated by most of your berserker-related skills via . Without this combo, is a DPS loss and some may find the rotation less reliable depending on group/skill. Thus the use of is considered optional.


Advanced Tips

  • If you get a fire aura from source other than yourself, then you should omit .
  • You can stow-cancel the aftercast of , as well as the aftercast of the auto-attack that comes before the in step 5 of the longbow section.
  • Getting the very last requires being very fast with the rotation. If you are not quite fast enough to consistently fit it in, you can use it as the first skill of the final sword section in .
  • For most of the rotation, the order of , and is unimportant as you will use each of them only once per loop, and the loop is longer than their cooldowns. The order used is to make the rotation easier to remember, but informed by the following:
    • On the second sword section after the opener, is not quite off cooldown when you swap to sword, but using first would delay it slightly ( is a very high-damage skill). Thus is used first.
    • During the sword section where ends, there is time to use twice without delaying the rotation, but only if it is used before .


Breakbar

  • Your most easily accessible strong CC is .
  • If your team needs strong CC, on Mathias Gabrel for example, you can switch for , your strongest CC option.


Ratings

This build has a rating of 4 stars based on 7 votes.
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1 star
MagicSpirit gave this build 1 star • February 2022
This build is beyond outdated. This hasn't been meta in at least 3 years, please don't play this it's barely even viable. If you want to play warrior play the power version, it's at the very least a bit useful ans it has cc
5 stars
Mexx gave this build 5 stars • November 2020
Great dmg and support for the group
5 stars
Chinkeeyong gave this build 5 stars • September 2018
Warrior will be meta until banners are removed from the game.
5 stars
Icy` gave this build 5 stars • December 2017
This build and rotation is quite solid and strong. As with most cwar builds, goal is to have as many Scorched Earths as possible, with other skills carefully distributed to replenish adrenaline before Scorched comes off cooldown. Relies heavily on near-perfect alacrity, so be nice to your chronos! With a single warrior and other unique buffs (single holo, single rev), groups might look like 7-1-1-1, where one of the chronos and both healers are outside. Used it with great effect on Wing 5's Soulless boss, also getting 'Necro Dancer' achieve in the same pull. For challenge mote version, we took two of these warriors, each with wild blow (help add removal), shattering blow, banner in more of a 5-5 comp.
5 stars
Troupe gave this build 5 stars • December 2017
Now that might generation is no longer the responsibility of warriors they are able to focus their build to provide excellent dps while providing passive stat auras with Banners and Empower Allies
5 stars
DestinysCharm gave this build 5 stars • February 2017
This build is especially great now more than ever because of the high demand for Condi builds in Wing 4. Makes everything go by so much faster and DPS is great. It is a MUST to follow this rotation though, DPS plummets without it. Otherwise great build.
5 stars
Butterpeanut gave this build 5 stars • November 2016
Still a great build even after the SoI nerf. Any combo of rev, guardian, ele, etc can easily make up the might loss that this build has over the power PS. Great choice for VG, Gor, Sab, Trio, Matthias, and Xera. If your group never uses a class that can help fill in a few might stacks, then you may want to swap to smoldering sigil and use fried golden dumplings.

Comments

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