Berserker - Condi DPS
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Raids
Overview
A condition DPS Berserker raid build focussed mainly on
Burning and
Bleeding. The rotation is fast-paced and rewards constantly attacking, weapon swapping and triggering of burst skills. Despite this and the Berserker's theming, the damage is among the slowest-ramping in the game, heavily favouring long phases.
This build can pack a good amount of CC and mobility, and its combination of high health, heavy armour and make it very survivable. In addition, is a great cleave skill that can hit distant targets without losing DPS on the boss.
Its damage is heavily dependent on remaining inside by frequently using Rage skills. As such, it is somewhat reliant on having good
Alacrity uptime.
Skill Bar
Weapon Variants
- Offhand Sword is only a small DPS loss, so you could play this if you prefer.
Skill Variants
- is higher DPS than , but the latter can be a potential CC and you may find the movement of awkward if you're unused to it - to minimise movement, you can mouse over your UI and you will jump on the spot.
Template Code
Specializations
- is higher damage if using offhand Sword. You should also adjust your gear to make up for the 120 expertise difference (see below).
Equipment
Viper
Sinister
Viper
Sinister
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x17
x1
- If you don't have Infusions, it is slightly more optimal to only run a single
Sinister stats piece. - If running you will need less expertise, so in this case run
Sinister stats accessories, shoulders, gloves and feet.
- It it also optimal to run full Malign infusions in this case.
Non-SotO Relics
is the strongest core relic, and it can even be better than on long encounters. There are some fights where you can't easily build up stacks though. Aside from this, there are no obvious damage relics for players that don't own Secrets of the Obscure. is likely to be the best of the rest, but the damage gain would be low enough that you might prefer to go for a utility option instead.
Consumables
Food
- or ascended alternatives
- , or for a cheaper alternative
Utility
-
- or for a cheaper alternative
Usage
Although the basic structure of the rotation is simple, in practise you have multiple skills that will come off cooldown at different times from loop to loop. See General Tips for an explanation of how to use these skills in the rotation.
Offhand Torch Rotation
Opener
- (if you can cast it just before combat starts)
Weapon swap
Weapon swap
Basic Sword Section
Compared to longbow, the order of skills on Sword doesn't matter too much as you will use each of them just once. However, will provide a fire aura if you're stood in a fire field, which is very likely as you should have just used . If you already have a fire field from , you should ideally detonate it with a Rage utility skill before using .
- - this can be delayed if your target is just about to drop below 50% health
- (if available) - Flaming Flurry will interrupt this cast, so make it finishes
- ⇒ ⇒ - if you use Rage skills on sword, you can skip the auto chain
Weapon swap
Basic Longbow Section
It is important not to delay your weapon swap, so always prioritise the listed skills until the first over your Rage skills (except , as it is instant cast). As Longbow autos are so weak, it is best to only use and on Longbow.
- ⇒ if Blood Reckoning is off cooldown
- (if available)
- Autoattack and until Scorched Earth is available
Weapon swap- Return to start of Sword section
Offhand Sword Rotation
The rotation for offhand sword is essentially same, but you use every sword loop instead of Torch skills.
Breakbar
- Your most easily accessible strong CC is .
- If you know you will be using , you may wish to delay so you can immediately break the self-stun.
- is used in the rotation, so you will need to balance the need for CC against the risk of dropping out of Berserk if you delay the extension.
General Tips
- Use , / and off cooldown while on Longbow. Use off cooldown.
- Skip if you will stun yourself, this can be mitigated by using first, immediately after, or if a support has given you
Stability - It is optimal to make sure that you're in one of your fire fields before using in order to give yourself a Fire Aura.
- You can save to break stuns inflicted during the encounter if you think you may need to, though it has a low cooldown.
- Skip if you will stun yourself, this can be mitigated by using first, immediately after, or if a support has given you
- Use whenever it is available after just using , as disruptions during encounters can mean it isn't always available at the start of the Longbow section.
- If timed such that you block an attack, is both a strong defensive and offensive tool.
- Use off cooldown (if using).
- You should be aiming to swap off from Sword almost as soon as your weapon swap is available.
- You can provide extra might for your group by aiming inside your or another fire field.
- Some bosses have attacks that are harmful to the group if they're reflected (primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with .
Ratings
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