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Berserker - Double Melee Berserker (GvG)

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Focused on: Strike damage and Dps

Designed for: WvW GvG

Expansions required: Heart of Thorns builds

Difficulty:
Normal

Overview

A high burst damage Berserker WvW build with overwhelming damage.


Skill Bar

Weapon 1: greatsword Greatsword
Weapon 2:
Weapon 3: hammer Hammer
Weapon 4:
Healing skill: Blood Reckoning
Utility skill 1: Balanced Stance
Utility skill 2: Endure Pain
Utility skill 3: Signet of Fury
Elite skill: Battle Standard


Template Code

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Specializations

Strength: Bot, Mid, Top
Variants
  • Great Fortitude if capped on Might Might
Discipline: Mid, Mid, Bot
Berserker: Top, Top, Top
Variants
  • Savage Instinct


Equipment

Rune: 6 Superior Rune of the Scholar
Infusion 1: 18 Mighty WvW Infusion
Infusion 2:
Relic: Relic of Isgarren


Weapon 1: Greatsword Greatsword
Weapon 2:
Sigil 1: Superior Sigil of Force
Sigil 2: Superior Sigil of Hydromancy


Weapon 3: Hammer Hammer
Weapon 4:
Sigil 3: Superior Sigil of Fire
Sigil 4: Superior Sigil of Energy


Main stats: Marauder


Equipment Variants

Stats
  • Feel free to use as much Berserker's gear as you can without dying
Relic
  • Relic of Speed
  • Relic of the Thief


Consumables

  • Peppercorn-Crusted Sous-Vide Steak
    • Fried Oyster Sandwich personal option
  • Superior Sharpening Stone


Usage

Overall Priorities

High
  • Battle Standard
Moderate
  • Damage


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Use Whirlwind Attack to move out after spiking
    • Rush can be used for repositioning or gap closing
      • Drop your target if using it defensively
  • This builds has moderate active defenses
Active defense priority Toggle
  • Warrior's Sprint - for Immobilize Immobilize
    • Whirlwind Attack
    • Rush
  • Dodge
  • Whirlwind Attack - general use
  • Balanced Stance


Detailed Explanations

Battle Standard

  • Prioritize Battle Standard on clumps of 2+ downed enemies
    • Battle Standard only finishes enemies in 180 radius, the smallest circle in its targeting reticle
  • Since Battle Standard also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready


Damage

  • Start fights in Hammer, conserve Berserk until your commander commits to melee
    • Your damage at range is lower outside of Berserk but using it too early will lead to it timing out too early
  • Once your commander commits, use Signet of Fury to fill your Adrenaline then activate Berserk
  • Your highest kill potential comes from the Arc Divider Blood Reckoning Arc Divider combo
    • Make sure to save it for a moment you can spike with other players to generate downs
  • Get back on Hammer when your group moves out of melee to be ready to reengage
  • Hundred Blades is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
Damage priority Toggle
Hammer
  • Rupturing Smash
  • Hammer Shock
  • Fierce Blow
  • Autoattacks
Greatsword
  • Arc Divider
  • Blood Reckoning - while Arc Divider is on cooldown
  • Hundred Blades
  • Bladetrail - only if no projectile block/reflect
  • Rush
  • Autoattacks
  • Whirlwind Attack - save to disengage


Ratings

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Comments

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