Berserker - Double Melee Berserker (GvG)
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Focused on: Strike damage and Dps
Designed for: WvW GvG
Difficulty:
Normal
Overview
A high burst damage Berserker WvW build with overwhelming damage.
Skill Bar
Weapon 1:
Greatsword
Weapon 2:
Weapon 3:
Hammer
Weapon 4:
Healing skill: Blood Reckoning
Utility skill 1: Balanced Stance
Utility skill 2: Endure Pain
Utility skill 3: Signet of Fury
Elite skill: Battle Standard
Template Code
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Specializations
Strength: Bot, Mid, Top
- Variants
- Great Fortitude if capped on
Might
Discipline: Mid, Mid, Bot
Berserker: Top, Top, Top
- Variants
- Savage Instinct
Equipment
Rune: 6 Superior Rune of the Scholar
Infusion 1: 18 Mighty WvW Infusion
Infusion 2:
Relic: Relic of Isgarren
Weapon 1:
Greatsword
Weapon 2:
Sigil 1: Superior Sigil of Force
Sigil 2: Superior Sigil of Hydromancy
Weapon 3:
Hammer
Weapon 4:
Sigil 3: Superior Sigil of Fire
Sigil 4: Superior Sigil of Energy
Main stats: Marauder
Equipment Variants
- Stats
- Feel free to use as much Berserker's gear as you can without dying
- Relic
- Relic of Speed
- Relic of the Thief
Consumables
- Peppercorn-Crusted Sous-Vide Steak
- Fried Oyster Sandwich personal option
- Superior Sharpening Stone
Usage
Overall Priorities
- High
- Battle Standard
- Moderate
- Damage
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- Use Whirlwind Attack to move out after spiking
- Rush can be used for repositioning or gap closing
- Drop your target if using it defensively
- This builds has moderate active defenses
Active defense priority 
- Warrior's Sprint - for
Immobilize
- Whirlwind Attack
- Rush
- Dodge
- Whirlwind Attack - general use
- Balanced Stance
Detailed Explanations
Battle Standard
- Prioritize Battle Standard on clumps of 2+ downed enemies
- Battle Standard only finishes enemies in 180 radius, the smallest circle in its targeting reticle
- Since Battle Standard also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready
Damage
- Start fights in Hammer, conserve Berserk until your commander commits to melee
- Your damage at range is lower outside of Berserk but using it too early will lead to it timing out too early
- Once your commander commits, use Signet of Fury to fill your Adrenaline then activate Berserk
- Your highest kill potential comes from the Arc Divider ⇒ Blood Reckoning ⇒ Arc Divider combo
- Make sure to save it for a moment you can spike with other players to generate downs
- Get back on Hammer when your group moves out of melee to be ready to reengage
- Hundred Blades is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
Damage priority 
- Hammer
- Rupturing Smash
- Hammer Shock
- Fierce Blow
- Autoattacks
- Greatsword
- Arc Divider
- Blood Reckoning - while Arc Divider is on cooldown
- Hundred Blades
- Bladetrail - only if no projectile block/reflect
- Rush
- Autoattacks
- Whirlwind Attack - save to disengage
Ratings
Comments
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