Berserker - Longbow Berserker

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Dps

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds

This build was last updated on March 28, 2023 and is up to date for the May 02, 2023 game patch.

Overview

A high burst damage Berserker WvW build with overwhelming damage.


Skill Bar

Greatsword
Longbow
Utility


Variants

Weapon
  • Hammer
Utility
  • /
Elite


Template Code

[&DQIEGzM6EhXyEgAAsgAAAKsAAACvAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Marauder
Sigil
Sigil
Longbow
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats
  • Feel free to use as much Berserker's gear as you can without dying
Sigils
  • on Longbow


Consumables

    • personal option


Usage

Overall Priorities

High
Moderate
  • Damage


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Use to move out after spiking
    • can be used for repositioning or gap closing
      • Drop your target if using it defensively
  • This builds has moderate active defenses
Active defense priority Toggle


Detailed Explanations

Battle Standard

  • Prioritize on clumps of 2+ downed enemies
    • only finishes enemies in 180 radius, the smallest circle in its targeting reticle
  • Since also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready


Damage

  • Start fights in Longbow, conserve until your commander commits to the fight, do not use it on range spikes
    • Your damage at range is minimal outside of but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter
  • Once your commander commits, use to fill your Adrenaline then activate
    • Spam until you get a chance to go into melee, then swap to Greatsword and follow your priorities
      • Don't be afraid to go into Greatsword for a single , disengage with then swap back to Longbow
    • After your first use to keep adrenaline full
  • Make sure to drop your target when casting otherwise it will aim towards the target instead of where your character is facing
    • A Lock Autotarget keybind can be useful for this
  • Since all your Longbow skills other than are projectiles, avoid casting them into projectile blocks/reflects
  • Your Longbow skills other than all require facing the target at the end of the cast
  • is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
Damage priority Toggle
Longbow
  • - while is on cooldown
  • Autoattacks
Greatsword
  • - while is on cooldown
  • - only if no projectile block/reflect, realistically almost never use this
  • Autoattacks
  • - save to disengage


Ratings

This build has a rating of 4 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Zevelon gave this build 5 stars • April 2023
The build is good, don’t get confused by the longbow it is not a range build. As long as you don’t go full Rambo you should survive with it with some support.This build is a bit more squishy then the spellbreakers but like i said, memento mori and you should be fine and have fun with it.I prefer the damage on this build then the chinese version.
1 star
Julian gave this build 1 star • April 2023
When compared to the set of berserker builds that are actively run in WvW. This build, is probably the least effective I've seen. It has no business being rated as meta and is numerically weaker in every way to the traditional Chinese bowzerker. Not having arms, and signet of might means you have no unlockable for your longbow 3, which will cause your range damage to significantly lower than it should. Giving it zero stars.
5 stars
Arete gave this build 5 stars • November 2022
High DPS and good burst in melee, but a lot of its ranged damage can end up being meter padding due to small individual hits when played poorly. Since it also doesn't bring much utility its hard to justify running over herald, but definitely competitive with other pure damage like dragonhunter or weaver. Benefits a lot from groups that go melee frequently.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium