Berserker - Longbow Berserker
This build was last updated on August 28, 2023 and is up to date for the November 28, 2023 game patch.
Overview
A high burst damage Berserker WvW build with overwhelming damage.
Skill Bar
Greatsword
Longbow
Utility
Variants
- Weapon
Hammer high melee damage and lots of CC
- Utility
- ⇒
- Elite
- ⇒
Template Code
[&DQIEGzM6EhXyEgAAsgAAAKsAAACvAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- if capped on
Might
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Greatsword
Marauder
Marauder
Sigil
Sigil
Longbow
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Stats
- Feel free to use as much Berserker's gear as you can without dying
- Relic
- - more damage if fights are ranged heavy
- - if using Greatsword and Hammer
- Sigils
- on Longbow
- ⇒
Consumables
-
- personal option
Usage
Overall Priorities
- High
- Moderate
- Damage
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- Use to move out after spiking
- can be used for repositioning or gap closing
- Drop your target if using it defensively
- This builds has moderate active defenses
Active defense priority 

- - for
Immobilize
- Dodge
- - general use
Detailed Explanations
Battle Standard
- Prioritize on clumps of 2+ downed enemies
- only finishes enemies in 180 radius, the smallest circle in its targeting reticle
- Since also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready
Damage
- Start fights in Longbow, conserve until your commander commits to the fight, do not use it on range spikes
- Your damage at range is minimal outside of but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter
- Once your commander commits, use to fill your Adrenaline then activate
- Spam until you get a chance to go into melee, then swap to Greatsword and follow your priorities
- Don't be afraid to go into Greatsword for a single , disengage with then swap back to Longbow
- After your first ⇒ ⇒ use to keep adrenaline full
- Spam until you get a chance to go into melee, then swap to Greatsword and follow your priorities
- Make sure to drop your target when casting otherwise it will aim towards the target instead of where your character is facing
- A Lock Autotarget keybind can be useful for this
- Since all your Longbow skills other than are projectiles, avoid casting them into projectile blocks/reflects
- Your Longbow skills other than all require facing the target at the end of the cast
- is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
Damage priority 

- Longbow
- - while is on cooldown
- Autoattacks
- Greatsword
- - while is on cooldown
- - only if no projectile block/reflect, realistically almost never use this
- Autoattacks
- - save to disengage
Ratings

Even after all the nerfs this is one of the best and easiest to execute damage builds.
Comments
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