Berserker - Power DPS
Overview
A good sustained DPS option with regular CC and some ranged damage, but isn't very bursty for a power build. It benefits from having additional boons thanks to
Provides some incidental support with and , and relies on this self-
Stability to use . As such, it may struggle on encounters with a lot of CC (though you'd hope to have supports providing additional
Stability in this case) or where there is boon corruption -
Stability corrupts into
Fear and so is to be avoided.
Skill Bar
Skill Variants
- can be replaced with . This will make it easier to maintain Berserk uptime, but you'll miss out on activating so it is lower DPS.
Template Code
Specializations
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x14
x4
Equipment Variants
- If you don't have stat infusions, use an
Assassin stats headpiece. - In encounters where the boss does not get stunned, you can replace the on Spear with a , and on the Greatword and a .
- If you would like to use (or ascended alternatives), then you should aim for 2050 precision from gear - e.g. use
Assassin stats for one ring and your amulet, and use full Mighty infusions.
Consumables
Food
- or ascended alternatives
Utility
Usage
Beginner Rotation
The full rotation for Power Berserker is very fast paced and relies heavily on hitting certain skills off cooldown to avoid dropping out of Berserk. By camping axe, you can use your rage skills earlier, making it easier to maintain Berserk.
Opener
Due to the lack of , adrenaline takes longer to build up so use the following combos to reach full adrenaline for (listed in priority order):
- ⇒ (if you had
Stability then you don't need the stunbreak from Outrage and can immediately after Head Butt) - + + +
- + + full auto chain
In fights with longer phases, the lack of adrenaline means you should swap for . This makes it easy to stay in Berserk as long as there is a target to hit, and also provides you with more adrenaline generation. In this case your opener is:
Opener
And your combo list is:
- + + +
- ⇒
- + + full auto chain
Spear Rotation
Using Spear efficiently requires more precision than other weapons. and deal extra damage to the target closest to the centre of their AoEs, and and do increased CC to the first target they hit. Additionally, if skills are not used fast enough or at the correct time, it can disrupt later parts of the rotation.
Opener
- - this can cancel Spearmarshal's Support if used too early, so be careful
Weapon Swap
Greatsword Section
Your loop is shorter than some of your cooldowns, so the Greatsword section alternates between the two rotations below.
- - thanks to this provides
Stability, so we quickly follow up with Head Butt
Weapon Swap
Spear Section
- - you can cast this as soon as spend the adrenaline for Arc Divider
- x2
- x2
- - this can cancel Spearmarshal's Support if used too early, so be careful
Weapon Swap- Return to start of next Greatsword Section
General Tips
- All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
- This involves using and to maintain damage rather than a stunbreak/CC.
- If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use ⇒ after entering Berserk instead. This means your second Berserk has a longer duration and is easier to maintain.
- Generally you shouldn't be auto-attacking while mode is active.
Ratings
Comments
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