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Berserker - Power Signet Gunzerker

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage and Mobility

Designed for: PvP Conquest

Difficulty:
Hard

This build was last updated on October 24, 2025 and is up to date for the September 9, 2025 patch.

Overview

A burst focused glass cannon Berserker build for PvP. Uses signets to set up burst while nuking targets with Rifle and Greatsword bursts, making it quite strong at any range but also extremely squishy.


Skill Bar

Rifle
Greatsword
Utility


Skill Variants

Weapons

  • Staff over Greatsword - trades AoE burst damage for much better sustain, while retaining the mobility. Staff can still do good damage, but nowhere near the amount that GS is capable of.


Template Code

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Specializations


Equipment

Rifle
Sigil
Sigil
Greatsword
Sigil
Sigil
Rune
Amulet
Relic


Amulets

  • - much higher HP which makes the build a bit more forgiving, but the loss of precision makes your damage lower (including your critical strikes since you lose some stat conversion from Blood Reaction).


Usage

Elite specialization mechanics

  • Berserker Berserker grants Warriors acceess to Berserk (F2), a mode during which they gain new burst skills.
  • To Enter Berserker mode you must have full adrenaline (30/30). The Berserking burst skills Gun Flame (Rifle) and Arc Divider (Greatsword) become available during this time frame, these cost 10 adrenaline (which amounts to 1 regular adrenaline bar, 1/3 of the cost of what it took to enter Berserker mode).


General

  • Your goal is to roam the map and +1 fights, try to avoid 1v1s. You don't fare well in longer fights due to your lack of sustain - Gunzerker is built to end fights as quickly as possible.
  • Versatile Rage restores 5 adrenaline on weapon-swap. This is quite useful when you're just a little short of having enough adrenaline to use burst skills, especially if you're having difficulty building adrenaline.


Damage

  • Your primary goal is to land Gun Flame, the main burst skill in Berserker mode.
    • Brutal Shot (rifle) is great for setting this up - you build some distance, evade attacks, and Immobilize Immobilize the target into your followup.
  • Blood Reckoning can be sacrificed for offensive purposes in order to reset the CD on Gun Flame and fill up your adrenaline bar so you can use it right away. Double bursts like these can often secure kills.
  • The main purpose of Signet of Fury is to quickly fill up your adrenaline bar on use, granting you access to Berserker mode right at the start of a fight without having to waste time building adrenaline.
  • Just make sure that you're in combat already, otherwise the adrenaline will decline rapidly.
  • Signet of Might often gets used at the same time as Signet of Fury. The unblockable attacks make it easier to land your burst while the active Might Might gives you a bigger damage boost than the passive of the signet does.
  • Popping signets procs Signet Mastery, which increases your critical strike damage.
  • Signet of Rage is another great signet you could throw into your bursts. Not only does it buff your damage further, it also procs Relic of the Sunless at the position of the enemy you're targeting. Sunless scales rather well with power and the damage is AoE, which makes it especially great against balled up targets (for example, stopping a rez attempt).
  • Another great AoE is Arc Divider on Greatsword. The only downside is that you'll have to move into melee range. On GS this and Whirlwind Attack are the two main offensive skills.
  • On Rifle you have plenty of good options for damage, even aside from your burst skill.
  • Explosive Shell is basically a lesser version of Gun Flame except it doesn't require adrenaline.
  • Volley can be good, but it's more for ranged poking and adrenaline building rather than bursting. The damage isn't bad, it just takes long to finish unloading. This is basically a filler skill for when you want to do damage from a safe distance but you don't have your main CDs at the ready.
  • Rifle Butt is fairly versatile. It's a CC, a gap builder, and an ammo refill. Even if it hits nothing, you can use it from range to stock up on other ammo skills, both for defensive and offensive purposes.


Sustain

  • Both weapons provide evade frames: Whirlwind Attack on Greatsword and Brutal Shot (rifle) on Rifle.
    • These are also mobility skills and will get you out of Immobilize Immobilize.
  • On Rifle you can get another charge of Brutal Shot (rifle) quickly with Rifle Butt.
  • Greatsword is good for running away in case you're being focused, which is your primary method of defense. You're not great at taking hits, so you need to use hit-and-run tactics.
  • Dolyak Signet is your only stunbreak, so use it wisely.


Ratings

This build has a rating of 3 stars based on 3 votes.
Log in or register to rate this build.
4 stars
Sebbaku gave this build 4 stars • August 2025
Slight changes to this build to make it a little tankier and you can handle 1v1s a bit better. I've played this in tourneys and competitive matches and it can hold its own. Being able to burst down a single target very fast if you see the opening, it can absolutely destroy in lower ranks, but in higher ranks a lot of people can see through the build and so it is better in hectic teamfights to execute an enemy and help the odds of your team quickly and effectively.
3 stars
KitReitz gave this build 3 stars • December 2024
With a few changes can be played in ranked and not get one shoot by the enemy zerker, like playing staff instead of gs, remove signet of might when not against heavy blockers, with signet of rage and fury + the lesser one from the trait u can get up to the 5 stacks of the ferocity boost pretty quick, staff gives more disengaging capabilities and also gives u a lower unblockable access but enough for the initial burst. I have to say that it's super fun to play but know how to place yourself, starting a fight with staff doesn't reveal you are an easy focus and let's u do the initial one shoot, later is more about using your team mates as shield and letting them be focused first using distance.
3 stars
Hanz gave this build 3 stars • May 2024
Posted it because it was buffed not long ago and keeps popping up in games every now and then but I wouldn't call it good. It's kind of playable sometimes and can definitely carry a fight if people let it freecast, but that hardly ever happens. It can 100-0 builds just as easily as it gets 100-0'd by others. It's just for fun.

Comments

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