Logo GW2 iconGuild Wars 2 Where Winds Meet iconWhere Winds Meet TL iconThrone & Liberty AoC iconAshes of Creation

Berserker - Quickness Support Condi DPS

This is a test build. You may comment and rate it.

Focused on: Condition damage and Support

Designed for: Raids

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Normal

This build was last updated on May 24, 2026.

Overview

Quickness Quickness Condition Berserker fares best in encounters with long phases where its slow-building damage can ramp up. In addition to Quickness Quickness, provides ~15 Might Might and permanent Fury Fury but little else.

The default build bring a decent amount of CC and should have enough leeway in berserk uptime to use it reactively, but the need to bring a full set of Rage skills means it has very limited flexibility in utility.


Skill Bar

Longbow
Sword/Torch
Utility


Skill Variants

Wild Blow can be replaced with Sundering Leap. Wild Blow is easier to use, and provides more berserk uptime and CC. Sundering Leap is higher damage if used well, gives you a source of self-Aegis Aegis and can be used for mobility.


Template Code

[&DQIkJQQfEiryEvIS3BKpAMQS1xLXEq8AwhLuAAAAAAAAAAAAAAAAAAAAAAADIwBaAGYAAA==]
Copy Template Code


Specializations


Equipment

Head
Grieving
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Longbow
Viper
Sigil
Sigil
Sword
Viper
Torch
Viper
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Sigils

  • The exact arrangement of sigils is not vital, but the on-crit sigils are chosen to be on longbow as its sections are slightly longer so there is a higher chance of getting additional triggers.


Consumables

Food:

  • , or ascended versions


Utility:

  • or


Usage

All your boons come from hitting with Burst skills so make sure not to miss or waste them on invulnerable targets.


Rotation

Condi Berserker does not have a perfect loop as Berserk length and cooldown align differently with key skills. After the Opener, use Outrage off cooldown, or delay it slightly to break the stun from Head Butt.


Opening

  1. Flames of War
  2. Weapon swap Weapon swap
  3. Head Butt
  4. Berserk
  5. Outrage
  6. Scorched Earth
  7. Blood Reckoning
  8. Scorched Earth
  9. Pin Down
  10. Fan of Fire
  11. Weapon swap Weapon swap


Sword section

  1. Savage Leap
  2. Blaze Breaker
  3. Final Thrust
  4. Flames of War (if available)
  5. Flaming Flurry
  6. Auto until Weapon swap Weapon swap is off cooldown - don't worry about finishing the auto chain
  7. Weapon swap Weapon swap


Longbow section
Longbow autoattacks are very weak so utility skills (except Outrage) are saved for this section. If Blood Reckoning is available after either use of Scorched Earth, immediately follow up with Blood Reckoning Scorched Earth.

  1. Scorched Earth
  2. Fan of Fire
  3. Use other skills off cooldown until Scorched Earth is ready, with the following priority:
    1. Pin Down
    2. Shattering Blow
    3. Arcing Arrow
    4. Wild Blow or Sundering Leap
    5. Head Butt - only use if you have a way to prevent the self-stun (having Stability Stability or being able to break the stun immediately with Outrage)
  4. Fan of Fire
  5. Weapon swap Weapon swap
  6. Return to start of sword section



General Tips

  • The Stability Stability from Shattering Blow can be used to mitigate mechanics or prevent the Stun Stun from Head Butt.
  • Follow the rotation as much as possible but stay on longbow if you can't make use of your sword skills in melee range.
  • You can provide extra might for your group by using Arcing Arrow inside your Scorched Earth or another fire field.
  • Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with Shattering Blow.


Advanced Tips

  • You can stow-cancel the aftercast of Flaming Flurry, as well as the aftercast of an auto-attack that comes before the Scorched Earth at the end of the longbow section.
  • For most of the rotation, the order of Blaze Breaker, Savage Leap and Final Thrust is unimportant as you will use each of them only once per loop, and the loop is longer than their cooldowns.
    • If you get a fire aura from source other than yourself, then you should delay Savage Leap.
    • You could delay Final Thrust if your target is about to fall below 50% health, but don't delay your Weapon Swap Weapon Swap.
  • Ideally you want to detonate every Fire Aura Fire Aura you receive with a Primal Burst or Rage skill. This means you might want to delay using a leap skill until after you've detonated - if using Sundering Leap, the combo happens before the detonation so it would be wasted.


Breakbar

  • Wild Blow and Head Butt have short cooldowns, and you should have enough berserk duration to slightly delay these skills to line up with defiance bars.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Hazardblaze gave this build 5 stars • November 2022
Very good burst of damage and viable buff's, also build is universal due it works well even for pvp, open world and raids
4 stars
Hauntech gave this build 4 stars • September 2022
Big damage and a lot of fun. It has a few advantages over the power quick zerker including higher benchmark and ranged capabilities. A general downside of the build is the lack of utility/defenses. You will be relying heavily on your healer and other supports to keep you safe.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium
Split Metabattle Logo