Berserker - Quickness Support Condi DPS
This is a test build. You may comment and rate it.
Focused on: Condition damage and Support
Designed for: Raids
Overview
Quickness Condition Berserker fares best in encounters with long phases where its slow-building damage can ramp up. In addition to
Quickness, provides ~15
Might and permanent
Fury but little else.
The default build bring a decent amount of CC and should have enough leeway in berserk uptime to use it reactively, but the need to bring a full set of Rage skills means it has very limited flexibility in utility.
Skill Bar
Skill Variants
can be replaced with . is easier to use, and provides more berserk uptime and CC. is higher damage if used well, gives you a source of self-
Aegis and can be used for mobility.
Template Code
Specializations
Equipment
Grieving
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
Equipment Variants
Sigils
- The exact arrangement of sigils is not vital, but the on-crit sigils are chosen to be on longbow as its sections are slightly longer so there is a higher chance of getting additional triggers.
Consumables
Food:
- , or ascended versions
Utility:
- or
Usage
All your boons come from hitting with Burst skills so make sure not to miss or waste them on invulnerable targets.
Rotation
Condi Berserker does not have a perfect loop as length and cooldown align differently with key skills. After the Opener, use off cooldown, or delay it slightly to break the stun from .
Opening
Sword section
- (if available)
- Auto until
Weapon swap is off cooldown - don't worry about finishing the auto chain
Weapon swap
Longbow section
Longbow autoattacks are very weak so utility skills (except ) are saved for this section. If is available after either use of , immediately follow up with ⇒ .
- Use other skills off cooldown until Scorched Earth is ready, with the following priority:
- or
- - only use if you have a way to prevent the self-stun (having
Stability or being able to break the stun immediately with )
Weapon swap- Return to start of sword section
General Tips
- The
Stability from can be used to mitigate mechanics or prevent the
Stun from . - Follow the rotation as much as possible but stay on longbow if you can't make use of your sword skills in melee range.
- You can provide extra might for your group by using inside your or another fire field.
- Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with .
Advanced Tips
- You can stow-cancel the aftercast of , as well as the aftercast of an auto-attack that comes before the at the end of the longbow section.
- For most of the rotation, the order of , and is unimportant as you will use each of them only once per loop, and the loop is longer than their cooldowns.
- If you get a fire aura from source other than yourself, then you should delay .
- You could delay if your target is about to fall below 50% health, but don't delay your
Weapon Swap.
- Ideally you want to detonate every
Fire Aura you receive with a Primal Burst or Rage skill. This means you might want to delay using a leap skill until after you've detonated - if using , the combo happens before the detonation so it would be wasted.
Breakbar
- and have short cooldowns, and you should have enough berserk duration to slightly delay these skills to line up with defiance bars.
Ratings
Comments
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