Berserker - Quickness Support Condi DPS

This is a test build. You may comment and rate it.

Focused on: Condition damage and Support

Designed for: Raids and Fractals


Once a meta-defining DPS-support, Bannerslave has returned as a Quickness Quickness provider. Banners provide a large amount of Quickness Quickness up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement.

This build provides permanent uptimes of Quickness Quickness and Fury Fury, along with around 80% Resistance Resistance.

Note: Currently the inherent boons from Banners (not the Quickness Quickness from ) do not respect subgroup priority. This means that this build is an unreliable provider of boons other than Quickness Quickness.

Skill Bar


Skill Variants

is essential for Quickness Quickness uptime, but shattering blow can be swapped out if needed (though it is a significant DPS loss to replace it with anything but another rage skill):

  • if your group requires some extra Might Might.
  • for more CC.
  • can be swapped out for to gain access to Aegis Aegis and Barrier.
  • can be used if CC is unimportant, and the fury fury or res power will be beneficial.

Template Code

Copy Template Code




  • Getting use out of the Stability Stability or Aegis Aegis from or , respectively, can be difficult as you need to use these skills nearly off cooldown to maintain Quickness Quickness. If you want to be able to use them more reactively, then swapping in Ritualist stats Ritualist stats gear is an efficient way to gain a lot more boon duration.

Equipment Variants


  • A can replace the for more consistent DPS, that should be slightly higher. The difference will be small though.
  • The exact arrangement of sigils is not vital, but the on-crit sigils are chosen to be on longbow as has a ~98% chance of critting at least once, making it more likely that you will get a second proc of or a third proc of .



  • , or


  • or


In general you want to use your banners off cooldown, though you can afford to delay them by a second or so if it means not delaying your berserk rotation. If you land your banners in one of your many fire fields, you can also provide some incidental Might Might. If you anticipate needing to delay your banners to deal with mechanics, or just find that you need higher boon duration to maintain Quickness Quickness, then swapping in Ritualist stats Ritualist stats gear is very efficient.


Condi Berserker does not have a perfect loop as length and cooldown align differently with key skills. This means skill ordering can vary depending on how much time you have left in .

Opening Berserk Section

  1. Weapon swap Weapon swap
  2. as soon as the self-stun wears off
  3. Weapon swap Weapon swap

Sword section (berserk)

After the opener, you will switch between sword and longbow sections until runs out

  1. (only when target is below 50% health)
  2. (optional)
  3. - use this as the second skill if is about to end
  4. Auto until Weapon swap Weapon swap is off cooldown - don't worry about finishing the auto chain
  5. Weapon swap Weapon swap

Longbow section (berserk)

  1. , if available
  2. Auto until is off cooldown
  3. Weapon swap Weapon swap
  4. Return to start of sword section

Outside berserk section

Assuming you're fast enough, berserk should run out shortly after step 4 in the third sword section

  1. Auto until has ~4s remaining on cooldown - finish the auto chain this time
  2. (only when target is below 50% health)
  3. (optional)
  4. Weapon swap Weapon swap
  5. Auto until is off cooldown
  6. Weapon swap Weapon swap
  7. Return to start of sword section

Video Example (without ) Video Example (with )

General Tips

  • The first skill you use each time you swap to sword is above 50%, and below 50%. While in , you want to weapon swap off sword as soon as you can.
  • While in , always start longbow sections with and always end them with .
  • Use , and whenever they are off cooldown.
    • Try to fit in before so that it is not delayed too much.
    • extends the duration of if used while in , so make sure you use it as soon as it's available to prevent ending early. Try not to use it during steps 1-3 on longbow though, as this will delay your entire rotation.
      • Continue using outside of , but you can delay it a couple of seconds if berserk is about to become available.
    • Don't use during steps 1-3 on longbow, as this will delay your entire rotation.
  • is your lowest DPS skill aside from auto attacks. This means you can easily delay it to fit in other key skills, or even weapon swap in the middle of the cast to prevent slowing down your rotation.
  • Follow the rotation as much as possible but stay on longbow if you can't make use of your sword skills in melee range.
  • You can provide extra might for your group by using inside your or another fire field.
  • Use all of your equipped Banners at the beginning of the fight and try to pick up and re-summon them whenever you're outside of .
  • Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with .

To leap or not to leap

Using within a fire field (such as those provided by or ) will give you a fire aura that is detonated by most of your berserker-related skills via . Without this combo, is a DPS loss and some may find the rotation less reliable depending on group/skill. Thus the use of is considered optional.

Advanced Tips

  • If you get a fire aura from source other than yourself, then you should omit .
  • You can stow-cancel the aftercast of , as well as the aftercast of the auto-attack that comes before the in step 5 of the longbow section.
  • Getting the very last requires being very fast with the rotation. If you are not quite fast enough to consistently fit it in, you can use it as the first skill of the final sword section in .
  • For most of the rotation, the order of , and is unimportant as you will use each of them only once per loop, and the loop is longer than their cooldowns. The order used is to make the rotation easier to remember, but informed by the following:
    • On the second sword section after the opener, is not quite off cooldown when you swap to sword, but using first would delay it slightly ( is a very high-damage skill). Thus is used first.
    • During the sword section where ends, there is time to use twice without delaying the rotation, but only if it is used before .


  • Your most easily accessible strong CC is .
  • If your team needs strong CC, on Mathias Gabrel for example, you can switch for , your strongest CC option.


This build has a rating of 0 stars based on 0 votes.
Log in or register to rate this build.


Premium Membership
Upgrade to premium membership and take advantage of all the premium benefits, including complete ad removal across the entire website, for less than $1 per month! Upgrade