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Berserker - Sword Condizerker

This is a test build. You may comment and rate it.

Focused on: Condition damageSustain and Mobility

Designed for: PvP Conquest

Expansions required: Heart of Thorns builds

Difficulty:
Normal

This build was last updated on January 14, 2026.

Overview

Sword Condizerker a very sustain-oriented take on condition Berserker for PvP, designed to win smaller skirmishes with its burst damage.


Skill Bar

Mace/Sword
Sword/Torch
Utility


Template Code

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Specializations

Variants

  • Shield Master allows you to reflect projectiles while blocking which is quite useful against many specs including most Rangers, Mesmers and even mirror matchups.


Equipment

Mace
Sword
Sigil
Sigil
Sword
Torch
Sigil
Sigil
Rune
Amulet
Relic


Usage

Elite specialization basics

  • Berserker Berserker grants Warriors access to Berserk (F2), a mode during which they gain new burst skills.
  • To enter Berserker mode you must have full adrenaline (30/30). The Berserking burst skill Skull Grinder (Mace) and Flaming Flurry (Sword) become available during this time frame, these cost 10 adrenaline (which amounts to 1 regular adrenaline bar, 1/3 of the cost of what it took to enter Berserker mode).
  • Shattering Blow and Sundering Leap are both important adrenaline management tools. They're especially useful for getting back to full adrenaline just before Berserk recharges so you don't have to waste time building adrenaline while Berserker is available. Even in Berserker mode they are useful, allowing you to quickly fill up the adrenaline bar for back-to-back burst combos.


General

  • Both the initial cast and the landing strike of Sundering Leap restore adrenaline, so try to land on top of enemies. The skill also applies useful cover conditions for burst combos and could act as a gapcloser.
  • Much of the pressure comes from spamming Skull Grinder and Flaming Flurry in Berserker mode as much as possible.
  • Use Head Butt to pin down people into other important skills like Impale (warrior sword) or AoE fields from Longbow F1.
  • While Mace/Sword is more defensive because of the blocks and CC, Sword can also help you survive too with proper use of Savage Leap and Blaze Breaker to kite further from your pursuers.
  • The Berserker Burst skill Blaze Breaker isn't a projectile, you can use this to pressure targets who are using anti-projectile skills like Swirling Winds
  • Skull Grinder is both a CC and a source of Confusion Confusion, which means you're able to proc Relic of Akeem on hit without any previous setup.


Survival

  • Both entering and leaving Berserk grant you powerful defensive buffs, making this an important part of your sustain:
    • Savage Instinct - stun break and immunity to strike damage.
    • Dead or Alive - grants Blood Reckoning which causes damage you deal to heal you.
    • Eternal Champion - grants Stability Stability and endurance.
    • Burst of Aggression - the Superspeed Superspeed could help you run away from enemies if you're being focused.
  • Don't hesitate to cut Berserker mode short with Eternal Champion (F2) if you're taking too much damage.
  • Sundering Leap has inherent defensive value as a mobility skill, you could use it and the Superspeed Superspeed from entering/leaving Berserker mode to quickly disengage from fights and resustain before heading back in. When playing with Warrior's Sprint this could also break you out of Immobilize Immobilize, making it harder for enemies to pin you down.
    • Sundering Leap even has Aegis Aegis for covering your escape. Of course if you use this to run away you'll only get half the adrenaline, but that's a small price to pay for survival.
  • Always factor in what other cleansing CDs are available before you'd heal with Mending as this is your best mass cleanse. If the answer is none and you heal with no conditions on you in a condition matchup, you might get killed a few seconds later due to the lack of cleansing. Sometimes it's worth holding onto for a few extra seconds just to be safe.
  • Shattering Blow reflects projectiles. While its duration is short, with proper timing it could still take pressure off of you. The brief Stability Stability could also be used to cover important casts like a Mending.

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