Bladesworn - Power DPS

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Raids and Fractals

Expansions required: End of Dragons builds

This build was last updated on September 21, 2022 and is up to date for the August 23, 2022 game patch.

Overview

A power DPS build for Bladesworn.


Skill Bar

Axe/Pistol
Utility


Skill Variants

Healing

  • Depending on the encounter, you may find makes the opener more consistent, as it provides a bonus to flow generation for 15 seconds upon use. It is used in the same way as .
    • In fractals, you can precast at a Mistlock then switch to to gain the benefits of both.


Template Code

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Specializations


Trait Variants

  • The grandmaster trait in Tactics can be used to fill in gaps in Quickness Quickness via , or Might Might via .


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Axe
Berserker
Pistol
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
  • In strikes where the boss gets Exposed Exposed, or at Keep Construct, it would be more beneficial to swap the for a .
    • In this case, you should swap your food to (or ascended versions)


Consumables

Food

  • or ascended versions


Utility

    • for a cheaper alternative


Usage

Rotation

There are two openers you can use for Bladesworn. The higher damage opener immediately starts with Dragon Slash - Force Dragon Slash - Force, but requires getting into combat at just the right time to avoid having to delay later parts of the rotation. The other opener has a slightly delayed Dragon Slash - Force Dragon Slash - Force which allows a bit more time for flow to build up and makes it easier to line up cooldowns.


If possible, you can pre-cast Blooming Fire Blooming Fire, Artillery Slash Artillery Slash and Break Step Break Step to build up stacks of . Pre-cast both charges of , , an additional charge of , and your healing skill.

Burst Opener Toggle
  1. Dragon Slash - Force Dragon Slash - Force
  2. Flicker Step Flicker Step back into melee range
  3. Dragon Slash - Force Dragon Slash - Force


Axe/Pistol 1


Gunsaber 1

  1. Dragon Slash - Force Dragon Slash - Force
  2. Artillery Slash Artillery Slash x2
  3. Cyclone Trigger Cyclone Trigger
  4. Swift Cut Swift Cut Steel Divide Steel Divide Explosive Thrust Explosive Thrust x2
  5. Cyclone Trigger Cyclone Trigger


Axe/Pistol 2


Gunsaber 2

  1. Dragon Slash - Force Dragon Slash - Force
  2. Flicker Step Flicker Step back into melee range
  3. Dragon Slash - Force Dragon Slash - Force
  4. Spam all charges of Artillery Slash Artillery Slash
  5. Proceed to Loop
Regular Opener Toggle

Start on your Gunsaber.

  1. to trigger
  2. Dragon Slash - Force Dragon Slash - Force
  3. Flicker Step Flicker Step back into melee range
  4. Dragon Slash - Force Dragon Slash - Force
  5. Artillery Slash Artillery Slash x2


Axe/Pistol 1


Gunsaber 1

  1. Dragon Slash - Force Dragon Slash - Force
  2. Blooming Fire Blooming Fire
  3. Artillery Slash Artillery Slash
  4. Cyclone Trigger Cyclone Trigger
  5. Swift Cut Swift Cut Steel Divide Steel Divide Explosive Thrust Explosive Thrust
  6. Cyclone Trigger Cyclone Trigger


Axe/Pistol 2


Gunsaber 2

  1. Dragon Slash - Force Dragon Slash - Force
  2. Flicker Step Flicker Step back into melee range
  3. Dragon Slash - Force Dragon Slash - Force
  4. Spam all charges of Artillery Slash Artillery Slash
  5. Proceed to Loop

Loop

Use and off cooldown.


Axe/Pistol 1


Gunsaber 1

  1. Dragon Slash - Force Dragon Slash - Force
  2. Blooming Fire Blooming Fire
  3. Artillery Slash Artillery Slash
  4. Cyclone Trigger Cyclone Trigger
  5. Swift Cut Swift Cut Steel Divide Steel Divide Explosive Thrust Explosive Thrust
  6. Cyclone Trigger Cyclone Trigger


Axe/Pistol 2

  1. - only if you're fast enough that you have time


Gunsaber 2

  1. Dragon Slash - Force Dragon Slash - Force
  2. Flicker Step Flicker Step back into melee range
  3. Dragon Slash - Force Dragon Slash - Force
  4. Spam all charges of Artillery Slash Artillery Slash
  5. Return to start of Axe/Pistol 1


Video example (using To the Limit)


General Tips

  • Both openers follow the same broad structure as the loop, so learning the loop first might be helpful.
  • While charging , you can use Triggerguard Triggerguard to generate extra charges of , to ensure you are at 10 stacks for Dragon Slash - Force Dragon Slash - Force.
    • If there is any danger of you getting interrupted while in , you can forgo this step so they are available for defence.
  • Dragon Slash - Force Dragon Slash - Force alone is over half your total damage, so it is essential not to delay . If necessary, you can skip some of the Axe skills in your rotation if it is already available.


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