Bladesworn - Power DPS
Overview
Bladesworn trades its second weapon set for a Gunsaber that combines ranged explosions with melee slashes. Most importantly, it gains access to the unique Dragon Slash burst skills - incredibly powerful single strikes that take a long time to prepare. As the Bladesworn is immobile this preparation, it can be challenging to manage against targets that move a lot, or can disrupt you. With so much of its damage loaded into the Dragon Slash, Bladesworn is incredibly strong if the player can perform them off cooldown, but even one missed Slash is a significant damage loss.
With Tactics, the Bladesworn can also provide some passive Quickness or
Might generation for their subgroup, making them an excellent choice for filling in gaps in your boon uptime while still being top DPS.
Skill Bar
Skill Variants
Healing
- Depending on the encounter, you may find makes the opener more consistent, as it provides a bonus to flow generation for 15 seconds upon use. It is used in the same way as .
- In fractals, you can precast at a Mistlock then switch to to gain the benefits of both.
Template Code
Specializations
Trait Variants
- The grandmaster trait in Tactics can be used to fill in gaps in
Quickness via , or
Might via .
- offers a different rotation that trades burst for better long-term damage.
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- In strikes where the boss gets
Exposed, or at Keep Construct, it would be more beneficial to swap the for a .
- In this case, you should swap your food to (or ascended versions)
Consumables
Food
- or ascended versions
Utility
-
- for a cheaper alternative
Usage
Fierce as Fire Rotation
There are two openers you can use for Bladesworn. The higher damage opener immediately starts with Dragon Slash - Force, but requires getting into combat at just the right time to avoid having to delay later parts of the rotation. The other opener has a slightly delayed
Dragon Slash - Force which allows a bit more time for flow to build up and makes it easier to line up cooldowns.
If possible, you can pre-cast Blooming Fire,
Artillery Slash and
Break Step to build up stacks of . Pre-cast both charges of , , an additional charge of , and your healing skill.

Dragon Slash - Force
Flicker Step back into melee range
Dragon Slash - Force
Axe/Pistol 1
- ⇒ ⇒
Gunsaber 1
Dragon Slash - Force
Artillery Slash x2
Cyclone Trigger
Swift Cut ⇒
Steel Divide ⇒
Explosive Thrust x2
Cyclone Trigger
Axe/Pistol 2
Gunsaber 2
Dragon Slash - Force
Flicker Step back into melee range
Dragon Slash - Force
- Spam all charges of
Artillery Slash
- Proceed to Loop

Start on your Gunsaber.
- to trigger
Dragon Slash - Force
Flicker Step back into melee range
Dragon Slash - Force
Artillery Slash x2
Axe/Pistol 1
- ⇒ ⇒
Gunsaber 1
Dragon Slash - Force
Blooming Fire
Artillery Slash
Cyclone Trigger
Swift Cut ⇒
Steel Divide ⇒
Explosive Thrust
Cyclone Trigger
Axe/Pistol 2
Gunsaber 2
Dragon Slash - Force
Flicker Step back into melee range
Dragon Slash - Force
- Spam all charges of
Artillery Slash
- Proceed to Loop
Loop
Use and off cooldown.
Axe/Pistol 1
- ⇒ ⇒
Gunsaber 1
Dragon Slash - Force
Blooming Fire
Artillery Slash
Cyclone Trigger
Swift Cut ⇒
Steel Divide ⇒
Explosive Thrust
Cyclone Trigger
Axe/Pistol 2
- - only if you're fast enough that you have time
Gunsaber 2
Dragon Slash - Force
Flicker Step back into melee range
Dragon Slash - Force
- Spam all charges of
Artillery Slash
- Return to start of Axe/Pistol 1
General Tips
- Both openers follow the same broad structure as the loop, so learning the loop first might be helpful.
- While charging , you can use
Triggerguard to generate extra charges of , to ensure you are at 10 stacks for
Dragon Slash - Force.
- If there is any danger of you getting interrupted while in , you can forgo this step so they are available for defence.
Dragon Slash - Force alone is over half your total damage, so it is essential not to delay . If necessary, you can skip some of the Axe skills in your rotation if it is already available.
Lush Forest Rotation
An alternate rotation uses to trigger frequent cooldown reductions and get in more Dragon Slashes. By trading in , your Dragon Slashes won't hit as hard and thus it is less bursty, but higher long-term damage. Due to the nature of Bladesworn, the better rotation will depend on which most reliably lets you finish a phase with a Dragon Slash. Very fast players will also need to ensure they are getting every trigger of they can so that skills will be off cooldown in time, but slower players may actually find it more forgiving. Finally, this rotation has no need to precast ammo skills which might be appealing.
Opener
Pre-cast both charges of , , and .
Start on your Gunsaber
Blooming Fire or
Break Step to get an initial cooldown reduction
Dragon Slash - Force
Flicker Step back into melee range
Triggerguard after one second - casting earlier will not trigger due to the ICD
Dragon Slash - Force
Cyclone Trigger
- - don't cast too quickly as it can cancel Cyclone Axe
- ⇒
Gunsaber Loop
Triggerguard - skip if using in Gunsaber
Dragon Slash - Force
Cyclone Trigger - only if was used while on Axe
Flicker Step - skip if using in Gunsaber
Dragon Slash - Force
- Filler 2 - If fast enough, you will have a short amount of time before you can Sheathe your Gunsaber, so we fill it with DPS skills while also triggering once (by using whichever skill is at max charges). The number of skills used depends on whether was used that loop. Performed correctly, you should loop between the following three fillers:
Cyclone Trigger ⇒
Artillery Slash ⇒
Cyclone Trigger
Artillery Slash - on loops where no occurs
Artillery Slash x2 ⇒
Cyclone Trigger
Axe/Pistol Loop
- ⇒
- Return to start of Gunsaber Loop
General Tips
- Throughout the loop, you want to use off cooldown. Performed correctly, it should occur at the following times (corresponding to the fillers in the Gunsaber loop):
- Immediately after
- Just before
- Skip a loop
- Unlike the rotation, let reach maximum charges, then use both to trigger . You should always be able to do this just after using .
- You want to let
Triggerguard and
Flicker Step reach maximum charges as well. This limits your ability to use them reactively, but you should still do so if it prevents missing a Dragon Slash.
- To help, you can use the cast time of to run back into position rather than relying on
Flicker Step when it is used after
- To help, you can use the cast time of to run back into position rather than relying on
Ratings

Comments
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