Catalyst - Boon Support Power DPS

This is a test build. You may comment and rate it.

Focused on: Direct damage and Support

Designed for: Raids and Fractals

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Overview

A quickness-providing catalyst build.


Skill Bar

Hammer
Utility

Skill Variants

  • will provide more burst damage than .
  • will be more damage than on large hitboxes.
  • is a minor DPS loss if you prefer to avoid conjured weapons, or you think you won't get use out of the second one.


Template Code

[&DQYlNSkbQz4XARcB+Br4Gu4a7hq+AVABlwD3GgAAAAAAAAAAAAAAAAAAAAA=]
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Specializations


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

Food:

  • or ascended versions


Utility:


Usage

Rotation fundamentals

Catalyst's rotation can be varied quite a lot, so an outline is provided rather than a strict skill usage. The fundamental goal is to cycle through all four elements, activating the Circular Projectile in each element before releasing them all with and starting the loop again.


Jade Sphere use

During the loop, you also want to deploy your Jade Sphere in Fire, Air and Water. You do not regain the energy needed to cast them while they are active, so Fire and Earth are used to regain that energy as they have the strongest autoattacks. The sphere does the same amount base damage in each element, but thanks to the damage buffs you gain while in Fire and Air, these attunements are higher priority. and will last longer if used while standing in and .

If you are not using , you could deploy your Jade Sphere in Earth instead of Water if the Protection Protection would be more valuable than Resolution Resolution.


Glyph of Storms use

should be used either in Fire or Air attunement. Optimal use will depend on phase timings as well as hitbox size - Fire favouring small hitboxes and Air favouring large. Given the damage and cooldown, Fire should be the more efficient option, but the rotation lines up somewhat awkwardly compared to using it in Air, so consider the following:

  • A rule of thumb for elementalist is that your last in each phase should be used in Air, so try to keep an idea of how long you have left when deciding where to use it.
  • As the more powerful option, if you can line Air up with your target gaining Exposed Exposed this will be greatly beneficial - particularly useful in fractals.
  • If your rotation is not particularly tight, you may be better off just casting at the earliest possible opportunity, whether you are in Fire or Air.


Fiery Greatsword use

With the trick (see the Earth section below), Earth has the fewest cooldowns to use, and so is the best time to . Summon after using and (if available) and use then drop the weapon and continue your rotation. The next time you reach Earth, pick the second Greatsword up and repeat.


Fire

In Fire you want to use:


Water

In Water you want to use:

  • - use if available, but don't delay your attunement swap for it


Air

In Air you want to use:

  • .


Earth

In Earth you want to use:

  • - as is your most powerful autoattack, it is a good idea to delay this until your attunement swap is available, then use and immediately swap (this will not interrupt the cast)
  • - use if available, but don't delay your attunement swap for it


Rotation example

You should always start in Air to start generating boons as quickly as possible. The rotation follows similar fundamentals to the DPS build, but thanks to the Arcane trailine, a full loop is faster than the cooldown on your circular projectiles. To fix this, after the first loop you do a second, much quicker loop to get some extra DPS skills and a second use of in.


Major Loop

Air

  1. - swap to Fire Attunement Fire Attunement once the cast begins


Fire


Water


Earth

  1. - drop Fiery Greastword immediately after the cast
  2. until Air Attunement is available
  3. - swap to Air Attunement Air Attunement once the cast begins


Minor Loop

Air

  1. as soon as you have the energy
  2. Fire Attunement Fire Attunement when available


Fire

  1. , (if available) and until Water Attunement is ready


Water

  1. }
  2. If available, or pick up an existing greatsword, use and drop the greatsword
  3. as soon as you can


Earth

  1. , (if available) and until Air Attunement is ready


Air

In Air, use and once you can use again, start from the beginning of the Major Loop.


Video example


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
MechaOG gave this build 5 stars • August 2022
This build can easily keep up perma quickness while managing to do a very decent dps. The cleave is amazing as is with Catalyst in general, so in fractals, you can mow down mobs. It works amazingly in most fractals, so I will only be rating it based on the fractals where it can work (Looking at you sunqua peak). It is easy to maintain quickness on it, so even if you mess up your rotations and get little less dps, you can still keep quickness up. One of the biggest thing with catalyst is, understanding combos. You put down many combo fields and have many finishers. Learning what each does, will allow a player to use the most out of this build. Can it go toe to toe with other quickness builds? I'd say, yes for the most part. You will have to spend sometime to learn it, but once you manage to understand it, you will be able to challenge the meta.

Comments

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