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Catalyst - D/D DPS

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damageUtility and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on May 25, 2025 and is up to date for the April 15, 2025 patch.

Overview

A glass cannon spike based melee build that combines several skills to hit at the same time while stacking damage modifiers. Prefers being played in a party with support tempest/catalyst for higher Fire Aura uptime.


Skill Bar

Dagger/Dagger
Dagger/Dagger
Utility


Variants

Heal
  • Arcane Brilliance extra combo finisher, if needed for Elemental Empowerment
  • Ether Renewal is a shorter CD heal for Fire Aura via Relic of Fire, but Sunspot ensures you always have the aura for your combo anyway
Utility
  • Lightning Flash Invigorating Air or Mist Form
    • If you need a stunbreak


Template Code

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Specializations

Variants
  • Energized Elements if Elemental Empowerment can be maintained
  • Empowering Auras if Elemental Empowerment can be maintained


Equipment

Head
Marauder
Shoulders
Dragon
Chest
Dragon
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Dragon
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Dagger
Marauder
Dagger
Marauder
Sigil
Sigil
Dagger
Marauder
Dagger
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Relics
  • Relic of Speed
  • Relic of the Thief


Consumables

    • personal option


Usage

General

  • As soon as you get 25 stacks of Sigil of Superior Sigil of Bloodlust and get out of combat, swap back to the Daggers without a stacking sigil
  • You are much stronger with full stacks of Elemental Empowerment and Empowering Auras
    • Maintain stacks via Elemental Epitome, Vicious Empowerment and Evasive Empowerment
    • Keep in mind you can start a combo skill in one attunement then swap attunement during the cast to proc Elemental Epitome in the new attunement


Priorities

High
  • Spike damage
Moderate
  • Sustained damage
Low
  • CC


Surviving

  • This build has low passive defense
  • This build has high mobility skill access
  • This build has low active defenses
Active defense priority Toggle
  • Dodge


Detailed Explanations

Spike Damage

  • Your spike combo is: Convergence Fire Attunement Deploy Jade Sphere (Fire) + Relentless Fire + Glyph of Elemental Power Burning Speed Fire Grab
    • If properly executed Convergence and Burning Speed should land at the same time
      • You can use Relentless Fire + Glyph of Elemental Power before Convergence if you're having trouble lining up Convergence and Burning Speed
  • When Elemental Celerity is off cooldown use it to reset Burning Speed and Fire Grab and extend the combo
    • You can add Ring of Fire (elementalist) before Elemental Celerity for more DPS but less burst


Sustained Damage

  • After your spike combo is done, use Ring of Fire (elementalist) Drake's Breath then swap to Water Attunement/Earth Attunement
    • Wait for Air Attunement and Fire Attunement to be ready then go for spike combo again
    • Camping Air Attunement for Lightning Whip is fine while waiting for Fire Attunement if you're out of skills in the other attunements


CC

  • Earthen Rush is good to land when your group crosses the enemy group
  • Earthquake is a decent CC, but very short range
    • Its OK to use to as just a blast for Elemental Empowerment stacks


Ratings

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