Catalyst - Power Bloodstone DPS
This is a test build. You may comment and rate it.
Focused on: Direct damage
Designed for: Raids and Fractals
Overview
Power Catalyst is a complex and fast-paced build that provides strong melee damage as well as some Might,
Fury,
Resolution and
Protection for your group.
Catalyst brings its Jade Sphere that drops stationary damage and boon fields that your utility skills interact with for bonus effectiveness. This two unique mechanic means that Catalyst greatly prefers fights against low-movement bosses.
The Bloodstone build uses Scepter/Dagger to provide blast finishers that consistently trigger
.Like all Catalyst builds, it requires speed and precision to perform well and while the concept is simple, it is easier to disrupt than the Sword Build.
Skill Bar
Skill Variants
- should replace when running .
Template Code
Specializations
- Note that requires different runes and sigils.
provides more burst damage and performs better on bosses with low armour - pulls ahead after ~35 seconds.
- You should bring
Fury uptime is bad.
if - is also an option, though it is harder to play and slightly less damage than . The main value would be better access to for CC.
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x16
x2
Persisting Flames equipment
- Swap runes for or .
- Swap for .
- This gear is the same as the Sword Build.
Consumables
Food
- or ascended versions
Utility
Usage
The loop is shorter than the cooldown of
, so this skill will drift in your rotation. Try to use it when your is active, though you don't have to be in .
You can precast in .
Start in
. Summon just before the encounter starts.Throughout the rotation, cast
off cooldown, and off cooldown whenever you're in .You want to use four blast finishers each loop to trigger the
explosion and damage buff. If you miss any of the four, then you should use instead.
If using , spam it as much as you can while in , ideally while under the effects of .
Rotation
Opener
- - cast this during Firestorm as you want the fire field to be down before Dragon's Tooth hits
- , and during the cast
Earth
- - use as soon as you can (it has no cast time)
- (if available)
Air
Water
- - don't activate the flip skill
- Autoattack and use if it comes off cooldown
Fire
- Autoattack until the buff from expires
- - you can cast this earlier if is ready
- Return to start of Earth section
Video example (Persisting Flames)
Fresh Air Rotation
Opener
- - cast this during Firestorm as you want the fire field to be down before Dragon's Tooth hits
- , and during the cast
Air 1
Earth
- - use as soon as you can (it has no cast time)
- (if available)
Air 2
- as soon as you can
Water
- - don't activate the flip skill
- - stay in Water long enough for a second cast if you have two charges
Air 3
Fire
- Autoattack until the buff from expires
- - you can cast this earlier if is ready
- Return to start of Air 1 section
Ratings
Comments
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