Catalyst - Power Catalyst
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses while potentially providing a large amounts of Might,
Fury,
Protection and
Resolution to itself and the group. In addition It can trade damage to provide
Quickness via the trait , becoming a potent boon support build.
Template Code
Skill Bar
Specializations
Equipment
Ascended gear is not required.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - DPS
- - defense
- Utility
- (and variants) - farming
- - DPS
Usage
Damage/CC
- In open world,you can play at 600 range when alternating between + .
- Make sure to use in to gain two additional stacks of upon casting its active skill Stomp.
- The rotation for group content is a simplified variant (only using , & ) that will get you within 10% of the current benchmark and loops nicely.
- Start in , then swap to and then to , and repeat.
- The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using + for damage purposes.
- Stay in until is available a second time. Use in and reactivate as soon as possible to maintain the 10% damage buff.
- Your main sources of CC are and as well as soft CC through
Weakness,
Cripple and
Blinded
Survivability
- is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time.
- is a block on demand in .
- has a short cooldown and provides a very strong heal and boons, so make use of it.
- Detailed explanations on the general usage and the rotation are given down below.
Variants
Skill Variants
Healing
- - Passive healing.
- - Trades upfront healing for healing/cleanse over time.
- - Damage conjure for large bosses.
Utility
- - for a block and stunbreak on demand at the cost of damage.
- - instant mobility.
Elite
- - The Fire elemental is less DPS potential than Fiery Greatsword but simpler to use. Can also be used in earth for a tanky frontline or water for extra healing.
Trait Options
- - Lowers Conjure cooldowns and provides an additional aura when placing/picking up a conjure.
- - For passive CC at the cost of some damage
- - Additional
Fury and
Swiftness if needed.
- - Trades damage for access to
Quickness and other additional boons. Also increases the radius of Deploy Jade Sphere for ease of use.
- - Higher overall damage if you can maintain max empowerment stacks.
Arcane
Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to , which means higher DPS in some situations. It also lowers the cooldown of the jade sphere.
- - Passive Defensive block/stunbreak
- - CD reduction of Arcane skills and adds
Immobilize in Earth Attunement for easier stacking of elemental empowerment via
Variant Equipment
Gear
Diviner - For additional boon duration if playing the boon support build with .
Knight - defensive trinkets
Marauder and/or
Dragon_stats - defensive prefixes, be aware of crit cap when mixing these stats.
Assassin - used to fine-tune crit chance.
- Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better!
Runes
- , - budget runes, use when using to not overcap on critical chance.
Ratings

Comments
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