Catalyst - Staff Backline

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damageUtility and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons builds

This build was last updated on August 23, 2022 and is up to date for the August 2, 2022 game patch.


Overview

A backline zerg WvW DPS build for Elementalist providing damage, CC and field support. Requires a precise usage of skills and positioning to survive.


Skill Bar

Staff
Staff
Utility


Template Code

[&DQYfHikbQyd1AAAAkAAAAL4BAAD4GgAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • if Fury Fury isn't needed
  • only if you can't reach 10 stacks of


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Dragon
Ring
Dragon
Ring
Marauder
Staff
Marauder
Sigil
Sigil
Staff
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

    • personal option


Usage

General

  • As soon as you get 25 stacks of and get out of combat, swap back to the Staff without a stacking sigil
  • You are much stronger with full stacks of and , if possible get a tempest in your party
  • Staff Catalyst uses an attunement rotation for maximum burst damage
    • You are not locked into this rotation, while it is optimal for DPS, change the order based on your needs:
      • - healing and cleanse
      • - CC, Immobilize Immobilize clear, single target damage
      • - CC, projectile reflect
Attunement rotation
  1. Repeat from step 1


Priorities

High
Moderate
  • Sustained damage
  • CC
Low
  • Support


Surviving

  • This build has low passive defense
  • This build has moderate mobility skill access
    • An About Face keybind can be useful for
    • Avoid using for mobility unless nessecary to survive
  • This builds has moderate active defenses
Active defense priority


Detailed Explanations

Meteor Shower

  • Place where the enemy group is moving to, not where they are when you begin the cast
  • Activate after casting
  • Use to reset the cooldown of and after your first cast
  • There are two ways to move during the cast of :
    • Cast immediately after casting and the will be queued to cast at the target location after the rollback ends
    • Use after you start casting it


Sustained damage

  • When using ground AoEs like , place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Your 2 skills (/)/) have very long delays or cast times
    • Predict the enemies movement, as with
    • If you rotate quickly enough from you can have all three skills land at the same place and time for burst damage. Sync them up as much as possible
  • Use in if you expect the fight to last at least 25 seconds
    • Otherwise has more damage but with a much longer cooldown
Skill priority
  • //
  • Autoattacks


CC

  • Your three ground CCs are , and , in order of strength
  • Drop your target when casting to make it easier to aim, don't cast it into projectile reflect
  • You shouldn't interrupt your rotation to try and CC, instead just use whichever CC you have available for the attunements you're in
  • Use your CC when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing


Support

  • Cast on clashes, targeting the ground AoE so that one edge is on your group and the other edge is where they are moving to
  • If a player in your party is going to die because of Immobilize Immobilize, save them with
  • Cast where your team is regrouping
  • Use your Jade Sphere in , on your group, for Quickness Quickness


Ratings

This build has a rating of 4 stars based on 1 votes.
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4 stars
Arete gave this build 4 stars • May 2022
Solid build, has much more control over its attunement access and weapon skills than weaver, but has trouble getting enough auras without support. If aura stacking was easier or tempest was better, it would probably be better than weaver in general, as is it can compete, but difficult to justify taking when options like herald and dragonhunter/core guard exist. 5/10/22 - FGS nerf makes this better relative to weaver. If you can get a tempest in party I'd say it totally outperforms weaver now

Comments

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