Chronomancer - Inspi/Chaos Chrono

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Crowd controlBoon removal and Utility

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds

Difficulty:
Easy
This build was last updated on February 28, 2024 and is up to date for the February 27, 2024 patch.

Overview

Support Chronomancer WvW build focusing on boon application, revival, utility and crowd control.


Skill Bar

Sword/Focus
Rifle
Utility


Variants

Weapons
  • Rifle Staff
Heal
Utility
  • All four of the following options are good choices, but a group should have at least 1-2 and before mesmers take other utilities


Elite


Template Code

[&DQctOhcvKB1tAQAAhQEAAGoBAAAAAAAAsxIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants

Variants


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Sword
Minstrel
Focus
Minstrel
Sigil
Sigil
Rifle
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Relic
  • - for boon removal
Sigils


Consumables


Usage

Priorities

High
Moderate
  • Support
  • Boon rip
  • CC
Low
  • Cleansing

Surviving

  • This build has high passive defense
  • This build has low mobility skill access, staying very close to your tag and group is critical
    • Target isolated players to reposition with /, the clone will die before can be used if it is summoned into damage
      • Be ready to Dodge as soon as you press
  • This builds has moderate active defenses
Active defense priority Toggle
  • Dodge


Detailed Explanations

Illusion of Life

  • Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.


Veil

  • Save your for the commanders call
    • If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike
  • Place your as close to the front of your group as possible without letting the line spawn on top of any allies


Stability

  • Apply Stability Stability with or before allies get caught by enemy CC
    • Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs
      • It is better to use your Stability Stability too early than too late
    • Use one of your Shatter skills immediately after applying Stability Stability to push it lower in the boon strip order
      • Boon strip skills like remove the last applied boon first
        • Boon corrupt skills like remove boons randomly instead, but applying extra boons to lower the chance Stability Stability is corrupted is still useful
  • Avoid overlapping multiple Stability Stability sources on your party, both your own and other players
    • Prioritize recharging over everything other than survival if it is uncharged and off cooldown


Support

  • Make sure to cast your Phantasms as often as possible to proc
  • If possible, hit allies as well as enemies with , but prioritize enemies
  • All of your shatters give boons with , and /
    • Use your shatters as often as possible, with the exception of which should be saved for when Stability Stability is needed
    • Since resets all CDs, you should try to use
  • Your Rifle skills should be cast as often as possible while engaging the enemy group
    • Always cast the flip skill when using
    • You should almost never use since it increases the CD of
  • can be used to combo finish Ethereal Fields for more


Boon rip

  • Land just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving


CC

  • Use your CC when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
  • Use when casting to reset the cooldown
    • Use while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
    • While inside the split, use as many skills as possible such as and Shatter skills as the cooldowns reset
    • You can cast as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
  • Use to pull targets into other CC and spikes, including your own
    • is particularly important when revenants range spike with
  • Use as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
    • Do not put yourself out of position trying to use it
CC skill priority Toggle
  • - on range spikes
  • - general usage


Cleansing

  • Most of your cleanse comes from and
    • Prioritize using shatters and phantasms for boon uptime, but keep these traits in mind. If you expect to need cleanse soon you can delay casting them.
  • When possible, aim to hit both allies and enemies
  • Use to proc


Settings

  • Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targetted
  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support
  • Also under General Options / User Interface turn on Thick party health bars and Thick squad health bars
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling better decision-making and skill management


Tips & Tricks

Wall Pulling

  • Place at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls)
    • Since activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls
  • Use to give Immobilize Immobilize to pulled targets
    • It is easier if you pre target enemies likely to get pulled before casting


Portal Bombing

  • Portal bombing is a very high risk strategy and is never recommended
  • Try to open behind terrain with respect to the enemy group if possible
  • Swap your skills to and and
  • Equip a torch for
    • Optionally equip the Chaos traitline for
  1. Cast at your groups feet
  2. Start running towards the location you want to open the portal
  3. Use while casting
  4. Cast at any time to get closer
  5. Once in position open
  6. Cast directly on the center of the portal


Ratings

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Comments

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