Chronomancer - Power DPS

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct Damage.

Designed for:



A power DPS Chronomancer build for raids and fractals. This build deals very high burst and sustained damage against single targets. In addition it has very good CC, utility, and personal defense, and is capable of generating its own Might Might, Fury Fury, Quickness Quickness, and Alacrity Alacrity.






Phantasmal Fury.png Phantasmal Fury

Fencer's Finesse.png Fencer's Finesse

24px Superiority Complex


Shatter Storm.png Shatter Storm

Maim the Disillusioned.png Maim the Disillusioned

Phantasmal Force.png Phantasmal Force


Time Catches Up.png Time Catches Up

Improved Alacrity.png Improved Alacrity

Chronophantasma.png Chronophantasma


  • Phantasmal Haste.png Phantasmal Haste if Quickness Quickness uptime is bad.
  • Danger Time.png Danger Time if and only if your squad can have a permanent uptime on Slow. If you're using Danger Time, you'll want to follow a different rotation and use a new set of gear which will be explained later in the guide.

Domination Variant

Domination instead of Illusions is a viable alternative, resulting in higher sustained DPS but overall worse burst.


Empowered Illusions.png Empowered Illusions

Egotism.png Egotism

Imagined Burden.png Imagined Burden


Ascended Head (Light).png
Assassin stat icon.png
Ascended Shoulders (Light).png
Assassin stat icon.png
Ascended Chest (Light).png
Assassin stat icon.png
Ascended Hands (Light).png
Assassin stat icon.png
Ascended Legs (Light).png
Assassin stat icon.png
Ascended Feet (Light).png
Berserker stat icon.png
Ascended Back.png
Assassin stat icon.png
Ascended Accessory1.png
Assassin stat icon.png
Ascended Accessory2.png
Assassin stat icon.png
Ascended Amulet.png
Assassin stat icon.png
Ascended Ring1.png
Assassin stat icon.png
Ascended Ring2.png
Assassin stat icon.png
Ascended Sword.png
Assassin stat icon.png
Ascended Sword.png
Assassin stat icon.png
Superior Sigil of Force.png
Superior Sigil of Impact.png
PvE weapon swap.png
Ascended Focus.png
Assassin stat icon.png
Superior Sigil of Impact.png
Superior Rune of the Scholar.png6x
Superior Rune of the Scholar
Mighty +5 Agony Infusion


  • Only a single mainhand sword is required
  • If using the Domination variant, use a Greatsword instead of the Focus offhand with
  • If playing a Danger Time.png Danger Time version, you should use full Berserker gear, except for Assassin's leggings and earrings.





The goal of the rotation is to get as many casts of your phantasm summons as possible, filling downtime with autoattack chains and Blurred Frenzy.png Blurred Frenzy. In order to do this you can make clever use of Signet of the Ether.png Signet of the Ether and Continuum Split.png Continuum Split, which when used together and timed correctly can effectively allow you to reset your phantasm cooldowns 3 times in short succession. This is achieved by entering Continuum Split.png Continuum Split during the aftercast of Signet of the Ether.png Signet of the Ether, which will give you refreshed phantasm cooldowns for the duration of your continuum split as well as refreshing the cooldowns outside of continuum split, all while leaving Signet of the Ether.png Signet of the Ether off cooldown once your continuum split ends.

Start on Sword/Focus.

  1. Phantasmal Warden.png Phantasmal Warden
  2. Weapon swap Weapon swap
  3. Phantasmal Swordsman.png Phantasmal Swordsman
  4. Phantasmal Disenchanter.png Phantasmal Disenchanter
  5. Phantasmal Defender.png Phantasmal Defender
  6. Illusionary Leap.png Illusionary Leap
  7. Signet of the Ether.png Signet of the Ether - enter Continuum Split.png Continuum Split during the aftercast of this skill, which will give you the refreshed phantasm cooldowns outside of continuum split
  8. Phantasmal Swordsman.png Phantasmal Swordsman
  9. Phantasmal Disenchanter.png Phantasmal Disenchanter
  10. Phantasmal Defender.png Phantasmal Defender
  11. Blurred Frenzy.png Blurred Frenzy - Continuum Split.png Continuum Split should end during this cast
  12. Phantasmal Swordsman.png Phantasmal Swordsman
  13. Phantasmal Disenchanter.png Phantasmal Disenchanter
  14. Phantasmal Defender.png Phantasmal Defender
  15. Signet of the Ether.png Signet of the Ether
  16. Phantasmal Swordsman.png Phantasmal Swordsman
  17. Weapon swap Weapon swap
  18. Phantasmal Disenchanter.png Phantasmal Disenchanter
  19. Phantasmal Warden.png Phantasmal Warden
  20. Phantasmal Defender.png Phantasmal Defender
  21. Blurred Frenzy.png Blurred Frenzy
  22. Gravity Well.png Gravity Well
  23. Blurred Frenzy.png Blurred Frenzy
  24. Weapon swap Weapon swap
  25. Phantasmal Swordsman.png Phantasmal Swordsman
  26. Phantasmal Disenchanter.png Phantasmal Disenchanter
  27. Blurred Frenzy.png Blurred Frenzy
  28. Phantasmal Swordsman.png Phantasmal Swordsman
  29. Repeat from step 15 unless Continuum Split.png Continuum Split is recharged
  30. If Continuum Split.png Continuum Split is recharged, repeat from step 6

Video Example



  • Fill gaps in between skills listed in the rotation with auto-attack chains.
  • Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, Mind Spike.png Mind Spike.
  • Use Mind Wrack.png Mind Wrack whenever you have 3 clones up or if it reaches its second charge.
  • Save clones to shatter with Diversion.png Diversion if you will need to CC in the immediate future.
  • You can use
    Temporal Curtain Temporal Curtain
    Temporal Curtain
    Create a wall of energy that grants swiftness to allies who cross it and cripples foes who touch it. Allies may cross the wall more than once but receive less swiftness after the first crossing.
    Swiftness.pngInitial Swiftness (12s): 33% Movement Speed
    Swiftness.pngSwiftness (1s): 33% Movement Speed
    Crippled.pngCrippled (5s): -50% Movement Speed
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Light
    Range.pngRange: 900
     Forward arrow blue.png 
    Into the Void Into the Void
    Into the Void
    Shatter your Temporal Curtain, pulling nearby enemies toward its position.
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    to pull adds onto the boss if needed.
  • Mantra of Pain.png Mantra of Pain should be cast as soon as there is a charge available, but make sure to never use the last charge to avoid having to re-cast the long channel.

Thanks to Strider and Aerial for the gear setups and rotations

Build rating - 5 stars
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6 Ratings
4 stars
Chinkeeyong gave this build 4 stars September 2018

A strong, self-sufficient power DPS, but has worse burst than most power classes thanks to the "delayed burst" nature of its phantasms, and suffers on any fight where you have to switch targets.

5 stars
AlekSeven gave this build 5 stars June 2018

Finally a good DPS build for Chrono/Mesmers.

5 stars
Nacho Replay gave this build 5 stars April 2018

This is a great power DPS build for Chrono, really good CC, strong burst, and really good damage output thats consistent. 9/10

3 More Ratings
5 stars
Kinomori gave this build 5 stars February 2018

This is by far my favorite build now, it just feels great on almost every single boss, it has amazing burst, great CC, and still has good sustainable damage. For sure going to be used as my main power DPS spec now.

5 stars
Kickass gave this build 5 stars February 2018

Great build. Finally nice to have a Chronomancer build that we can compete for damage with Mirage.

5 stars
Troupe gave this build 5 stars February 2018

Strong burst and sustained DPS thanks to the recent buffs to the chronomancer trait line and the phantasm changes have led to the evolution of the old fire and forget power mesmer build into this heavily involved but rewarding build.

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