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Chronomancer - Power DPS

The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Heart of Thorns buildsSecrets of the Obscure buildsJanthir Wilds builds

Difficulty:
Normal
This build was last updated on April 05, 2025 and is up to date for the February 11, 2025 patch.

Overview

A power DPS Chronomancer build for raids, strikes, and fractals. This build is very complex and very not-beginner-friendly. Compared to Virtuoso, power chronomancer is much harder to play while dealing very similar damage, so it's a niche build.

This build requires practice and mastery to make the most out of

. In addition, it has very good Crowd Control, utility, and versatility, and provides 50% Fury Fury to its subgroup and a little Alacrity Alacrity to itself.


Skill Bar

Dagger/Sword
Spear
Utility

Weapon Variants

  • Sword is the best mainhand weapon for players that don't own Secrets of the Obscure.
  • Players that don't own Janthir Wilds can't use Spear. Sword/Focus or Greatsword deal around the same damage. Greatsword can deal almost all of its damage from range, while Sword/Focus allows for the utility of Focus.


Skill Variants

These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like

, , or other. If you have to take other skills, replace Mantra of Pain first, and if you really need another skill, replace Well of Calamity at a significant dps loss.


Template Code

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Specializations


Equipment

Head
Assassin
Shoulders
Assassin
Chest
Assassin
Hands
Assassin
Legs
Assassin
Feet
Assassin
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Assassin
Ring
Berserker
Ring
Assassin
Dagger
Berserker
Sword
Berserker
Sigil
Sigil
Spear
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • is slightly higher damage, but making the most of it involves using utility shatters to maintain the Fireworks buff.
  • This set provides exactly 75% critical chance with
    , reaching 100% with Fury Fury.
    • If varying this equipment, you want to aim for 2470 precision (including food).


Equipment Variants

On encounters, such as most raids, where

does not gain bonus damage, taking a
and swapping all gear to Berserker stats Berserker stats will be slightly higher damage.


Consumables

Food

  • /


Utility


Usage

Power chronomancer has a very complex rotation. Due to

, your cooldowns are even shorter than normal, so the rotation is longer by squeezing more skills into it. You should memorise the opening and practice it, because then you can just follow your cooldowns to sort of know what to do.


Beginner Rotation

Alternatively, you can opt to drop Greatsword (or replace it with a Focus) to greatly simplify the rotation at a ~9% DPS loss. In this case, take

in Domination. The rotation below assumes the use of Focus in the second set, but you can choose to camp Dagger/Sword if you prefer, though this is an additional ~2% DPS loss.


Opening Continuum Split
As this is a beginner rotation, Continuum Split is kept very simple:

  1. to start with a clone to shatter
  2. (replace with if not using Focus)
  3. Weapon Swap Weapon Swap


Rest of the Rotation
For the rest of the rotation you use Dagger skills,

, and your three utility skills off cooldown (be sure not to consume the last charge of if using). Additionally:


Video guide by Masel


Spear Rotation

The most important skill to understand on Spear is

. This skill is a spin attack that deals extra damage to enemies that are on the outer edge of its radius. This radius roughly corresponds to maximum melee range, so you can reliably hit with it, but you may need to stand further back than usual and annoy some boon supports.

Hitting your target with

applies a buff called Clarity Clarity. Your next use of one of your Spear skills 2-5 will consume the buff and gain an enhanced effect:

Of these, the only one that increases your damage is

, so this will be the skill we want to enhance.


Opening Continuum Split

  1. Weapon Swap Weapon Swap
  2. , and during the cast
  3. , and during the cast
  4. , and during the cast
  5. , and during the cast
  6. , and during the cast (try to make sure you're at three clones)
  7. Weapon Swap Weapon Swap


Dagger/Sword Loop

The standard dagger loop uses

four times, but as you won't have available the first time after the opener, it's better to only use it three times, and use as the first skill upon swapping.

  1. - the first time after continuum split, this will not be available
  2. - the first time after continuum split, this will not be available
  3. Autoattack and use as it comes off cooldown.
  4. Weapon Swap Weapon Swap


Spear Loop

  1. - this recharges Mind the Gap
  2. Autoattack and use and as they come off cooldown - Mind the Gap takes priority over finishing your auto chains
  3. when Mind the Gap is nearly ready
  4. Weapon Swap Weapon Swap
  5. Return to start of Dagger/Sword Loop


Second Continuum Split

When

is ready and you're on Dagger:

  1. (if you're not at 3 clones)
  2. , and during the cast
  3. (if not used in step 1)
  4. (if not used in step 1)
  5. Weapon Swap Weapon Swap


Video example


Dagger/Sword & Sword/Focus Rotation

Click to view Toggle

Opening Continuum Split

Start on Sword/Focus.

  1. Weapon swap Weapon swap
  2. , and during the cast
  3. Weapon swap Weapon swap


Sword/Focus Loop

  1. Autoattack until Blurred Frenzy is available - try to finish your auto chains!
  2. Weapon swap Weapon swap when available


Dagger/Sword Loop

  1. Autoattack and use Bladecall and Phantasmal Disenchanter as they come off cooldown.
  2. Weapon swap Weapon swap
  • Fill the gaps with auto attacks.
  • Use and off cooldown.
    • can be used for CC, or off cooldown for damage.
  • With , use the last charge just before the end of a phase and recharge it near the start of the next one to provide some Might Might to your subgroup.
  • This rotation spams shatters:
  • Every third dagger autoattack triggers a Cutter Burst, so try to do this before swapping to sword.


Second Continuum Split

When

is ready and you're on Dagger:

  1. (if you're not at 3 clones)
  2. , and during the cast
  3. (if not used in step 1)
  4. (if not used in step 1)
  5. Weapon Swap Weapon Swap

Video example


Dagger/Sword & Greatsword Rotation

Click to view Toggle

Opening Continuum Split

Start on Dagger.

  1. Weapon Swap Weapon Swap
  2. , and during the cast
  3. and
  4. and
  5. and
  6. and Continuum Split ends
  7. and
  8. and
  9. and
  10. Weapon Swap Weapon Swap


Dagger Loop

  1. + Shatter
  2. (skip on first loop)
  3. Autoattack and use and when they come off cooldown, Shatter when you reach 3 clones
  4. + Shatter
  5. Weapon Swap Weapon Swap


Greatsword Loop

  1. Autoattack, use when it comes off cooldown, and Shatter when you reach 3 clones
  2. Weapon Swap Weapon Swap
  3. Return to start of loop


  • Fill the gaps with auto attacks.
  • Use , , and off cooldown.
  • With , use the last charge just before the end of a phase and recharge it near the start of the next one to provide some Might Might to your subgroup.
  • This rotation spams shatters:
  • You can add just before Mind Stab in the greatsword loop to maintain the
    (if using).
  • Every third dagger autoattack triggers a Cutter Burst, so try to do this before swapping to greatsword.


Second Continuum Split

When

is ready and you're on Dagger:

  1. (if you're not at 3 clones)
  2. , and during the cast
  3. (if not used in step 1)
  4. and
  5. and
  6. and
  7. Weapon Swap Weapon Swap
  • From this point, you now use at the end of the Dagger Loop rather than the start of it.
    • Everything else about the loop remains the same.


Video example


Sword/Sword & Greatsword Rotation

Click to view Toggle

Opener

Start on Greatsword.

  1. Weapon swap Weapon swap
  2. at the very end of the cast time of the Swordsman.
  3. once you hit 10 stacks of
  4. try to use it right when the Swordsman spawns to cancel the aftercast animation.
  5. and
  6. and
  7. . If you were successful following this very tight rotation, Continuum Split ends during Blurred Frenzy and Gravity Well is off cooldown.
  8. and
  9. Weapon swap Weapon swap


Loop

After the opener, you follow this loop:

  1. Weapon swap Weapon swap
  • Use off cooldown.
  • should be saved for CC. If there's no need for CC during the fight, Gravity Well can be used in the greatsword set instead of auto attacks. It has the lowest priority out of all your skills due to its very low damage.
  • If you have to interrupt the loop because the boss moved, or phased, or you have to do some mechanic, you don't simply resume your rotation where you left it.
    • If you're on sword, you want to return to greatsword whenever weapon swap is ready, casting your available skills while waiting. But if weapon swap is ready, cast Phantasmal Swordsman and swap inmediatly.
    • If you're on greatsword, try to follow the loop from the start skippig what's on cooldown and weapon swap when ready and your skills are on cooldown. If Signet of the Ether is on cooldown, don't wait for it.


Continuum Split

When Continuum Split comes off cooldown after the opener, you will want to be on greatsword with your cooldowns available, and shatter with 3 clones. You will use your

to cast twice inside the split, and twice outside of it, and Well of Calamity Twice.

  1. and
  2. and
  3. Continuum Split ends during its cast.
  4. and
  5. and
  6. Weapon swap Weapon swap
  7. Continue with the priority.


Video example

Video example (Focus)


Crowd Control


General Tips

  • Use or whenever you have 3 clones up.
  • Save clones to shatter with if you will need to CC in the immediate future.
  • After the opener, use anytime it gets a charge.
    • Use the final charge just before a boss is about to phase, and recharge it before the start of the next.
  • If struggling to fit all the skills into the opening , you can skip .
  • provides enough Alacrity Alacrity to counter the negative side of . This means that your Alacrity-provider doesn't have to increase their boon duration to give you more Alacrity. Your Alacrity might drop during transitions and other situations where you can't create and shatter clones, but that shouldn't be a problem.
  • On Spear, has a one-second evade on it. As you only use this skill once, you can delay it in order to avoid an attack you'd otherwise have to dodge.
  • On mainhand Sword, make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, .
  • As you master this class, you can start considering some more advanced tips and tricks:
    • Skills such as , , and will interrupt your current skill cast. You can take advantage of this to cancel the aftercasts of some longer skills, but make sure to not interrupt yourself. For example, you can use them, or weapon stow, to cancel the aftercast animation of , which can be cancelled almost instantly, or , which can be stowed after the final strike.
    • has artificially high priority in the rotation so that it is off cooldown for the second Continuum Split. If you had to interrupt your rotation at any point, you will no longer need to give such high priority to it. Instead, when Continuum Split is coming off cooldown, ensure that Well of Calamity will be available to use inside of it. With 13,3 seconds cooldown, this means you should leave WoC off cooldown when CS will be ready in 8-9 seconds or less.


Ratings

This build has a rating of 4 stars based on 5 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • April 2024
Not a bad DPS, but hampered by the slow ramp and long cooldown of continuum split. The addition of dagger allows the build to go (almost) fully ranged, and it benches higher than power virtuoso.
4 stars
Warming Hearth gave this build 4 stars • August 2022
Compared to power virtuoso, this build is much much harder to play, with a slightly higher (but delayed) burst, but lower sustained dps. This makes power chronomancer worse pretty much everywhere. The only advantage of this build is Continuum Split, making chronomancer pull ahead on fights that end shortly after CS.
4 stars
Chinkeeyong gave this build 4 stars • September 2018
A strong, self-sufficient power DPS, but has worse burst than most power classes thanks to the "delayed burst" nature of its phantasms, and suffers on any fight where you have to switch targets.
5 stars
AlekSeven gave this build 5 stars • June 2018
Finally a good DPS build for Chrono/Mesmers.
5 stars
Nacho Replay gave this build 5 stars • April 2018
This is a great power DPS build for Chrono, really good CC, strong burst, and really good damage output thats consistent. 9/10

Comments

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