Chronomancer - Power DPS

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Heart of Thorns builds

This build was last updated on October 02, 2022 and is up to date for the August 23, 2022 game patch.

Overview

A power DPS Chronomancer build for raids, strikes, and fractals. This build is very complex and very not-beginner-friendly. Compared to Build:Virtuoso - Power DPS, power chronomancer is much harder to play while dealing less damage overall, so it's a very niche build.

This build requires practice and mastery to make the most out of . In addition, it has very good Crowd Control, utility, and versatility, and provides 50% Fury Fury to its subgroup and a little Alacrity Alacrity to itself.


Skill Bar

Sword/Sword
Greatsword
Utility

Skill Variants

  • if extra CC is required. Be aware of the long cooldown.

These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like , , or other. If you have to take other skills, replace Mantra of Pain first, and if you really need another skill, replace Well of Calamity at a significant dps loss.


Template Code

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Specializations


Trait Variants

  • - if extra CC is needed


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Berserker
Accessory
Assassin
Accessory
Assassin
Amulet
Berserker
Ring
Assassin
Ring
Berserker
Sword
Berserker
Sword
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
  • This set provides exactly 75% critical chance with , reaching 100% with Fury Fury.


Equipment Variants

On encounters, such as most raids, where does not gain bonus damage, taking a and swapping all gear to Berserker stats Berserker stats will be slightly higher damage.


Consumables

Food

  • /


Utility


Usage

Rotation

Power chronomancer has a very complex rotation. Due to , your cooldowns are even shorter than normal, so the rotation is longer by squeezing more skills into it. You should memorise the opening and practice it, because then you can just follow your cooldowns to sort of know what to do.

Opener

Start on Greatsword.

  1. Weapon swap Weapon swap
  2. at the very end of the cast time of the Swordsman and start spamming .
  3. try to use it right when the Swordsman spawns to cancel the aftercast animation.
  4. and
  5. . If you were successful following this very tigth rotation, Continuum Split ends during Blurred Frenzy and Gravity Well is off cooldown.
  6. Weapon swap Weapon swap
  7. followed by


Loop

After the opener, you follow this loop:

  • When you swap to sword, the first and last skill before you swap again is , and you will use in between. Fill the gaps with and never interrupt your auto attack chain because most of the damage comes from the final strike .
  • When you swap to greatword, you use 3 times thanks to , and once, while using your greatsword damage skills in between.
  1. Weapon swap Weapon swap
  • Use off cooldown.
  • should be saved for CC. If there's no need for CC during the fight, Gravity Well can be used in the greatsword set instead of auto attacks. It has the lowest priority out of all your skills due to its very low damage.
  • If you have to interrupt the loop because the boss moved, or phased, or you have to do some mechanic, you don't simply resume your rotation where you left it.
    • If you're on sword, you want to return to greatsword whenever weapon swap is ready, casting your available skills while waiting. But if weapon swap is ready, cast Phantasmal Swordsman and swap inmediatly.
    • If you're on greatsword, try to follow the loop from the start skippig what's on cooldown and weapon swap when ready and your skills are on cooldown. If Signet of the Ether is on cooldown, don't wait for it.


Continuum Split

When Continuum Split comes off cooldown after the opener, you will want to be on greatsword with your cooldowns available, and shatter with 3 clones. You will use your to cast your phantasms twice inside the split, and twice outside of it, and Well of Calamity Twice.

  1. and Continuum Split ends during its cast.
  2. Weapon swap Weapon swap
  3. Continue with the priority.


Video example


Crowd Control


Notes

  • Essentially, you use all your skills except and .
  • Use whenever you have 3 clones up.
  • Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, .
  • Save clones to shatter with if you will need to CC in the immediate future.
  • After the opener, use anytime it gets a charge.
  • Try to flank (attack from behind or the side) whenever possible to make use of your .
  • Don't worry too much if you were unable to fit inside the Continuum Split opener, it deals less damage than one full sword auto attack chain, and 3 greatsword auto attacks.
  • provides enough Alacrity Alacrity to counter the negative side of . This means that your Alacrity-provider doesn't have to increase their boon duration to give you more Alacrity. Your Alacrity might drop during transitions and other situations where you can't create and shatter clones, but that shouldn't be a problem.
  • As you master this class, you can start considering some more advanced tips and tricks:
    • , and will interrupt your current skill cast. The opener takes advantage of this to cancel the aftercast animations of , but make sure to not interrupt yourself with these skills. You can use them, or weapon stow, to cancel the aftercast animation of , which can be cancelled almost instantly, or , which can be stowed after the final strik.
    • When on gretsword, if you already have 3 clones as is almost off cooldown, and you have phantasms attacking, you can shatter the 3 clones with , then shatter those phantasms (after they become clones) with , because you will have 3 clones up again through and by the time Split Second is off cooldown again. This is only a 2% dps gain, so ignore it if you're not confident that you can pull it off because delaying by even 1 second, or not having 3 clones ready for it, would be terrible.
    • has artificially high priority in the rotation so that it is off cooldown for the second Continuum Split. If you had to interrupt your rotation at any point, you will no longer need to give such high priority to it. Instead, when Continuum Split is coming off cooldown, ensure that Well of Calamity will be available to use inside of it. With 13,3 seconds cooldown, this means you should leave WoC off cooldown when CS will be ready in 8-9 seconds or less.


Ratings

This build has a rating of 5 stars based on 7 votes.
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4 stars
Warming Hearth gave this build 4 stars • August 2022
Compared to power virtuoso, this build is much much harder to play, with a slightly higher (but delayed) burst, but lower sustained dps. This makes power chronomancer worse pretty much everywhere. The only advantage of this build is Continuum Split, making chronomancer pull ahead on fights that end shortly after CS.
4 stars
Chinkeeyong gave this build 4 stars • September 2018
A strong, self-sufficient power DPS, but has worse burst than most power classes thanks to the "delayed burst" nature of its phantasms, and suffers on any fight where you have to switch targets.
5 stars
AlekSeven gave this build 5 stars • June 2018
Finally a good DPS build for Chrono/Mesmers.
5 stars
Nacho Replay gave this build 5 stars • April 2018
This is a great power DPS build for Chrono, really good CC, strong burst, and really good damage output thats consistent. 9/10
5 stars
Kinomori gave this build 5 stars • February 2018
This is by far my favorite build now, it just feels great on almost every single boss, it has amazing burst, great CC, and still has good sustainable damage. For sure going to be used as my main power DPS spec now.
5 stars
Kickass gave this build 5 stars • February 2018
Great build. Finally nice to have a Chronomancer build that we can compete for damage with Mirage.
5 stars
Troupe gave this build 5 stars • February 2018
Strong burst and sustained DPS thanks to the recent buffs to the chronomancer trait line and the phantasm changes have led to the evolution of the old fire and forget power mesmer build into this heavily involved but rewarding build.

Comments

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