Chronomancer - Support Chronomancer (GvG)
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Focused on: Crowd control, Boon removal and Utility
Designed for: WvW GvG
Difficulty:
Easy
Overview
Support Chronomancer WvW build focusing on revival, utility and crowd control.
Skill Bar
Weapon 1:
Sword
Weapon 2:
Focus
Weapon 4:
Shield
Healing skill: Well of Eternity
Utility skill 1: Null Field
Utility skill 2:
Utility skill 3: Illusion of Life
Elite skill: Gravity Well
Utility Variants
- Veil
- Mantra of Concentration
Template Code
[&DQcKFxgpKD0jDwAAagEAALYBAACPAQAAsxIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Illusions: Top, Mid, Mid
Domination: Bot, Top, Top
Chronomancer: Top, Bot, Mid
- Variants
Equipment
Rune: 6 Superior Rune of Durability
Infusion 1: 18 Concentration WvW Infusion
Infusion 2:
Relic: Relic of Mercy
Weapon 1:
Sword
Weapon 2:
Focus
Sigil 1: Superior Sigil of Energy
Sigil 2: Superior Sigil of Absorption
Weapon 3:
Sword
Weapon 4:
Shield
Sigil 3: Superior Sigil of Energy
Sigil 4: Superior Sigil of Absorption
Main stats: Minstrel
Equipment Variants
Minstrel can be replaced by
Wanderer or
Celestial
- Your equipment in general has minimal impact on this builds performance, but concentration is helpful for
Alacrity uptime
- Your equipment in general has minimal impact on this builds performance, but concentration is helpful for
- Superior Sigil of Energy to Superior Sigil of Nullification for slightly more boon rip at the cost of survivability
Consumables
- Bowl of Fruit Salad with Mint Garnish
- Sharpening Skull
Usage
Priorities
- High
- Illusion of Life
- Moderate
- CC
- Boon rip
- Low
- Supporting allies
Surviving
- This build has high passive defense
- This build has low mobility skill access, staying very close to your tag and group is critical
- Target isolated players to reposition with Illusionary Leap/Swap, the clone will die before Swap can be used if it is summoned into damage
- Be ready to Dodge as soon as you press Swap
- Target isolated players to reposition with Illusionary Leap/Swap, the clone will die before Swap can be used if it is summoned into damage
- This builds has moderate active defenses
- Deja Vu will not activate if you are not hit during the cast time of Echo of Memory
- Signet of the Ether will reset the cooldown of Echo of Memory but not if Deja Vu is active
- Deja Vu will not activate if you are not hit during the cast time of Echo of Memory
Active defense priority 
- Dodge
- Echo of Memory
- Deja Vu
Detailed Explanations
Illusion of Life
- Focus on reviving allies who are far away with Illusion of Life, don't waste the skill on players that can be hand rezzed.
- Normally Continuum Split should be saved for Gravity Well, but resetting Illusion of Life is also an acceptable use
CC
- Use your CC when:
- Your group calls a spike:
- Winds - Winds of Disenchantment
- Wells - Well of Corruption+Well of Suffering
- Shades - Desert Shroud
- Traps - Procession of Blades+Test of Faith
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
- Your CC skills also remove boons with Superior Sigil of Absorption and Vicious Expression
- Use Continuum Split when casting Gravity Well to reset the cooldown
- Use Continuum Split while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
- While inside the split, use as many skills as possible such as Null Field and Shatter skills as the cooldowns reset
- You can cast Continuum Split as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
- Use Temporal Curtain to pull targets into other CC and spikes, including your own Gravity Well
- Temporal Curtain is particularly important when revenants range spike with Phase Smash
- Use Illusionary Leap as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
- Do not put yourself out of position trying to use it
CC skill priority 
- Temporal Curtain - on range spikes
- Tides of Time - in melee
- Gravity Well
- Temporal Curtain - general usage
- Illusionary Leap
Boon rip
- Your shatters (Split Second, Rewinder and Time Sink) proc Shattered Concentration
- Since your shatters are melee range, use them when crossing through enemies
- Don't go out of your way to hit enemies with shatters if it would put you out of position
- While proccing Vicious Expression with Time Sink is valuable, using it on targets with
Stability to proc Shattered Concentration is still ok
- Since your shatters are melee range, use them when crossing through enemies
- Land Null Field just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving
Boon rip skill priority 
- Time Sink - when in range and targets lack
Stability, to proc Vicious Expression - Split Second/Rewinder - when in range
- Null Field
Supporting allies
- Cast Well of Eternity where your group will be when it finishes ticking
- With Stretched Time instead aim the well directly onto allies
- If possible, hit allies as well as enemies with Null Field, but prioritize enemies
Settings
- Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make Illusion of Life cast at the location your cursor is at the end of the cast, instead of where you initially targetted
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support
- Also under General Options / User Interface turn on Thick party health bars and Thick squad health bars
- Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling better decision-making and skill management
Ratings
Comments
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