Chronomancer - Support Chronomancer (GvG)

The community gave this build a rating, making it top-tier: Great

Focused on: Crowd controlBoon removal and Utility

Designed for: WvW GvG

Expansions required: Heart of Thorns builds

Difficulty:
Easy
This build was last updated on March 12, 2024 and is up to date for the March 19, 2024 patch.

Overview

Support Chronomancer WvW build focusing on revival, utility and crowd control.


Skill Bar

Sword/Focus
X/Shield
Utility


Utility Variants


Template Code

[&DQcKFxgpKD0jDwAAagEAALYBAACPAQAAsxIAAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations

Variants


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Sword
Minstrel
Focus
Minstrel
Sigil
Sigil
Sword
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

  • Minstrel Minstrel can be replaced by Wanderer Wanderer or Celestial Celestial
    • Your equipment in general has minimal impact on this builds performance, but concentration is helpful for Alacrity Alacrity uptime
  • to for slightly more boon rip at the cost of survivability


Consumables


Usage

Priorities

High
Moderate
  • CC
  • Boon rip
Low
  • Supporting allies


Surviving

  • This build has high passive defense
  • This build has low mobility skill access, staying very close to your tag and group is critical
    • Target isolated players to reposition with /, the clone will die before can be used if it is summoned into damage
      • Be ready to Dodge as soon as you press
  • This builds has moderate active defenses
    • will not activate if you are not hit during the cast time of
      • will reset the cooldown of but not if is active
Active defense priority Toggle
  • Dodge


Detailed Explanations

Illusion of Life

  • Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
  • Normally should be saved for , but resetting is also an acceptable use


CC

  • Use your CC when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
  • Your CC skills also remove boons with and
  • Use when casting to reset the cooldown
    • Use while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
    • While inside the split, use as many skills as possible such as and Shatter skills as the cooldowns reset
    • You can cast as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
  • Use to pull targets into other CC and spikes, including your own
    • is particularly important when revenants range spike with
  • Use as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
    • Do not put yourself out of position trying to use it
CC skill priority Toggle
  • - on range spikes
  • - in melee
  • - general usage


Boon rip

  • Your shatters (, and ) proc
    • Since your shatters are melee range, use them when crossing through enemies
      • Don't go out of your way to hit enemies with shatters if it would put you out of position
    • While proccing with is valuable, using it on targets with Stability Stability to proc is still ok
  • Land just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving


Boon rip skill priority Toggle
  • - when in range and targets lack Stability Stability, to proc
  • / - when in range


Supporting allies

  • Cast where your group will be when it finishes ticking
    • With instead aim the well directly onto allies
  • If possible, hit allies as well as enemies with , but prioritize enemies


Settings

  • Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targetted
  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support
  • Also under General Options / User Interface turn on Thick party health bars and Thick squad health bars
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling better decision-making and skill management


Ratings

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Comments

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