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Condi Toad Evoker

This is a test build. You may comment and rate it.

Focused on: ControlCondition damage and Side-node

Designed for: PvP Conquest

Difficulty:
Hard

This build was last updated on December 17, 2025.


Overview

A condition damage Evoker Build focused on AoE Croud Control and damage through Demon Queen, burn, and bleeds. This build is extremely tanky do to Protection Protection, Barrier Barrier uptime, and running . Protection Protection also reduces incoming condition damage.


Skill Bar

Dagger/Dagger
Utility


Elite Run "Elemental Procession". This skill deals a fair amount of damage even on condi and offers great sustain from the water field.


utility variants

  • Signet of Air or Glyph of Elemental Power over Cleansing Fire depending on enemy comp, you can swap to Signet of Air for movement speed or Glyph of Elemental Power for a bit more damage/sustain.

Element Specialization and F5

You want to Specialize in Earth Earth for the Toad. Its Skill "Calcify" dazes targets in an aoe and also grants Barrier and protection. Every 3 "calcifies" your Toad is able to use "Seismic impact" an Area Knockdown Knockdown that creates a circle enemies cannot cross while also damaging enemies with 4x bleed stacks.


Specializations

  • And another Inferno build. This Trait matches well with our Elite Skill and increases offensive options for when all stun are on cd and for burst combos
  • the solid crit chance allows for more burning with Burning Precision and Smothering Auras for condition cleansing which we otherwise cant get.


  • Variant: One with Air for better movement in fights while preasured or chasing
  • Specialization Evoker: mid|bot|top
  • "Altruistic Aspect" grants Stability Stability when using
  • "Elemental Balance" for a bit more Damage and less damage taken
  • "Familiars Focus" Heals when you use F5 and grants reduced strike and condition damage taken

Equipment

Dagger
Dagger
Sigil
Sigil
Rune
Amulet
Relic


Note: attunement swapping counts as a weapon swap for Elementalists, allowing us to use Sigil of Cleansing and Energy even on this build.

Usage

General

  • Your job is to lock down important targets or even groups of targets in a teamfight and enable your team ( and yourself) to burst those targets. You are a good 1v1 and roamer because of the high burst damage and tankyness but this build lacks mobility options to move fast around the map. So be aware of where you are moving towards cause you aint coming back that fast. Besides your CC you offer very little group support. Your support is your damage.


Stuns

  • your stunning skills that proc Lightning Rod are:
    • Air 5 Updraft is a Launch Launch and also an Evade Its a great skill to counterreact to enemies or to setup multiple Stun Stun
    • Shocking Aura and Transmute Lightning
    • Earth 4 Earthquake a slow and telegraphed attack that Knockdown Knockdown enemies. Best used after another stun like Updraft
    • Arcane Wave also a slow skill that can be countered or evaded easily but its a great skill to keep CC pressure on after you already landed a good combo. usually youre left without any CC for a few seconds after a full combo
    • "Calcify" the new F5 of the evoker. A very fast daze Daze without animation that can be used at any time in your combo when up.
    • "Seismic Impact" the Elite Skill of your Toad (also F5)
    • The new Elite skill
    • Magnetic Surge
    • Magnetic Shield (elementalist)


Elite Skill Elemental Procession

  • This new Elite skill finaly deserves its name and is insane in every Way. Its the tool to win and to turn fights. This Elite skill does a lot of things:
    • First of all its a Knockdown AND a stun afterwards so it can cast Lightning Rod 2 times for more damage ( needs a bit more confirmation)
    • Second its a big damage tool itself by hitting up to 5 times if its only 1 target for critical damage and applying a big fire hit
    • It applies a lot of conditions : Burning Burning, Bleeding Bleeding, cripple Cripple, Weakness Weakness
    • Last but not least it is a big AoE heal and applies Regeneration Regeneration
  • Because of all it does its a very versatile skill. You can cast it to open a rotation on an important target. Or you may cast it to finish already low enemies that used all of their escapes. It also offers a lot of turning potential by creating space for you or your teammates through a dangerous zone that enemies cant pass safely or healing up low allies and turn the pressure on the attacking enemy.
  • its a 60 sec cd so use it wisely but dont hold it back for too long its the best skill you have


Defense

  • The Main Source of Defense is damage mitigation which we have plenty. Sadly they are multiplicative and not additive but they still add up:
    • Protection Protection grants 33% reduced strike damage taken and 25% reduced condition damage taken. We gain acces to Protection Protection for 4s by disabling enemies and the Empowered F5
    • Trait Familiars Prowess gives another -10% incoming strike and condition damage
    • Trait ELemental Balance gives another -5-10% incoming strike damage
    • Frost aura now and then for another -10% incoming strike damage
    • A good amount of Barrier Barrier from various skills


  • CC is your friend not only offensive but also defensive. Enemies under the effect of Stun Stun or daze Daze usualy deal very low amounts of damage. CCing an enemy grants Protection Protection


  • Weakness Weakness is a great defensive debuff that effectivly reduces enemies critical strike chance by 50% and hit damage by 25%


  • Conjure Earth Shield is a solid defensive and offensive option for when you are beeing focused hard in a teamfight or outnumbered on sidenodes
    • Magnetic Shield (elementalist) is a strong pull Pull thats unblockable. this skill is great to get enemies into your elite skill or to pile up enemies on you to set up good multi stuns, also a source of Protection Protection
    • Fortify locks you in place but makes you invulnerable for 3s. use it to dodge strong skills or to pass time for important cooldowns
    • Skill 2 and 4 can give Barrier Barrier


  • Condition cleanses are:
    • Sigil of Cleansing on weapon swap
    • Granting Auras to yourself and transmuting them
      • Shocking Aura and Transmute Lightning
      • Frost Aura and Transmute Frost
      • Attuning into Fire grants Fire Shield
      • Frozen Burst grants a Frost Aura
      • Earthen Rush trough any combo field for another aura
    • Cleansing Wave
    • Your elite skill


Offense


Weaknesses

  • This build is very weak against stuns. It only has 1 stun break with a long cd (Armor of Earth and beside this skill no way to get Stability Stability. Whoever stuns first wins
  • Defenses are mostly buff based and even tho uptime is good it can feel like an extra chore to maintain and keep track of all these buffs
  • Enemies with a lot of Stability Stability can be very hard to play against, since you have to wait for small windows to get most of your damage out.
    • Defensive buffs like Protection Protection are mostly gained by stunning enemies



still in Editing Process.


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