Conduit - Condition Mallyx Conduit
This build was last updated on November 29, 2025 and is up to date for the November 18, 2025 patch.
Overview
A condition focused Conduit build for PvP, invoking Jalis for sustain and CC and Mallyx for pressure. The build fares well anywhere from 1v1s to teamfights.
Skill Bar
Spear
Mace/Shield
Utility
Utility
Template Code
[&DQkONgkbTxncEdwRBhIGEisSKxLUEdQRyhHKEQMEAwAGEisS1BEAAAAAAAADCQE1AFcAAA==]
Specializations
Variants
- and could add a lot more
Weakness uptime to the build at the expense of
Resolution access. This makes you better against power builds but worse against conditions. Taking these would also improve your condition variety, making it harder for enemies to cleanse your damaging conditions.
Specialization Variants
Retribution can be replaced by Invocation if you want to push more of a teamfight angle and don't need the extra sustain of Retribution. With Invocation you add more
Swiftness uptime too so get to drop the rune slot for something better:
Equipment
Spear
Sigil
Sigil
Mace
Shield
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Runes
When playing with
Invocation, pick a different rune:
- - more damage and a bit of extra HP.
- - extra tankiness.
- - high damage rune that also offers defense against conditions.
- - high damage rune with good defensive value.
- - similarly tanky rune to but with more condition damage stats.
Relics
- - another interrupt focused relic. It's less bursty, but doesn't have a CD and can't be cleansed.
Amulet
- - more offensive option.
Usage
Conduit basics
- is a passive that has a different type of effect based on your legend:
- (Jalis) - does damage when you're attacked, as long as either your elite or your upkeep skill is active.
- (Mallyx) - makes your Mallyx skills cheaper, but sends them on a longer CD. This is the more powerful of the two, as it allows you to use defensive skills during emergency situations even if you don't have the energy, or gives you just a little bit more damage to finish a kill.
- Thanks to traits it also
Dazes enemies when activated, which is arguably its most common use. An instant interrupt can be used both defensively and offensively.
- You gain a Release Potential skill based on your legend. On Mallyx this is a
Daze with good damage, while on Jalis it's a leap finisher with evasion and barrier stacking.
- These have short CDs and no energy cost, make sure to use your Release Potential at least once per legend cycle!
- Release Potential becomes more powerful with Affinity stacks. You build Affinity by using skills that cost energy, up to 5 stacks. It happens passively so you don't have to pay much attention to it.
General
- Invoking a legend resets energy to 50, procs various traits such as , and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs or low on energy. That's not all however, on Mallyx builds legend swapping may also be used to do AoE burst damage or manage conditions on yourself.
Damage
- Mace, Spear and Mallyx all bring solid pressure to the table. Jalis is more of a defensive legend.
- On Mace, chain ⇒ in order to stack
Might while doing damage. Use these two weapon skills on CD.
- Mallyx has 3 strong abilities for pressuring enemies with their own niches.
- The first one is . It's good for softening up targets who have defensive boons like
Stability or
Resolution while the
Chill and ranged nature of this skill can also snare enemies, slowing their escape and allowing you to catch up to them. It's not that dangerous by itself though, there are better skills to spend energy on if raw damage is what you're after.
- While mainly a single target skill, it can be made to hit multiple targets if they're closely balled up. and can arrange that.
- The second one is . A powerful CC with high damage especially on its chain skill. The damage itself isn't great, but it's useful for setting up burst by CC'ing and balling up targets while also moving you into melee range. Its chain skill, is far more dangerous in terms of raw pressure. Usually it's best to just use Unyielding Impact right after Call to Anguish, but sometimes you might want to hold onto it for defensive purposes as it has an evade frame. Using a skill with evasion when the target is already CC'd can be a waste if you're already in danger of going down.
- If you want to keep the chain skill for later, just use the 2 Mace skills as a followup.
- The third and most powerful one is the elite , which is an upkeep skill. EtD pulses AoE
Torment every second while active, and applies more Torment if you're using skills that cost energy. The best use for this elite is to be a cost-effective damage boost for weapon skills. Activating it and quickly rotating through your damaging weapon skills significantly increases your damage without much of an energy cost. After your weapon skills are spent, you're free to deactivate it.
- EtD is also worth using before , which is a leap finisher. You'll combo
Dark Aura, and you'd want to follow up your CC with burst damage anyways.
- EtD is also worth using before , which is a leap finisher. You'll combo
- The Spear autoattack automatically flips between melee and ranged versions depending on your distance to the target.
- Spear is built around .
- The skill becomes more powerful the more you use it (you can see the stacks above the right side if your skill bar), and swapping weapons at 3 stacks of AR does an AoE attack.
- It has multiple charges and you should never sit at max charges for too long, so keep using this as much as possible.
- Every other Spear skill reduces its CD by a certain amount.
- It'd make sense to use this skill right as you swap to Spear so you can start reducing its CD immediately with other skills, but (for CC) and (for evasion) often end up taking priority.
- The AoE ring is small and the skill's a bit slow, so it can be hard to land on moving targets. Works great as a followup to CC though, or if you're getting attacked in melee in which case the enemy isn't moving around as much.
- The weapon swap bonus at 3 stacks is more of just a nice bonus. Don't camp Spear just because you're chasing the 3rd stack, especially if you're out of CDs or getting focused by the enemy team.
- is the strongest skill on Spear, delivering heavy AoE damage while also CCing targets and enabling you to land other skills freely. Makes it much easier to land AR too.
- does decent damage and also recharges AR by a significant amount, use it whenever it's available but make sure that you're missing an AR charge.
- is a skill with evasion and should be kept for defensive purposes.
Sustain
- Every Mallyx skill has a chance to proc
Resistance on a 5s ICD.
- Mace/Shield can be considered your defensive set.
- Shield's is basically your third healing skill. It heals for a fair amount while blocking attacks. It also acts as a time-out button while you're waiting for your more important defensive cooldowns to come back up.
- is weaker, but at least you get to keep moving while using it and it does offer some damage mitigation too.
- applies
Weakness, which provides damage mitigation in its own way.
- It's also a blast finisher, using it inside a dark field (like the Mallyx elite) applies
Blind.
- It's also a blast finisher, using it inside a dark field (like the Mallyx elite) applies
- While Spear only has , an extra evade frame is always nice to have as it can substitute a dodge.
- Condition cleansing on this build isn't the best, but you're not completely helpless either:
- (Jalis heal) is your best one, and the closest thing you have to a mass cleanse.
- Both weapon sets have sigils that remove conditions either on weapon swap or upon hitting an enemy.
- Legend swapping itself can transfer conditions via , but keep in mind that this one has a delay, and you must be in melee range when it goes off, which makes it a lot less practical.
- doesn't cleanse conditions, but it does reduce condi damage taken while active. It's fairly cheap to maintain and has no cast time, so it can work as a last resort option. It's also worth using when you're channeling your Jalis heal for cleansing - sometimes it buys you just a bit more HP so you can pull off the heal without going down.
- on Mallyx offers mitigation with
Resolution, so it's worth using against condi builds even if you don't have to stunbreak.
- Both of your stunbreaks have a cast time. While the stunbreak effect happens at the start, to get the other benefits of these skills you must finish the cast. When playing the Invocation variant, gives you
Stability whenever you break a stun, which is meant to help secure the cast.
- should only really be used to break stuns. While its effect is strong, it hardly ever justifies the energy cost or the cast time.
Stability from can be used to secure your healing skills and the
Weakness on the initial hit serves as damage mitigation.
- can also serve as a defensive tool, as enemies with
Taunt are far less dangerous and can't use CCs.
- Every Conduit special ability (F2-3) has a defensive application too.
- becomes an instant source of
Daze when traited. - (Mallyx F2) also dazes, but has a cast time.
- (Jalis F2) gives you mobility to disengage while evading attacks, or applies barrier if you land on top of enemies. As a leap finisher, it also dazes targets when used inside .
- becomes an instant source of
Pre-game buffing
- Stack
Swiftness for your team before the game starts!
- Drop on Jalis and follow up with Mace's .
- can also be used before or after Echoing Eruption but it has a much longer recharge time, and on some maps you might not have it ready before the first fight if you do use it (for example when you're taking the side exit on Forest of Niflhel and run into the enemy team while crossing).
- You can also contribute to
Stealth stacking with the same weapon skills (if someone drops a smoke field).
Top Streamers
- Twitch: Saelos
Related Builds
- Conduit - Condition Mallyx Roamer - WvW version of this sPvP build.
Ratings
Will get nerfed on the 8th of december for sure. Profit while you can.
One of the stronger builds that are emerging after the Luminary nerfs. Great damage and good sustain, although there's so much damage in the meta that even Rabid + barrier + damage reductions can't save you from getting oneshot if you're not careful. Condition management is a bit of a struggle, recovering from condi bursts is difficult but not impossible.
Comments
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