Daredevil - A/P Upper Hand Outnumbered Roamer
This is a test build. You may comment and rate it.
Focused on: Condition damage and Sustain
Designed for: WvW Roaming
Overview
Hi its Night. This is a outnumbered roaming build focused on surviving outside of stealth to actually absorb pressure instead of waiting in stealth looking for burst while your team absorbs all aggro. It works around the Upper Hand trait restoring initiative, and initiative spending dodges refunding themselves and applying condis with relic of mirage, Deadly Ambition, and sigil of torment. The idea of this build is that the evades themselves deal passive and meaningful damage to multiple targets.
Skillbar
Skill Variants
- Weapon
Any weapons work as long as you have good dual skill evades on at least one set. Dagger/Dagger crushes most full melee, and hits 5 targets, Pistol/Pistol or scepter/x provides a fully ranged option when taken with axe/pistol.
Heal
- ⇒
- ⇒
Elite
- ⇒
Template Code
Specializations
Specialization Variants
Lotus Training ⇒ Bounding Dodger less constant pressure but more burst and survivability, good with lots of other weapons if you drop dagger.
Lotus Training ⇒ Unhindered Combatant Viable too, loss of damage but great in certain situations, depends on weapon choice alot.
Equipment
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Celestial
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
x6
x18
Equipment Variants
- Full celestial is an equally viable option, as is a cele grieving mix for a higher damage!
Consumables
Usage
General
- Focus on chaining dodges and letting the damage come from your evades with dual skills. Upper Hand Restores 1 initiative on dodge and one on evade on a 4 second cooldown each respectively.
- When on axe. keep chaining dodges and whenever you can weave in an auto or axe 2 "Venemous Volley". Axe immobilizes if 5 or more axes hit so if they do, capitalize by closing the distance and pressuring.
- It is best to start on axe and set up axes on the ground as you walk in to the fight.
- IF ITS HOT after you come out of a any sort of evade, a preemptive utility skill usage will benefit you greatly, simply spam it as you are coming out of evade.
- It is best to spend initiative on dodges first so that when you use your regular dodge it replenishes initiative and doesnt cap out.
- For mobility, spam heartseeker and if u need initiative, do a repeated dodge heartseeker combo as each dodge restores iniative with Upper Hand.
- If immobilized, try and use a dagger 3 since it will give resistance due to being a movement skill.
- If condi bombed, use your actual dodge repeatedly and heal.
- The reason for axe pistol instead of axe dagger is that you cannot evade while kiting on dagger and the damage isnt that much different for a huge increase in playmaking.
- The back is cele because it is efficient and helps us get at least one crit off per weapon swap.
- The sigil of torment is better than doom because doom will try to apply on next attack which may get defended against, but sigil of torment only procs on crit, making it more reliable. It is also aoe.
- If using bounding dodger, a good combo is black powder, venemous volley, dodge for stealth, stealth attack, orchestrated assault.
- If using pistol/x instead of dagger/dagger, use body shot to immobilize frequently, and combo your other skills.
Overall Priorities
- High
- Point 1 Death Blossom
- Point 2 Orchestrated Assault
- Point 3 Dodge
- Point 4 Stealth Attack on axe when avaliable
- Moderate
- Point 1 Steal
- Point 2 energy sigil
- Point 3 venemous volley
Ratings
- This build has moderate passive defense
- This build has moderate/high mobility skill access
- This builds has high active defenses
Tips & Tricks
- Point 1 If they arent pressuring you, stay on axe until they start
- Point 2 Death Blossom does literal burst, no need to stop defending
Gameplay Videos
Sources: Initial Concept posted 4/26/24 by NightGw2
Ratings
Comments
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