Daredevil - Power S/D

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Focused on: Direct damageMobility.

Designed for:


A direct damage based Daredevil take on the already slippery Sword/Dagger playstyle. This build mixes high mobility with evade chains, boon stealing, and consistent damage output to get the job done.

Skill Bar

Short bow

Template Code




Superior Sigil of Exploitation
Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.
Superior Sigil of Compounding
Superior Sigil of Compounding.pngSuperior Sigil of Compounding
Deal 1% extra damage per condition on your foe.
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Divinity
Superior Rune of Divinity.pngSuperior Rune of Divinity
(1): +8 All Stats (2): +10 All Stats (3): +12 All Stats (4): +14 All Stats (5): +16 All Stats (6): +18 All Stats, +10% Maximum Health
Berserker Amulet
Berserker Amulet.pngBerserker Amulet
+1200 Power +900 Precision +900 Ferocity

Equipment Changes


  • Marauder Amulet Marauder Amulet
    Marauder Amulet.pngMarauder Amulet
    +1050 Power +1050 Precision +560 Vitality +560 Ferocity
    - a more defensive choice. Slightly lower damage, but allows you to take on Daredevil and a different rune, like .


To be added

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Build rating - 5 stars
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1 Ratings
5 stars
Baescons gave this build 5 stars 2 weeks ago

edited: I think sd daredevil is pretty good tbh. Before patch it was slightly under performing, but now it’s decent. Still I always though sp had better mechanics for daredevil and from what I’ve seen so far is sp will push it out of team fights and that many skills are dodgable, but if it can free cast larcenous on a guardian it’s rip also if sp pushes it out of team fights to a 1v1 untouched Cnd and larcenous is just toxic to try and 1v1.

Edit: definitely legit it is a more consistent option rn if anything. Still hard to tell if it’s meta becuz same complaints hold- some things are ez to dodge partly made worse by taking trickster and things like sp and dp can push out fights, but it’s good I’m still not sure I’d touch the berserker variant becuz there doesn’t seem any way it’s better since tricks synergies with EF- damage is same with marauders and a damage rune and you get better traits etc. only way I’d see that version is if more reliant on tricks aka take 1 more trick- haste and/or lesser haste.

Bonus: would still recommend bountiful haste and panic strike at least as variants if not as main version. Also strength rune is really good if choosing to play even the odds