Daredevil - Staff Daredevil

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The community gave this build a rating, making it top-tier: Great.

Focused on: GvgDirect damageUtility.

Designed for:

Overview

Staff Daredevil brings huge direct damage from
and
while remaining a difficult target due to these skills' evade frames. It excels in a GvG setting where its
can quickly finish downed opponents and its superior smoke field access can be utilized.

Skill Bar

 
 
StaffHealingUtilityElite
Shortbow

Skill Variants

Healing

  • is an excellent mobility and panic button as well as an extra on demand evade.

Elite

  • Offers a strong and unique utility that lets you secure kills in GvG settings.

Specializations

Variants

  • For less damage but high utility and synergy if using Physical skills.
  • If you are having extreme trouble with condition cleansing.

Variants

  • Variants
    • If your sustain is good.

Critical Strikes is recommended for higher damage and higher active sustain, especially in a GvG setting. However Acrobatics offers great passive sustain that makes it excellent for larger scale fights, so choose according to what you will be doing.

Equipment

Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Soldier stat icon.png
Soldier stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
PvE weapon swap.png
Marauder stat icon.png
6x
Superior Rune of the Pack
18x
Mighty WvW Infusion

Variants

Stats

  • The two Soldier's rings can be replaced with Valkyrie for more damage but at a high sustainability loss.

Sigils

  • Superior Sigil of Absorption Superior Sigil of Absorption
    Superior Sigil of Absorption.pngSuperior Sigil of Absorption
    Steal a boon when interrupting an enemy.
    combines with
    and
    to guarantee boon rip of Stability Stability and Resistance Resistance (as long as the target is casting).

Consumables

Food

  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Consumable
    Offensive option.
  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
    Alternate offensive option
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    Defensive option vs condi pressure.

Utility

  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills
    Consumable
    .

Usage

  • Staff skills other than auto attack (for downed cleave while out of endurance/initiative or if the target doesn't have much HP left and you need a quick finish) and
    are very situational and won't see much use.
    will be useful for getting out of immobilize immobilize and
    can blind important skills.
  • followed by a
    will be your main source of damage. Both are slow with obvious animations so try to predict where your enemy's going to be when you land and aim for that location.
  • Save some endurance to back out of the melee. You are very squishy outside of your evade frames.
    • Be aware of
      and line effects such as
      or
      , without Stability Stability being hit by one of these effects during an evade can be very punishing.
  • gives back endurance when you spend initiative. Try not to use weapon skills while at full endurance when possible. Engaging with two dodges following by 3
    will fully restore your endurance if Vigor Vigor is present.
  • Make sure to coordinate
    with your teammates crowd control skills on a focus target.
    will always remove Stability Stability
  • If you jump while casting
    then use another skill, you will get the evade frames but not roll backwards.
  • Is very effective on downs that you are either not able to cleave or before going in on Staff to
    , with an unblockable pulsing immobilize and poison to slow potential resurrects.
  • Steal cannot be used while casting Vault, but it works with Bounding Dodger. If you want to do burst damage:
  1. Use
  2. Start dodging (to proc
  3. Hit
    while dodging in order to close the gap and stun the target with the unblockable venom
  4. Follow up with

Gameplay Videos

  • YouTube:
    Sindrener
  • YouTube:
    [Mada] BeyondB
  • YouTube:
    [DayZ]
    Skip to 5:20 for Staff gameplay.
Build rating: 5 stars
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13 Ratings
4 stars
Xivor gave this build 4 stars 4 weeks ago

This build surprised me. Surprising high damage burst which can generate downs on its own, assisting the group to get a leg up at the start of the fight. Basilisk is amazing damage/CC support. Choking gas is underrated and under-utilized for how strong it is, and shortbow contains the most spammable blast finisher in the game. I would vote 5 if the survivability of the build could handle larger groups, but the build does not scale up very well. Perfect for 15man teams.

4 stars
Freya gave this build 4 stars last month

It's a great build for damage and the best thief build for zergs, but it's only optimal in guild fights as those are only ones that really abuse the smoke field funcionality. Also basilisk venom OP.

4 stars
Tyroxin gave this build 4 stars last month

Frontline Thief is kinda in a weird position. It is capable of dishing out extreme amounts of damage in guild sized fights and can also perform really well in public zergs of a limited size even though the support in those fights is naturally weaker. However it really gets difficult against groups of 30 and larger, lacking proper support here, the sheer amount of random damage floating around can easily cause an extreme headache, effectively reducing your ability to roll your damage if not outright killing you.

10 More Ratings
5 stars
Takazi gave this build 5 stars November 2017

Since i am poor i decided to go for a valkyrie and berserker mix (since i already had a valk set) and oh boy the crits are insane and the constant evades and stunbreaks make me really slippery, love this build.

5 stars
Inaliss gave this build 5 stars August 2017

Awesome build, high damage potential while still being sustained enough to survive in zergs.

5 stars
The Blue Rangerr gave this build 5 stars June 2017

A high skill ceiling build that can dish out the highest potential damage in a GvG or smaller scale open field. The rise of shortbow dazes gives a new way to contribute that makes them far stronger open field than they used to be. Still extremely squishy and reliant on team support, but in organised groups has potential to be a great build.

5 stars
N7 Waynner gave this build 5 stars June 2017

Great build, nice sustain, damage, and great at finishing the downed ppl. Good alternative for zergs

5 stars
Lordhenk gave this build 5 stars June 2017

A great new build. Even though people are not used to it yet so you are often not put in a party with stability, it is still able to survive at the frontline and deal massive damage. It separates itself from warrior as it has way more mobility allowing it to jump out of the melee train for a few kill and come back fast.

5 stars
Sanogo Yang gave this build 5 stars June 2017

Insane Sustain if played right. Rly nice Dmg for Frontline! And much more fun as Dps Berzerker which i played before. I'll stay on thief!

5 stars
Plenyx gave this build 5 stars June 2017

This build trades higher damage from CS with AB, making it more sustainable in the front-line and easy to use with constant dodges and vault combos. In a proper subgroup with proper stability, this build can be fully used to damage in the frontline without the need of taking care of health as with the other CS version. And also if Sindrener says it's good, then I believe it is.

5 stars
Neok gave this build 5 stars June 2017

Big improvement over previous large scale frontline thief builds

5 stars
Sindrenerr gave this build 5 stars June 2017

Heres some footage of me playing this build https://www.youtube.com/playlist?list=PLOiixsWJFhmsL_sD3ce0UybHovoXX73l6

5 stars
IMANINJA gave this build 5 stars June 2017

Insane damage! However huge skill cap in playing. Guilds or organized groups should look into using this build. BY FAR FROM BEING A PUG COMP BUILD

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