Daredevil - Staff Daredevil
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- Staff Daredevil brings huge direct damage from Vault and Bound while remaining a difficult target due to these skills' evade frames.
- Bandit's Defense can replace Signet of Agility or Assassin's Signet if sustain is needed.
- Devourer Venom
- Invigorating Precision Increase in sustain but huge damage loss.
Acrobatics can replace Critical Strikes and offers a huge boost in sustain when not in a proper group.
- combines with Bountiful Theft and Sleight of Hand to guarantee boon rip of Stability and Resistance (as long as the target is casting).
- Alternate offensive option
- Defensive option vs condi pressure.
- Best option with a competent group and a high time above 90% life.
- General Damage
- The overwhelming majority of infight time will be spent on Staff due to its blend of damage and evade effects.
- Steal cannot be used while casting Vault, but it works with Bounding Dodger. If you want to do burst damage:
- Prepare Assassin's Signet for the power boost.
- Start dodging (to proc Bounding Dodger.
- Hit Swipe while dodging in order to close the gap.
- Follow up with Vault
- Bounding Dodger followed by a Vault will be your main source of damage. Both are slow with obvious animations so try to predict where your enemy's going to be when you land and aim for that location.
- Staff Master gives back endurance when you spend initiative. Try not to use weapon skills while at full endurance when possible. Engaging with two dodges following by 3 Vault will fully restore your endurance if Vigor is present.
- Staff skills other than auto attack (for downed cleave while out of endurance/initiative or if the target doesn't have much HP left and you need a quick finish) and Vault are very situational and won't see much use. Debilitating Arc will be useful for getting out of immobilize and Dust Strike can blind important skills.
- Save some endurance to back out of the melee. You are very squishy outside of your evade frames.
- If you jump while casting Debilitating Arc then use another skill, you will get the evade frames but not roll backwards.
- Targeted Attacks
- Bountiful Theft will always remove Stability, thus it combines well with Sleight of Hand against channeling enemies or crowd controll skills from your teammates.
- If not already needed for an engage, try to save Swipe for significant targets such as Warriors channeling Winds of Disenchantment or backline classes.
- Before and after clashes
- If a fight is expected, for example when defending a position or in Scrims, Devourer Venom and Basilisk Venom can both be prepared as they last for 30s and are replaced by the proper utilities before engaging.
- Choking Gas Is very effective on downs that you are either not able to cleave or before going in on Staff to Vault, with an unblockable pulsing immobilize and poison to slow potential resurrects.
- YouTube: Sindrener
- YouTube: [Mada] BeyondB
- YouTube: [DayZ]Skip to 5:20 for Staff gameplay.