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Daredevil - Staff Daredevil (GvG)

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Focused on: Direct damage and Utility

Designed for: WvW GvG

Expansions required: Heart of Thorns builds

Difficulty:
Hard

Overview

Staff Daredevil brings huge direct damage and cleave from Vault while being a difficult target due to its evade frames. Excels in highly coordinated group play group with strong support enabling it.


Skill Bar

Weapon 1: Staff Staff
Weapon 2:
Weapon 3: Staff Staff
Weapon 4:
Healing skill: Channeled Vigor
Utility skill 1: Shadowstep
Utility skill 2: Assassin's Signet
Utility skill 3: Signet of Agility
Elite skill: Dagger Storm


Template Code

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Specializations

Critical Strikes: Bot, Mid, Top
Trickery: Bot, Top, Top
Daredevil: Top, Top, Bot


Equipment

Rune: 6 Superior Rune of the Scholar
Infusion 1: 17 Mighty WvW Infusion
Infusion 2: 1 Precise WvW Infusion
Relic: Relic of Isgarren


Weapon 1: Staff Staff
Weapon 2:
Sigil 1: Superior Sigil of Hydromancy
Sigil 2: Superior Sigil of Energy


Weapon 3: Staff Staff
Weapon 4:
Sigil 3: Superior Sigil of Hydromancy
Sigil 4: Superior Sigil of Energy


Main stats: Marauder


Accessory 1 stats: Dragon
Accessory 2 stats: Dragon
Ring 1 stats: Dragon


Consumables

  • Peppercorn-Crusted Sous-Vide Steak
    • Fried Oyster Sandwich personal option
  • Writ of Masterful Strength


Usage

General

  • When using Steal prioritize, in order:
    • Warriors - Whirling Axe
    • Revenants - Essence Sap
    • Mesmers - Consume Plasma
    • Necromancers - Skull Fear


Priorities

High
  • Spike damage
Moderate
  • Sustained damage


Surviving

  • This build has low passive defense
  • This build has high mobility skill access
    • An About Face keybind can be useful for Debilitating Arc
    • Beware of CCs like (Line of Warding) and Shocking Aura that will interrupt Dodge and Vault
  • This builds has high active defenses
    • If you die inside ground pressure, immediately use Shadow Escape towards your group
      • If you are unlikely to be cleaved quickly, don't use Shadow Escape as it can make allied Signet of Mercy fail
    • Use Channeled Vigor between engages while positioned safely to restore endurance
    • Shadowstep is your most powerful defensive skill and only stunbreak, try to be very conservative with it
      • Hold onto Shadow Return for as long as possible for the same reasons
Active defense priority Toggle
  • Shadowstep/Shadow Return - for stunbreaking
  • Debilitating Arc - for Immobilize Immobilize
  • Signet of Agility - for Immobilize Immobilize
  • Dodge
  • Debilitating Arc - general use
  • Signet of Agility - for endurance
  • Dagger Storm
  • Channeled Vigor
  • Shadowstep - general use


Detailed Explanations

Spike damage

  • Bound Vault Vault Weapon Swap Weapon Swap (Superior Sigil of Hydromancy) Vault
  • Use Steal at the end of the cast of Weakening Charge or Bound to port yourself onto the target as an alternative opener
    • Weakening Charge hits harder than Vault, but only if all three hits connect, which is unreliable without Steal
  • Use your spike when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing


Sustained damage

  • Switch weapons as often as possible to proc Quick Pockets and Superior Sigil of Energy
    • Try not to swap if either proc would get less than full value, though Quick Pockets is more important
    • Swap as you finish Vault to increase your spike with Superior Sigil of Hydromancy
  • Try to position yourself on the edge of the enemy group, away from the direction they push into
    • This also applies for targetting Vault, don't cast it into the middle of the enemy stack
  • In general, it is better to pool initiative for spikes instead of spending it on sustained damage
    • This does not mean you should spend long at the initiative cap
  • Finish your auto chains before using another damage skill, unless you need the evade frames from Vault or Bound to keep dealing damage
Skill priority Toggle
  • Dodge (Bound) - when missing Bounding Dodger buff
  • Vault
  • Whirling Axe
  • Essence Sap - single target only
  • Dodge (Bound) - general use
  • Staff Strike


Ratings

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