Deadeye - D/D Burst Deadeye
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage and Mobility
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on September 15, 2026 and is up to date for the September 15, 2026 patch.
Overview
A PvP Deadeye build focused on dealing extreme strike damage within the window granted by . To do this, it trades away much of its own survivability, relying instead on killing targets before they have a chance to fight back.
Skill Bar
Dagger/Dagger
Shortbow
Utility
Skill Variants
Utility
Considerable replacements for (swap your rune to or ):
- - long-duration stealth access, incidental projectile hate and weakness.
- - Generally overkill, but if you want to absolutely maximize the amount of damage being dealt this is a fun option.
Heal
Each of these three are good in different scenarios, pick whichever you think will be best for the match.
- - excellent cleanse and some invisibility to help mask a gank or escape. Main downside is the long cast time.
- - shorter cast than , transfers conditions and has good healing numbers.
- - solid defensive heal, but you'll be left with very few options for cleanse.
Elite
- - similar to , acts as a panic button that can help you avoid damage when pressured but causes your burst to be much less reliable.
Template Code
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Specializations
Variants
- aids with consistency by giving you an additional ~6% crit chance in exchange for ~5% damage. Crits on Deadeye are especially important -- if doesn't crit, loses 10% damage. The takeaway here is you want your burst to down players or leave them 1-2 s away from death. If the 5% damage from makes that happen, it's usually not worth it to have the additional consistency.
Equipment
Dagger
Dagger
Sigil
Sigil
Shortbow
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Runes
- - take this if you want to swap off of .
Sigils
- over - a good situational option against builds that rely on
Immobilize to burst.
Usage
Deadeye basics
- is replaced by , which has greater range. We're still going to refer to this as Steal.
- Stolen skills are also replaced by new ones for each profession, although these are much less situational and can be used more freely. One thing to note is that you cannot pick the target freely for the new stolen skills, they will always be used on your marked target (even if they are in stealth, which can be useful for finishing off low HP stealthed targets).
- If you want to know more about these skills, here's a list of them from the official wiki.
- Your specialization resource is called Malice. It's built through using attack skills with an initiative cost on your marked target and you can have up to 5 stacks of Malice. Stealth attacks such as consume Malice and become more powerful with higher Malice stacks.
- At the 3 Malice threshold stolen skills such as grant
Stealth on activation. Be wary that they also do damage, so if you were already in stealth these will reveal you instead. There are a few workarounds for this -- either simply waiting for
Revealed to fall off to use the stolen skill, being out of range of your target, or being out of line-of-sight of them so the skill becomes "obstructed" and deals no damage.
General
- The burst combo is > during the cast of C&D > > spam or stolen skills. Consider waiting to use your stolen skills until
Revealed wears off so you can back off and prepare for another attack.
- Use for a second burst attempt or to keep a target locked down while spamming .
- Focus on bursting isolated or fleeing targets if possible. If you can't, consider spamming until is up again for another burst attempt.
- If is taken, allows for a lot of stealth attacks. Simply Mark your target or hit them with a stealth attack to generate 1 Malice, crit them with any initiative-spending ability (, ), then dodge for a stealth attack. You can continue doing this even if you're
Revealed.
- Use stolen skills to stealth. As long as you have 3 or more Malice, any stolen skill will grant 3s of
Stealth which you can use to reposition or escape from a fight. Just be weary of your
Revealed timer.
Top Streamers
- Twitch: Sindrener
Ratings
At first I felt like this was a purely meme build. However, the more I play it and understand its windows of strength and weakness, the stronger it feels. Good players have only the C&D pre-cast animation to tell the burst is coming, and since you can stow the cast as many times as you'd like, even good players are susceptible to getting gibbed from 1500 range. This makes it a genuine +1 monster no matter how good your target is. Aegis still bugs Deadeye's Mark out and you won't get the port even if you're slotting Bountiful Theft or Basilisk Venom, but as soon as that's fixed this build will be a solid 3.5/5, maybe even a 4/5. Still falls over to condis and burst, but the window where you aren't dealing 5 billion damage or in stealth isn't THAT big, so I think those are manageable weaknesses.
Comments
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