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Deadeye - D/D Burst Deadeye

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage and Mobility

Designed for: PvP Conquest

Expansions required: Path of Fire Builds

Difficulty:
Normal

This build was last updated on September 15, 2026 and is up to date for the September 15, 2026 patch.

Overview

A PvP Deadeye build focused on dealing extreme strike damage within the window granted by Be Quick or Be Killed. To do this, it trades away much of its own survivability, relying instead on killing targets before they have a chance to fight back.


Skill Bar

Dagger/Dagger
Shortbow
Utility


Skill Variants

Utility

Considerable replacements for Signet of Shadows (swap your rune to Rune of Lynx or Rune of Traveler):

  • Smoke Screen - long-duration stealth access, incidental projectile hate and weakness.
  • Assassin's Signet - Generally overkill, but if you want to absolutely maximize the amount of damage being dealt this is a fun option.


Heal

Each of these three are good in different scenarios, pick whichever you think will be best for the match.

  • Hide in Shadows - excellent cleanse and some invisibility to help mask a gank or escape. Main downside is the long cast time.
  • Malicious Restoration - shorter cast than Hide in Shadows, transfers conditions and has good healing numbers.
  • Withdraw - solid defensive heal, but you'll be left with very few options for cleanse.


Elite

  • Dagger Storm - similar to Withdraw, acts as a panic button that can help you avoid damage when pressured but causes your burst to be much less reliable.


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Specializations

Variants

  • Silent Scope aids with consistency by giving you an additional ~6% crit chance in exchange for ~5% damage. Crits on Deadeye are especially important -- if Cloak and Dagger doesn't crit, Malicious Backstab loses 10% damage. The takeaway here is you want your burst to down players or leave them 1-2 Heartseekers away from death. If the 5% damage from Premeditation makes that happen, it's usually not worth it to have the additional consistency.


Equipment

Dagger
Dagger
Sigil
Sigil
Shortbow
Sigil
Sigil
Rune
Amulet
Relic



Equipment Variants

Runes

  • Rune of Traveler - take this if you want to swap off of Signet of Shadows.


Sigils

  • Sigil of Escape over Sigil of Energy - a good situational option against builds that rely on Immobilize Immobilize to burst.

Usage

Deadeye basics

  • Steal is replaced by Deadeye's Mark, which has greater range. We're still going to refer to this as Steal.
  • Stolen skills are also replaced by new ones for each profession, although these are much less situational and can be used more freely. One thing to note is that you cannot pick the target freely for the new stolen skills, they will always be used on your marked target (even if they are in stealth, which can be useful for finishing off low HP stealthed targets).
  • Your specialization resource is called Malice. It's built through using attack skills with an initiative cost on your marked target and you can have up to 5 stacks of Malice. Stealth attacks such as Malicious Death's Judgment consume Malice and become more powerful with higher Malice stacks.
  • At the 3 Malice threshold stolen skills such as Steal Health grant Stealth Stealth on activation. Be wary that they also do damage, so if you were already in stealth these will reveal you instead. There are a few workarounds for this -- either simply waiting for Revealed Revealed to fall off to use the stolen skill, being out of range of your target, or being out of line-of-sight of them so the skill becomes "obstructed" and deals no damage.


General

  • The burst combo is Cloak and Dagger > Deadeye's Mark during the cast of C&D > Malicious Backstab > spam Heartseeker or stolen skills. Consider waiting to use your stolen skills until Revealed Revealed wears off so you can back off and prepare for another attack.
  • Use Mercy for a second burst attempt or to keep a target locked down while spamming Heartseeker.
  • Focus on bursting isolated or fleeing targets if possible. If you can't, consider spamming Cluster Bomb until Deadeye's Mark is up again for another burst attempt.
  • If Silent Scope is taken, Malicious Backstab allows for a lot of stealth attacks. Simply Mark your target or hit them with a stealth attack to generate 1 Malice, crit them with any initiative-spending ability (Cluster Bomb, Heartseeker), then dodge for a stealth attack. You can continue doing this even if you're Revealed Revealed.
  • Use stolen skills to stealth. As long as you have 3 or more Malice, any stolen skill will grant 3s of Stealth Stealth which you can use to reposition or escape from a fight. Just be weary of your Revealed Revealed timer.


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Ratings

This build has a rating of 3 stars based on 1 votes.
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3 stars
VeganBZ gave this build 3 stars • September 2026
At first I felt like this was a purely meme build. However, the more I play it and understand its windows of strength and weakness, the stronger it feels. Good players have only the C&D pre-cast animation to tell the burst is coming, and since you can stow the cast as many times as you'd like, even good players are susceptible to getting gibbed from 1500 range. This makes it a genuine +1 monster no matter how good your target is. Aegis still bugs Deadeye's Mark out and you won't get the port even if you're slotting Bountiful Theft or Basilisk Venom, but as soon as that's fixed this build will be a solid 3.5/5, maybe even a 4/5. Still falls over to condis and burst, but the window where you aren't dealing 5 billion damage or in stealth isn't THAT big, so I think those are manageable weaknesses.

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