Logo Albion iconAlbion Online AoC iconAshes of Creation GW2 iconGuild Wars 2 TL iconThrone & Liberty

Deadeye - Low Intensity Power Quickness

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Easy
This build was last updated on December 04, 2023.

Overview

This Deadeye build focus on dealing strike damage while also providing permanent quickness fury and 25 stacks of might if

, is spaced out.


Skill Bar

Staff
Utility


Skill Variants

Utility

Elite


Template Code

[&DQUcPSMbOj+FAAAArBYAACAXAAAzAQAADgEAAAAAAAAAAAAAAAAAAAAAAAACWQAvAAA=]
Copy Template Code


Specializations


Equipment

Head
Diviner
Shoulders
Diviner
Chest
Diviner
Hands
Diviner
Legs
Diviner
Feet
Diviner
Backpiece
Assassin
Accessory
Berserker
Accessory
Berserker
Amulet
Assassin
Ring
Assassin
Ring
Assassin
Staff
Berserker
Sigil
Sigil
Rune
x6


Relic

Equipment Variants


Consumables

Food

Utility

Usage

This build revolves around using the trait

which gives access to the stolen skill , by using skills such as .

When using cantrip utility skills such as

gives additional , Because of .

Rotation

Opener

  1. 4 X this equates to using all the initiative.
  2. 4 X this equates to using all the initiative.

In the opener

should have been used 4 times.

Rotation concept


Ratings

This build has a rating of 3 stars based on 1 votes.
Log in or register to rate this build.
3 stars
Iskarel gave this build 3 stars • February 2024
There's no need for this much Diviner gear on an FFE build. That gear will overlap with zero other builds, and comes from a simple flaw—taking Signet of Malice instead of Malicious Restoration. This build isn't "safe" even with Signet of Malice—it's constantly spamming an animation lock and doesn't have Maleficent Seven's boons to provide a buffer with perfect Protection uptime. You can actually queue Malicious Restoration during Weakening Charge, removing the one bit of mechanical difficulty that normally comes with using a heal skill in a rotation (e.g. Hide in Shadows for Rifle Deadeye, Signet of the Ether for Mesmer). So long as the player's inputs are setup comfortably, they can cast Weakening Charge then input Malicious Restoration inside its cast time. With 7,200 healing on a 20 second cooldown (with Alacrity, which we assume since this is an endgame support build), you heal the equivalent of 360 health per second. Signet of Malice heals ~535 per second during autoattacks or Weakening Charge. It's not a significantly better heal throughput (except when cleaving), and taking that Cantrip drastically reduces your Quickness uptime and led to using Diviner gear. Swap the gear to Berserker (Assassin amulet), use Malicious Restoration, change Accuracy sigil to Impact, keep traits as they are.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Split Metabattle Logo