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Deadeye - Quickness Support Healer

This is a test build. You may comment and rate it.

Focused on: Healing and Support

Designed for: Raids and Fractals

Expansions required: Path of Fire BuildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on April 30, 2024.

Overview

A boon support healer build for Deadeye. Provides permanent Quickness Quickness, Fury Fury, 25 Might Might, Regeneration Regeneration, Swiftness Swiftness and Vigor Vigor. It also can provide Protection Protection on demand, but doing so uses initiative that is often better spent on raw healing.

Deadeye can provide easy access to many offensive boons and a strong mixture of direct healing and Barrier Barrier.

Unfortunately, this build does have many drawbacks that need to be considered:

  • The healing output of this build is a bit below average, and while it is still plenty for the large majority of fights in this game, it can struggle in high pressure environments.
  • Extremely limited access to group condition cleanse.
  • Limited self-sustain, especially when no allies are nearby, making it a poor option to tank.
  • Primary healing output includes forced movement, occasionally making positioning difficult.
  • No access to group Stability Stability or Aegis Aegis.
  • Heavily relies on using ally-targeted weapon skills to provide the large majority on it's healing. Very few builds use this mechanic, so this can feel quite unnatural and will likely involve setting new keybinds.


Skill Bar

Scepter/Pistol
Utility


Skill Variants

The default utility skills for this build prioritize initiative generation and more uses of

thanks to and , you can swap out any of them for the following utility:

  • provides a minor amount of initiative regeneration, and can be activated for a small heal via .
  • can be ran with to provide higher Protection Protection uptime, but using it stealths allies. This will mess with other deadeyes in your group and so should be avoided if they are present.
  • - The most potent utility skill for burst healing, but on a long cooldown. Comes with the same caveats as .
  • If more breakbar damage is needed, you may find valuable.


Template Code

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Specializations


Equipment

Harrier stats Harrier stats gear is used for maximum healing power and boon duration.

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Scepter
Harrier
Sigil
Pistol
Harrier
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

Food


Utility


Usage

Quickness, Fury and Might

Thanks to the

trait, every stolen skill you gain becomes , which gives Quickness Quickness, Fury Fury, and Might Might to allies around you. The trait will give you a new stolen skill every time you cast a Cantrip. As long as you use off cooldown, every time you get it, and use any Cantrip skill at least once every 18 seconds, you easily provide permanent uptime on these key boons.


Other Boons

Swiftness and Vigor

100% uptime of these boons are provided by

(with the and traits).


Protection

Your main source of Protection Protection is from ally-targeted

, which should only be used if your subgroup is mostly full health, otherwise healing via takes priority.

If needed, the combination of

and , or can be used to provide additional uptime.


Regeneration

Your main source of Regeneration Regeneration is with ally-targeted

, which should but spammed as long as you have initiative to spare as it's your main source of healing and barrier.


Healing

Practically everything you do provides some measure of Barrier Barrier or healing:


Weapons

Scepter

Via its allied-targeted abilities, Scepter fills in the gaps in uptime of your key boons, namely Protection Protection with

and Regeneration Regeneration with . During downtime you can also autoattack an ally to provide AoE Barrier Barrier.

When using scepter, it is strongly recommended to have some method for quickly targetting allies: Set/Take Personal Target, Nearest/Next/Previous Ally, or Ally Targeting Mode in the options will all allow this. Go for whichever you find most convenient.


Managing Initiative

As the majority of your healing and barrier comes from allied-targeted weapon skills that cost initiative, managing your initiative is key. Thankfully, this build has plenty of ways to gain more initiative.


Rotation

This build doesn't follow a set rotation, and instead uses skills as they are needed. It can be helpful to follow an opener and a couple useful tips to help maintain boon uptime.

Opener

  1. Target an ally
  2. Target the boss
  3. Target an ally



CC

The majority of your CC is from Daze Daze, making a

especially effective (it affects daze as well).

  • is a 2s Daze Daze, and can be spammed as long as you have initiative.
  • provides 382 Defiance Break and can knockback adds, which is relevant of certain fights.
  • can provide 150 Defiance Break per target you hit, for a maximum potential of 750 on a shorter cooldown, though the CC can be wasted by allies hitting the wrong target.


Ratings

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