Deadeye - Low Intensity Power Quickness
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Direct damage
Designed for: Raids and Fractals
Difficulty:
Easy
This build was last updated on December 04, 2023.
Overview
This Deadeye build focus on dealing strike damage while also providing permanent quickness fury and 25 stacks of might if
, is spaced out.
Skill Bar
Staff
Utility
Skill Variants
Utility
- If the encounter requires you to bring more CC replace with .
- If the encounter requires Projectile block you can replace with .
Elite
- In case you don't need to bring CC you can replace with for a small increase in damage.
Template Code
[&DQUcPSMbOj+FAAAArBYAACAXAAAzAQAADgEAAAAAAAAAAAAAAAAAAAAAAAACWQAvAAA=]
Specializations
Equipment
Head
Diviner
Diviner
Shoulders
Diviner
Diviner
Chest
Diviner
Diviner
Hands
Diviner
Diviner
Legs
Diviner
Diviner
Feet
Diviner
Diviner
Backpiece
Assassin
Assassin
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Assassin
Assassin
Ring
Assassin
Assassin
Ring
Assassin
Assassin
Staff
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Relic
Equipment Variants
- Other stats options is possible. The important stats is Precision > 2000. And Concentration > 550
- could be replaced with for easing boon application for only a minor DPS loss.
- would only be a minor DPS loss.
Consumables
Food
Utility
Usage
This build revolves around using the trait
which gives access to the stolen skill , by using skills such as .When using cantrip utility skills such as
gives additional , Because of .Rotation
Opener
- 4 X this equates to using all the initiative.
- 4 X this equates to using all the initiative.
In the opener
should have been used 4 times.Rotation concept
- Now weave skills in between your Auto attack chain.
- Use when initiative is available and not interrupting your Auto attack chain.
- Use and and off cooldown.
- Remember to use between using and or .
- Since recharges try therefore to always use before using if they come off cooldown around the same time.
- also recharges initiative. Make sure that initiative is low before using
Ratings
There's no need for this much Diviner gear on an FFE build. That gear will overlap with zero other builds, and comes from a simple flaw—taking Signet of Malice instead of Malicious Restoration.
This build isn't "safe" even with Signet of Malice—it's constantly spamming an animation lock and doesn't have Maleficent Seven's boons to provide a buffer with perfect Protection uptime.
You can actually queue Malicious Restoration during Weakening Charge, removing the one bit of mechanical difficulty that normally comes with using a heal skill in a rotation (e.g. Hide in Shadows for Rifle Deadeye, Signet of the Ether for Mesmer). So long as the player's inputs are setup comfortably, they can cast Weakening Charge then input Malicious Restoration inside its cast time.
With 7,200 healing on a 20 second cooldown (with Alacrity, which we assume since this is an endgame support build), you heal the equivalent of 360 health per second.
Signet of Malice heals ~535 per second during autoattacks or Weakening Charge. It's not a significantly better heal throughput (except when cleaving), and taking that Cantrip drastically reduces your Quickness uptime and led to using Diviner gear.
Swap the gear to Berserker (Assassin amulet), use Malicious Restoration, change Accuracy sigil to Impact, keep traits as they are.
Comments
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