ADVERTISEMENT

Dragonhunter - Burn Trapper DH

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Rate-no-shadows.png

This is a test build. You may Comment, Discuss, and Rate it.

Focused on: Condition damage.

Designed for:


Overview

A PvP Burn DH build that bursts enemy team from stealth. Where Spirit Burn DH utilized and for dispersed Burn Burn application, the low damage is now supplemented by and a more concentrated burst.

Skill Bar

Sword/FocusHealingUtilityElite
Scepter/Torch

Slot Changes

Weapons

Off-hand options

  • Focus - extra damage + blocks, Sword/Focus allows easier combo for cleansing or teleporting into safe stomps.
  • Shield - for sustain and team support, especially against enemy ranged damage.
  • Torch - for mobile burst Burn Burn, condition cleanses and synergy with . Counteracts many of this builds weaknesses.

Utility

  • over - lower CD provides more frequent Superspeed Superspeed and Stealth Stealth, but the build lacks any stun breaks.
  • - for mass condition cleanse and StunBreak.
  • - more mobility and Stunbreak, can be used mid cast for instant CC from range.
  • - can make up for the lack of StunBreaks with Stability Stability stacks.

Elite

  • - alternative playstyle, take Torch as it does not require CC setup.

Template Code

[&DQEQGy4bGxm8EgMBhBIAAIoSAABMAQAAtRIAAAAAAAAAAAAAAAAAAAAAAAA=]
COPY

Specializations

Variants

  • - use this if you go Sword/Torch so you can camp Sword for longer than two rotations of its abilities. Otherwise Sword CD and weapon swap will nearly overlap anyways.


Variants

  • is also a viable option, provides cover conditions and a powerful Chill Chill. Optional if taking Shield.
  • if you decide to drop , definitely take Torch in that case.


Variants

  • can be taken for 2v2/3v3 arenas where despite its long CD is reset every round, also triggers .

Equipment

Sword.png
Focus.png
I.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Scepter.png
Torch.png
II.png
Superior Sigil of Smoldering
Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
Increase Inflicted Burning Duration: 20%
Superior Sigil of Exposure
Superior Sigil of Exposure.pngSuperior Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
II.png
Superior Rune of the Trapper
Superior Rune of the Trapper.pngSuperior Rune of the Trapper
(1): +25 Condition Damage (2): +10% Condition Duration (3): +50 Condition Damage (4): When you use a trap skill, gain 3 seconds of super speed. (5): +100 Condition Damage (6): Gain 3 seconds of stealth when using a trap skill.
Carrion Amulet
Carrion Amulet.pngCarrion Amulet
+900 Power +900 Vitality +1200 Condition Damage

Equipment Changes

Sigils

  • Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
    - for some cover conditions and Poison Poison against heals. On Sword for cleaving downed targets while preventing rez.
  • Superior Sigil of Exposure Superior Sigil of Exposure
    Superior Sigil of Exposure.pngSuperior Sigil of Exposure
    Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
    - setup for burst with Vulnerability Vulnerability application. Scepter/Torch is your main burst set, pair with
    Superior Sigil of Smoldering Superior Sigil of Smoldering
    Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
    Increase Inflicted Burning Duration: 20%
    .
  • Superior Sigil of Intelligence Superior Sigil of Intelligence
    9Recharge.png
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
    - on Torch to proc stacking for Burn Burn and x2 which has high base power for crits.
  • Superior Sigil of Revocation Superior Sigil of Revocation
    10Recharge.png
    Superior Sigil of Revocation.pngSuperior Sigil of Revocation
    On hit, remove a boon. (Cooldown: 10s)
    - on Scepter to strip Stability Stability allowing CC.
  • Superior Sigil of Cleansing Superior Sigil of Cleansing
    9Recharge.png
    Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
    Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
    /
    Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    - add either if you need extra condi cleanse or to kite/dodge key abilities.

Runes

  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed; +10% Condition Duration
    - for alternative Burn DH, allows freedom to swap out traps.


Usage

General

  • Your role is to burst the enemy team and can typically takedown groups in seconds.
  • The build relies on CC to pin the enemy down, through /, followed by /// to stack Burn Burn through .
  • Being a condition build you want to avoid using to maintain . However, the spear pull can be used to pull onto and combo with as it does not rely on for damage, or to ensure kills since will refresh .
  • With many AOE abilities and this build scales with team fights.
  • This build excels if your own team has CC and boon strip to lock the enemy down.

Damage

  • You have 2 main CC's / and 6 sources of damage through /////. Use them in any combination, to poke from a distance or all in. Layer AOEs to maximize Burn Burn stacks. is the strongest source of Burn Burn so make sure enemies cannot escape its ring.

Strong Burst:

  • Pull or push enemies onto traps/AOEs with /.
  • Wait for CDs with autos and weapon skills. Camp scepter to make use of
    Superior Sigil of Smoldering Superior Sigil of Smoldering
    Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
    Increase Inflicted Burning Duration: 20%
    while burn is applied for more damage.

For an opener:

  1. and/or to stealth up from
  2. Run up undetected to enemy team.
  3. from stealth while standing under enemies to guarantee pulling and CCing groups.
  4. Kite to your previously laid traps, as majority heal comes from triggering trap and fragments from can be picked up for 5 Aegis Aegis which can cleanse 5 conditions if timed right.
  • Pre-cast if needed for extra damage or blocking incoming attacks, or save for blast combo (cleanse, Might Might, Stealth Stealth).
  • You can delay your to Immobilize Immobilize anyone that has escaped and to layer the CC.
  • Enter the fight late to ensure stabilities (Guardian Support ) and ports have been used so enemies cannot escape.
  • If you miss or the enemy avoid the burst or survive (or revived), you will have to wait for your cooldowns.
  • Pre-cast all your traps on a point if your team has secured a node, creating a death trap for the next engaging team fight. Mix up stacked trap locations to be less predictable.
  • For mobility between points:
  • Stealth Stealth will prevent capture/decap of nodes which can delay pre-trapping. It is possible to set traps without triggering by dodge-jumping during the animation without canceling the trap (needs testing!).

Sustain

  • This DH build only has one StunBreak from (provides decent Stability Stability) and few defensive skills with and and shield weapon abilities.
  • The ring created by also functions as a condition cleanser to help against conditions. Additionally, provides cleansing every block (1s CD) making , shards, and function as condition cleanses. The light fields can also be used for condition cleanse combos.
  • Power damage is mitigated mainly through Aegis Aegis and blocks. in particular can be countered with .
  • Otherwise, you will rely on Superspeed Superspeed and Stealth Stealth from to kite and evade damage.

Weaknesses

  • Stability Stability lets enemies walk through your traps and CC unaffected and the build doesn't have any boon strip. You can try using
    Superior Sigil of Revocation Superior Sigil of Revocation
    10Recharge.png
    Superior Sigil of Revocation.pngSuperior Sigil of Revocation
    On hit, remove a boon. (Cooldown: 10s)
    on scepter to boon strip stability and reapply Immobilize Immobilize. However, regular StunBreaks will not break out of unless it is an evading ability.
  • Condition cleanses and transfers - the build lacks cover conditions for Burn Burn and can hit hard if the conditions are transferred back onto you. Use line of sight after burst to avoid condition transfers.
  • Minionmancer, pets, and clones can trigger your traps and waste them entirely, as well as prevent Stealth Stealth. Instead, drop the traps when you need them rather than predictively. Create distance before Stealth Stealth so traps don't damage and Revealed Revealed. On the other hand, more enemies mean more procs so use it to your advantage.
  • Heavy CC
  • Torch can counteract these weaknesses:
    • mobile Burn Burn pressure against Stability Stability
    • reapply Burn Burn + condi cleanse against cleanses/transfer (doesn't need cover conditions)
ADVERTISEMENT
Build rating - 4 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
3 Ratings
5 stars
Sting gave this build 5 stars 2 weeks ago

This build works great in lower ranks and can carry team fights, providing objective control and ending fights early. Can be outplayed at higher ranks and lacks much versatility. Incorporating torch made up for many of it's weaknesses, making it a more solid build.

5 stars
Asdfghjklq gave this build 5 stars 2 weeks ago

Sigh, here we go again. Gotta address the no brain, typo riddled, broken syntax comments on these build ratings.

Though seemingly not AT ready, this build can easily carry to plat.

I fail to see any "near top tier build of consecrations trap dh" that you mentioned posted on the site, do you?

You seem confused and stuck in the pre March 23, 2021 patch. Forget the old build.

All traps, weapons, and trait alternatives have been listed. If you are seriously considering anything beyond those mentioned, then I can't take you seriously.

Reading and testing the build isn't hard, you made it hard...

Provide valid criticism and elaborate on your comments or delete it, thanks.

2 stars
Baescons gave this build 2 stars 2 weeks ago

this is taking a near top teir build of consecrations trap dh and bringing to the bottom.

1.)your trap choice is horrible

2.) your weapon choice is terrible

3.) your trait choice is terrible.

the only things you even need to make this a top teir build in this meta is to take the old build and add the traited purging flames. if you want to keep carrion and soj, then all you needed was that, TOF and traited SOJ. you can always get away with a gigachad hybrid versus by taking the symbol trait and wizard/swashbukler amulet and then just skip SOJ and take ex.) Sanctuary for more consecrations and much more glacial heart triggers.

its not hard, but you made it hard...

ADVERTISEMENT

Comments

ADVERTISEMENT
ADVERTISEMENT